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Recap of All Shadowlands Beta 9.0.2 Class Changes: Build 36086

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Finally, we have a recap of all class changes from the latest Shadowlands Beta Build.

General Legendary Powers

  • Judgment of the Arbiter Judgment of the Arbiter - Dealing damage has a high chance to release a blast of spiritual energy for 0 Holy Shadow damage. If another ally who bears the Judgment of the Arbiter is within 5-20 yards of you, the blast will also arc to them, dealing 0 Holy Shadow damage to enemies in the arc.

Death Knight

Unholy

  • Soul Reaper Soul Reaper (Level 60 Talent) - Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords

Covenant Abilities

  • Abomination Limb Abomination Limb
    • BloodSprout an additional limb for 12 sec. Every 1 sec, it deals [ 22.5% [ 25.76% of Attack Power ] Shadow damage to all 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain 3 Bone Shield charges. Abomination Limb can only pull the same enemy once every 4 sec
    • FrostSprout an additional limb for 12 sec. Every 1 sec, it deals [ 25.76% of Attack Power ] Shadow damage to 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain Rime. Abomination Limb can only pull the same enemy once every 4 sec.
    • UnholySprout an additional limb for 12 sec. Every 1 sec, it deals [ 25.76% of Attack Power ] Shadow damage to 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain Runic Corruption. Abomination Limb can only pull the same enemy once every 4 sec.
  • Shackle the Unworthy Shackle the Unworthy - Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing [ 175% [ 201.25% of Attack Power ] Arcane damage over 14 sec. While Shackle the Unworthy is active on an enemy, each Rune spent with your direct-damage attacks reduces its cooldown by 4 sec. that spend runes have a 50% chance to spread Shackle the Unworthy to a nearby enemy.

Soulbind Conduits

  • Accelerated Cold Accelerated Cold - Empower Rune Weapon recharges takes 10% faster less time to recharge and grants 5.0% additional Haste.

Demon Hunter

Anima Powers

  • Cadaverous Eye Cadaverous Eye 
    • Havoc: Eye Beam cooldown is reduced by 85% 60% when used during Metamorphosis.
    • Vengeance: Fel Devastation cooldown is reduced by 85% 60% when used during Metamorphosis.
  • Half-Giant Empowerment Half-Giant Empowerment added. Metamorphosis increases your size, movement speed, and melee range by 100%.

Soulbind Conduits

  • Relentless Onslaught Relentless Onslaught - Demon's Bite increases the damage of other abilities by Chaos Strike has a 5% 5.0% chance to trigger a second Chaos Strike.
  • Soul Furnace Soul Furnace - Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave by 15% 10%.

Druid

Anima Powers

  • Curious Bramblepatch Curious Bramblepatch - Entangling Roots deals [ 50% [ 100% of Spell Power ] Nature damage every 2 sec.
  • String of Fangs and Talons String of Fangs and Talons - Starsurge, Swiftmend, Ferocious Bite, and Thrash deal 30% 20% increased damage and healing.
  • Blood-Tinged Teeth Blood-Tinged Teeth - Growl increases the target's damage taken by 30% 15% for 8 sec.
  • Draught of Midday Calm Draught of Midday Calm - When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 100% 60%.

Covenant Abilities

  • Empower Bond Empower Bond - Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
  • Ravenous Frenzy Ravenous Frenzy - For 20 15 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking.

PvP Talents

  • Reactive Resin Reactive Resin - Name changed from Revitalize to Reactive Resin.
  • Prickling Thorns Prickling Thorns - Mass Entanglement-->Entangling Roots and Mass Entanglement deal [ 50% [ 100% of Spell Power ] damage every 2 sec.

Legendary Powers

  • Ursoc's Fury Remembered Ursoc's Fury Remembered - In Bear Form, Thrash has a 15% chance to trigger an additional Thrash. Thrash grants you an absorb shield for 100% 75% of all damage it deals.

Hunter

Beast Mastery

  • Explosive Shot Explosive Shot (Level 30 Talent) - Requires Ranged Weapon Two-Handed Axes, Bows, Guns, Two-Handed Maces, Polearms, Two-Handed Swords, Staves, Spears, Crossbows.
  • Chimaera Shot Chimaera Shot (Level 60 Talent) - A two-headed shot that hits your primary target and another nearby target, dealing [ 79.09% for [ 65% of Attack Power ] Nature damage to one and 79.09% another nearby target for [ 32.5% of Attack Power ] Frost damage to the other damage.

