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The Current Problem With Chromie's Timewalking Campaigns in Shadowlands

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52354-chromie-time-expansion-leveling-sp

Veteran players can talk to Chromie in the new expansion and pick their expansion for leveling in the 10-50 range before heading into the Shadowlands, but the community has an issue with the system right now upon reaching Level 50.

The current problem with Chromie Time is that you get forced out of it and can't finish the story as soon as you reach Level 50.

Simply put, a countdown will start, informing you that your Timewalking Campaign is about to end, and at the end of it, you get teleported to either Orgrimmar or Stormwind, depending on your faction. 

The current system does not allow you to finish whatever you were doing and many players do not like that because it goes against the very core of the Chromie Time feature, which is to experience the whole story and setting as they were.

Imagine you're leveling in Northrend, but get booted to a capital city at Level 50, and when you return to Northrend to finish the story, you will be one-shotting mobs that will be Level 30 due to scaling.

select-timeline.jpg

A good solution for the problem would be to turn off XP gains and allow players to wrap up the story, as suggested on the official forums. What do you think?

Source: Official Forums

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I can see how this could have been overlooked in planning. After all, my only goal would be to get to SL content as quickly as I liked. With dozens of alts, finishing a well-trodden storyline was of no consequence to me. And I was holding back a couple of alts so I could experience the new leveling approach. Now? Dawdle for two weeks. <sigh>  I approve Blizz's move, I just hate it is all.

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Ye this is very disruptive for an otherwise solid leveling scheme. An xp freeze with some prompt once you reach level 50, say "would you like to continue on to shadowlands or finish the northrend/cata/etc campaign first"? Can be great. It should be unlockable at any moment if you deign to stay in the timewalking, and once you decide to move past it, it changes to level 30 and you can head to shadowlands. 

Edited by Mishmish

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I think they definitely need to add a way to make the choice to continue the storyline being pursued (with no exp gain) or go straight to SL content. If they already have a system in place to immediately teleport you to the main hub upon hitting 50, it couldn't take too much more to add a notification/option...could it?

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Being able to complete earlier expansions I didn't get to play when they were live the way (more or less) they were originally designed to be completed was the main appeal to me of Chromie Timewalking campaigns... so definitely hope they add support for this.

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5 hours ago, Jerus said:

Total XP needed for 10 to 50 / # of main quests per xpac = XP for each main quest

You misunderstand the entire point.

Blizzard currently not giving the player a choice whether to keep questing for story or leave for SL. This kind of treatment also gives you no choice on whether you want to do easier zones for speed-leveling (Stranglethorn, Peninsula, Sholazzar, etc) or play the entire expansion.

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i think they should make it so that when you use cromie time you dont get any xp at all but you get level as a reward from the story quest you do that way you can see the whole story and get to 50 and for those who dont like this and want a grindier maybe quicker style you can just ignore cromie time and level like you do it at the moment in retail

 

Edit:

i know dungeons will kinda fall out of the leveling expierience but blizz could weave them in with quest and when there arent enough players they could use the exiles reach system and make it a single player expierence with npcs

Edited by N3ilo

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I would have liked to be able to have Timewalking campaigns to be available at all times even if you hit level 50, they could offer you to stick to being level 50 with XP turned off automatically upon choosing to stay doing the content and if you want to go through it all on a single character without 1-shotting everything would be a good thing, since alot of the quests require you to injure them to a set % of health and use an item and one-shotting them would make such quests impossible, unless they plan to go through every single quest like that and put in a 'make target non-attackable when they reach 1hp, i think they need to make it available at all times.

Right now, i intend to use the XP disable npc to turn off xp and prevent levelling past 47, since access to Timewalking Campaigns is disabled at level 48, but kicks you out at 50.

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