Jump to content
FORUMS
Sign in to follow this  
Staff

Conduit Weekly Cooldown Removed, New System Implemented

Recommended Posts

52458-official-conduit-details-item-leve
 

The very controversial Soulbind Conduit cooldown, which prevented them from being changed more than once a week will be removed soon and new, much more open system will be introduced. The cooldown in general is problematic for multi-spec players and player who take part in many WoW activities such as M+, raids, PvP and perhaps even Torghast.

The new system:

  • Conduit Energy point are spent to replace one Conduit
  • You start with 10 Conduit Energy.
  • Gain 1 Conduit Energy point every day.
    • Caps out at 10.
  • You can also gain another point of energy by acquiring a new conduit, meaning you can always try out a new find. 

We also recently found out that Conduits will progress the same as regular items, going over the previously assumed 210 cap, but you probably still won't be able to get them to a higher item level than the Mythic raid cap. You will be able to both buy new Conduits and upgrade existing ones using Manifest Aethershunt Manifest Aethershunt purchased from Ve'nari in the Maw to push them up in item level by ranking them up. This is the most recent table for rank vs. item level on the beta, with each rank being a 13 ilvl upgrade:

Conduit Rank Beta Build 35978 (Old) Beta Build 36086 (New)
1 155 145
2 165 158
3 180 171
4 195 184
5 210 200
6 300 213
7 300 226
8 300 239
9 300 252
10 300 265
11 300 278
12 300 291
13 300 304
14 300 317
15 300 330

You can also read more about Conduits in our guide.

Blizzard LogoConduits (source)

We’ve also received a lot of feedback about the Conduit system. Many of you have expressed concerns that the current system will unreasonably limit experimentation and multi-spec play early in the expansion. While the existing weekly cooldown may provide sufficient flexibility once players have all three soulbinds fully unlocked, we agree that it is initially too limiting. A single weekly reset also fails to draw any distinction between someone who only wants to adjust a single conduit, and someone who wants to clear and rebuild their entire soulbind tree.

In an upcoming build, we will be replacing the weekly cooldown on changing conduits with a more flexible system: When first unlocked, the Forge of Bonds will be charged with 10 Conduit Energy, and placing a conduit into a socket will consume a single charge. Conduit Energy recharges at the rate of one per day, up to a cap of 10, and adding a new conduit to your collection immediately restores one Conduit Energy as well.

Our goal with this change is to ensure that, especially when players are acquiring new conduits and only have access to a small number of soulbinds and conduit slots, all players feel free to try out new upgrades and to adjust their soulbinds to support multiple specializations or activities. After the initial collection period for a given character, 7+ swaps per week should allow for more adaptation to suit specific roles or activities, while still requiring thoughtful decisions about how to customize each Soulbind for your playstyle preferences.

  • Like 1

Share this post


Link to post
Share on other sites

Still a crappy system. I cannot express how much I despise blizzard for being so freaking stubborn right now. After the delay the expansion HAS to be a massive success and with this *filtered* it just gets worse and worse.
The entire soulbind system needs to be fluid. Have different "trees" for every spec, and be able to change conduits at will. It's fine that you need to go to your sanctum to change them, but PLEASE for the love of god, to not lock players into specs! We had that for long and people hated it. People hate being unable to play the way they like to play.
If I want to play tank in M+ and DPS in raids I am forced to work with such a stupid system which in the end will make it impossible to handle both.
Why can't the devs listen? Why do they behave like stubborn children in a supermarket who don't get their sweets? I am so *filtered* done with them. "We dOn't waNt tO ChaNGe oUr sYstem." "PlAYers neEd tO mAkE a ChOiCE!"

Share this post


Link to post
Share on other sites
1 hour ago, Senou said:

Still a crappy system. I cannot express how much I despise blizzard for being so freaking stubborn right now. After the delay the expansion HAS to be a massive success and with this *filtered* it just gets worse and worse.
The entire soulbind system needs to be fluid. Have different "trees" for every spec, and be able to change conduits at will. It's fine that you need to go to your sanctum to change them, but PLEASE for the love of god, to not lock players into specs! We had that for long and people hated it. People hate being unable to play the way they like to play.
If I want to play tank in M+ and DPS in raids I am forced to work with such a stupid system which in the end will make it impossible to handle both.
Why can't the devs listen? Why do they behave like stubborn children in a supermarket who don't get their sweets? I am so *filtered* done with them. "We dOn't waNt tO ChaNGe oUr sYstem." "PlAYers neEd tO mAkE a ChOiCE!"

 

I'm pretty mad at this system too, but tbh this is a huge step forward they made. I mean it's almost enough to be bareable. You usually don't raid more than 3 times a week, maybe 4 maximum if you're a super try hard guild, you won't have to change conduits more than 10 times a week, even if you do m+ and raids the same day, so it feels fine to me.

Share this post


Link to post
Share on other sites
2 hours ago, Mugendai said:

 

I'm pretty mad at this system too, but tbh this is a huge step forward they made. I mean it's almost enough to be bareable. You usually don't raid more than 3 times a week, maybe 4 maximum if you're a super try hard guild, you won't have to change conduits more than 10 times a week, even if you do m+ and raids the same day, so it feels fine to me.

It is still massively limiting to the playerbase and while blizzard has already delayed the expansion to fix issues and make it as good as possible, they should start and listen to the feedback again. To me it feels like they went with the opinions and suggestions but stopped doing this the longer beta testers and ptr players were testing the new stuff.
By now it is obvious that most players dislike how blizzard is handling the covenant system and yet they refuse to adapt. We had the same issue with azerite or legendaries in legion. In essence soulbinds and conduits are a very similar system again but disguised in a talent tree like design.

Share this post


Link to post
Share on other sites

Just do it! Remove the cooldown completely. What does the cd give?

im always multi speccing, healing raids and pvp, tanking or dps in m+ 

why I need to be punished when i want to change to a role which my raid or party need Atm?
 

they are too stubborn and it doesnt even make sense

 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...