Survival

  • Tip of the Spear Tip of the Spear (Level 90 Talent)
    • Mongoose BiteKill Command increases the damage of your next Mongoose Bite by 25%, stacking up to 3 times.

Covenant Abilities

  • Wild Spirits Wild Spirits - While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% [ 35% of Attack Power ] Nature damage.
  • Death Chakram Death Chakram - Throw a deadly chakram at your current target that will rapidly deal [ 50% [ 25% of Attack Power ] Shadow damage 7 times, bouncing to other targets if they are nearby.

Legendary Powers

  • Serpentstalker's Trickery Serpentstalker's Trickery
    • Beast Mastery/Survival/Initial: When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by an Arcane Shot.
    • Marksmanship: When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by a Chimaera Shot.
  • Soulforge Embers Soulforge Embers - Launching a Flare into your Tar Trap causes all up to 5 enemies inside of the Tar Trap to burn for (210% of Attack Power) Fire damage over 12 seconds.

Mage

Anima Powers

  • Tormenting Backlash Tormenting Backlash
    • Arcane: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec. Whenever a mirror is consumed you gain 4% mana.
    • Fire: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec. Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 sec.
    • Frost: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec. Whenever a mirror is consumed you gain Brain Freeze.

Covenant Abilities

  • Mirrors of Torment Mirrors of Torment - Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.

Legendary Powers

  • Arcane Harmony Arcane Harmony - Increases the damage done by Arcane Missiles by 10%. Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 2%. This effect stacks up to 100 times.

Monk

Brewmaster

  • Keg Smash Keg Smash - Smash a keg of brew on the target, dealing [ 86% of Attack Power ] damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets. Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 4 3 sec.
  • Invoke Niuzao, the Black Ox Invoke Niuzao, the Black Ox - Summons an effigy of Niuzao, the Black Ox for 25 sec. Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies for [ 16.38% of Attack Power ] plus 25% of Stagger damage you have recently purified.

Mistweaver

  • Enveloping Breath Enveloping Breath - While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 180% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%.

Windwalker

  • Invoke Xuen, the White Tiger Invoke Xuen, the White Tiger - Summons an effigy of Xuen, the White Tiger for 24 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 23% of Attack Power ] Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec.

Anima Powers

  • Tiger and Crane Figurines Tiger and Crane Figurines added. Crane Style increases your Mastery and Versatility by the total of your Critical Strike and Haste. Tiger Style increases your Critical Strike and Haste by the total of your Mastery and Versatility. Roll switches between Crane Style and Tiger Style.

Covenant Abilities

  • Weapons of Order Weapons of Order
    • Windwalker: For the next 30 sec, your Mastery is increased by [ 10.000 * $115,636bc1 ]%. Additionally, Rising Sun Kick cooldown is reset instantly reduces Chi costs by 1 for 5 sec, and your Rising Sun Blackout Kick reduces the cost cooldown of your Chi Abilities affected abilities by an additional for 5 sec.
  • Faeline Stomp Faeline Stomp
    • Brewmaster: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and igniting restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline are ignited with Breath of Fire. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Windwalker: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and ripping Chi and Energy Spheres out restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline suffer an additional [ 210% of enemies. Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Mistweaver: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and healing restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.

Soulbind Conduits

  • Coordinated Offensive Coordinated Offensive When After your Storm, Earth, and Fire spirits fixate on the same target, they deal 10.0% increased damage.
  • Lingering Numbness Lingering Numbness - When Paralysis ends, your target's movement speed is reduced by 60.0% 6.0% for 5 sec.

PvP Talents

Paladin

  • Concentration Aura Concentration Aura
    • Pure ConcentrationInterrupt and Silence effects on party and raid members within 40 yards are 30% shorter. Fear effects are also reduced.

Holy

  • Holy Light Holy Light - An efficient spell, healing a friendly target for [ 240% 260% of Spell Power ]. Costs 16% 15% of Base Mana

Anima Powers

  • Negative Energy Token Negative Energy Token Turn Evil will not break while the Judgment has a 30% chance to allow Hammer of Wrath to be cast on any target is above 75% health for 5 sec.
  • Soul-Touched Spurs Soul-Touched Spurs - Divine Steed duration increased by 2 3 sec.
  • Negative Energy Token Negative Energy Token added. Hammer of Wrath makes your next Holy Power spending ability 100% more effective.

Covenant Abilities

  • Vanquisher's Hammer Vanquisher's Hammer
    • Holy: Throws a hammer at your target dealing [ 112% [ 170% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Light of Dawn.
    • Protection, Initial: Throws a hammer at your target dealing [ 112% [ 170% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Shield of the Righteous.
    • Retribution: Throws a hammer at your target dealing [ 112% [ 170% of Spell Power ] Shadow damage, and empowering your next Templar's Verdict to automatically trigger Divine Storm.

Soulbind Conduits

  • Pure Concentration Pure Concentration Crusader Concentration Aura reduces the duration of incoming Fear effects on your allies by 30.0%.

Priest

  • Mind Blast Mind Blast
    • Discipline: Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage, preventing the next [ 300% of Shadow Spell Power ] damage they deal.
    • Holy, Initial: Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage.
    • Shadow: Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage.
  • Shadow Word: Death Shadow Word: Death
    • Discipline: A word of dark binding that inflicts [ 125% [ 85% of Spell Power ] Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target. Does not trigger Atonement.
    • Holy, Shadow, Initial: A word of dark binding that inflicts [ 125% [ 85% of Spell Power ] Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
  • Shadow Word: Pain Shadow Word: Pain
    • Discipline, Holy, Initial: A word of darkness that causes [ 19% [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 84.6% [ 57.53% of Spell Power ] Shadow damage over 12 sec.
    • Shadow: A word of darkness that causes [ 19% [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 84.6% [ 57.53% of Spell Power ] Shadow damage over 12 sec.

Discipline

  • Discipline Priest Discipline Priest (Spec Aura): 
    • Decreases damage/healing by 32% 25%
      • Smite
    • Decreases damage/healing by 19%
      • Shadow Word: Death Mind Blast
    • Decreases Increases damage/healing by 45% 47%.
      • Mind Blast Sear

Discipline/Shadow

  • Mind Sear Mind Sear - Corrosive shadow energy radiates from the target, dealing [ 130.8% [ 88.9% of Spell Power ] Shadow damage over 4.5 sec to all enemies within 10 yards of the target.

Holy

  • Holy Priest Holy Priest (Spec Aura) - Decreases damage/healing by 45% 19%
    • Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast...

Shadow

  • Shadow Priest Shadow Priest (Spec Aura)
  • Decreases damage/healing by 32% 0%:
    • Divine Star, Halo, Mind Blast, Mind Sear, Penance, Power Word: Solace, Purge the Wicked, Shadow Crash, Shadow Word: Death, Shadowy Apparitions, Smite, Surrender to Madness, Unfurling Darkness, Vampiric Touch, Void Eruption, Void Torrent
  • Void Eruption Void Eruption - Releases an explosive blast of pure void energy, activating Voidform and causing [ 190% [ 129.2% of Spell Power ] Shadow damage to all enemies within 10 yds of your target.
  • Mind Flay Mind Flay - Assaults the target's mind with Shadow energy, causing [ 222.72% [ 151.44% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%.
  • Void Bolt Void Bolt -  Sends a bolt of pure void energy at the enemy, causing [ 120% [ 81.6% of Spell Power ] Shadow damage.
  • Shadowy Apparitions Shadowy Apparitions - When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 25% [ 17% of Spell Power ] Shadow damage.
  • Voidform Voidform
    • Normal: Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 20%. Lasts 15 sec.
    • Legacy of the Void: Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 20%. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
  • Devouring Plague Devouring Plague - Afflicts the target with a disease that instantly causes [ 125% [ 85% of Spell Power ] Shadow damage plus an additional 0 [ 136% of Spell Power ] Shadow damage over 6 sec. Heals you for 50% of damage dealt.
  • Vampiric Touch Vampiric Touch - A touch of darkness that causes [ 189% [ 128.52% of Spell Power ] Shadow damage over 21 sec, and heals you for 50% of damage dealt.
  • Unfurling Darkness Unfurling Darkness (Level 15 Talent) - After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals [ 155% [ 105.4% of Spell Power ] Shadow damage immediately.
  • Death and Madness Death and Madness (Level 15 Talent) - If a target dies within 7 6 sec after being struck by your Shadow Word: Death, you gain 40 Insanity over 4 sec and the cooldown of your Shadow Word: Death is reset.
  • Searing Nightmare Searing Nightmare (Level 45 Talent) - Instantly deals [ 75% [ 51% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%.
  • Shadow Crash Shadow Crash (Level 75 Talent) - Hurl a bolt of slow-moving, far-reaching Shadow energy at the destination, dealing [ 125% [ 85% of Spell Power ] Shadow damage to all targets within 8 yards.
  • Void Torrent Void Torrent (Level 90 Talent) - Channel a torrent of void energy into the target, dealing [ 500% [ 340% of Spell Power ] Shadow damage over 4 sec. While channelling, all of your Shadow damage over time effects are refreshed on the target.
  • Surrender to Madness Surrender to Madness (Level 100 Talent) - Deals [ 190% [ 129.2% of Spell Power ] Shadow damage to the target and activates Voidform.
  • Hungering Void Hungering Void (Level 100 Talent) added in place of Legacy of the Void Legacy of the Void. Your second Void Bolt cast on the same target will deal 25% more damage, cause the target to receive 15% more damage from you for until cancelled, and extend the duration of your Void Form by 1 sec. If your Void Bolt critically hits, your Void Form is extended by 1 sec.

Anima Powers

  • Impulsor Impulsor
    • Discipline, Shadow, Initial Mind Blast will daze the target, reducing the target's movement speed and chance to hit by 20% for 60 sec. Subsequent casts of Mind Blast or Holy Fire will remove this effect.
    • HolyCasting Holy Fire will daze the target, reducing the target's movement speed and chance to hit by 20% for 60 sec. Subsequent casts of Mind Blast or Holy Fire will remove this effect.
  • Earworm Earworm - Mindgames has a 0% 3% chance to infect an enemy when they strike you.
  • Scales of Trauma Scales of Trauma
    • Holy: 100% of healing done by Flash Heal and Heal empowers your next Mind Blast. Holy Fire. Stored damage cannot exceed 200% of your maximum health.
  • Pandemonium Loop Pandemonium Loop
    • Discipline, Shadow, Initial: Casting Mind Blast on a target that is feared triggers Pandemonium, fearing all enemies near your target for 10 sec.
    • Holy: Casting Holy Fire on a target that is feared triggers Pandemonium, fearing all enemies near your target for 10 sec.

Covenant Abilities

Both Covenant Abilities now scale with the Shadow Priest Mastery.

  • Boon of the Ascended Boon of the Ascended -  Upon expiration, releases an Ascended Eruption:
    • Explode for up to [ 352% [ 210% of Spell Power ] Arcane damage to enemies and [ 222% [ 159% of Spell Power ] healing to allies within 15 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
  • Ascended Blast Ascended Blast - Blasts the enemy with pure Anima, causing [ 260% [ 179% of Spell Power ] Arcane damage and healing a nearby ally for 100% 120% of the damage done. Grants 5 stacks of Boon of the Ascended.

Legendary Powers

  • Shadowflame Prism Shadowflame Prism
    • Discipline/Initial: Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 180% 122.4% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.5 seconds.
    • Holy: Mind Blast and Shadow Word: Death cause your next Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 122.4% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.5 sec.
    • Shadow: Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 180% 132.6% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.5 sec.

Rogue

Outlaw

  • Between the Eyes Between the Eyes
    • Normal: Finishing move that deals damage with your pistol, increasing your critical strike damage chance against the target by 20%. Critical strikes with this ability deal four times normal damage.
    • Deeper Stratagem: Finishing move that deals damage with your pistol, increasing your critical strike damage chance against the target by 20%.
  • Shadow Vault Shadow Vault - Finishing move that leaps you into the air, sprays shuriken at up to 8 nearby targets dealing Physical damage. Targets with your Find Weakness suffer an additional 50% damage as Shadow.
    • Normal
    • 1 point : [ 7% [ 6% of Attack Power ] damage
    • 2 points: [ 14% [ 12% of Attack Power ] damage
    • 3 points: [ 21% [ 18% of Attack Power ] damage
    • 4 points: [ 28% [ 24% of Attack Power ] damage
    • 5 points: [ 35% [ 30% of Attack Power ] damage
    • Deeper Stratagem
      • 1 point : [ 7% [ 6% of Attack Power ] damage
      • 2 points: [ 14% [ 12% of Attack Power ] damage
      • 3 points: [ 21% [ 18% of Attack Power ] damage
      • 4 points: [ 28% [ 24% of Attack Power ] damage
      • 5 points: [ 35% [ 30% of Attack Power ] damage
      • 6 points: [ 42% [ 36% of Attack Power ] damage
  • Shadowstrike Shadowstrike - Strike the target, dealing [ 69.88% [ 87.35% of Attack Power ] Physical damage. Requires 25-yard range (was Melee range).

Anima Powers

  • Remorse Remorse added. Flagellation causes the tormented target to be lashed 1 additional times every 1 sec.
  • Razorfeather Razorfeather added. Increase the damage of Echoing Reprimand by 50%.

Covenant Abilities

  • Echoing Reprimand Echoing Reprimand -  Deal [ 60% [ 135% of Attack Power ] Arcane damage to an enemy, extracting their anima to Animacharge a combo point. point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge deal damage function as if they consume consumed 7 combo points.
  • Serrated Bone Spike Serrated Bone Spike - Embed a bone spike in the target, dealing [ 60% [ 30% of Attack Power ] damage and [ 10% of Attack Power ] Bleed damage every 3 sec until they die. Deals [ 60% of Attack Power ] damage and generates 1 Combo Point per active bone spike. Refunds 1 a charge when target dies or is healed to full. Refunds 1 charge when target dies or is healed to full. Awards 1 combo point per active bone spike.
    • Serrated Bone Spike Serrated Bone Spike - Embed a bone spike in the target, dealing [ 60% [ 10% of Attack Power ] Physical damage every 3 sec until they die.
  • Flagellation Flagellation added. Lash the target with Anima 3 times, dealing [ 15% of Attack Power ] Shadow damage. They remain tormented for 45 sec, causing a lash for each Combo Point you spend, dealing [ 5% of Attack Power ] Shadow damage. Once the target has been lashed at least 25 times, reactivating Flagellation cleanses their torment, increasing your Mastery by 10% for 25 sec.

Soulbind Conduits

  • Count the Odds Count the Odds  Slaughter-->Ambush, Flagellation-->Ambush, Slaughter, and Dispatch have a 10.0% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.

Shaman

  • Chain Heal Chain Heal - Heals the friendly target for [ 255.5% [ 225% of Spell Power ], then jumps to heal the 2 most injured nearby allies. Healing is reduced by 30% with each jump.

Restoration

  • Riptide Riptide - Restorative waters wash over a friendly target, healing them for [ 97% [ 170% of Spell Power ] and an additional [ 132% of Spell Power ] over 18 sec.
  • Healing Wave Healing Wave - An efficient wave of healing energy that restores [ 329% [ 300% of Spell Power ] of a friendly target's health.
  • Torrent Torrent (Level 15 Talent) - Increases the initial heal from Riptide by 30% 20%.

Covenant Abilities

  • Primordial Wave Primordial Wave
    • Elemental: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Your next Lava Burst will also hit all targets affected by your Flame Shock for 100% 80% of normal damage.
    • Enhancement: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 100% of normal damage.
    • Restoration: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ] and apply Riptide to them. Your next Healing Wave will also hit all targets affected by your Riptide for 100% 60% of normal healing.
  • Fae Transfusion Fae Transfusion
    • Elemental, Restoration: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
    • Enhancement: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
  • Chain Harvest Chain Harvest - Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 414% [ 310% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% [ 315% of Spell Power ] health to up to 5 allies.
  • Vesper Totem Vesper Totem - Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 81% [ 64% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 73% of Spell Power ] health.

Soulbind Conduits

Warlock

Covenant Abilities

  • Scouring Tithe Scouring Tithe - Deal [ 80% [ 60% of Spell Power ] Arcane damage instantly, and [ 114% [ 90% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed.
  • Decimating Bolt Decimating Bolt
    • Affliction: Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200% 100%. Decimating Bolt's damage, and the bonus to Shadow Bolt both increase as your target's health decreases.
    • DemonologyHurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. 100%. Decimating Bolt's damage, and the bonus to Shadow Bolt both increase as your tar Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt both increase as your target's health decreases.
    • Destruction: Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. 100%. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases.
    • Drain Soul: Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. 100%. Decimating Bolt's damage, and the bonus to Drain Soul both increase as your target's health decreases.
    • Fire and Brimstone: Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. 100%. This value is reduced while using Fire and Brimstone.

Warrior

Arms

  • War Machine War Machine (Level 15 Talent) - Requires Warrior (Arms, Fury).

Fury

  • War Machine War Machine (Level 15 Talent) new effect added for the spec. Your auto attacks generate 20% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
  • Single-Minded Fury Single-Minded Fury - While dual-wielding a pair of one-handed weapons, your damage done is increased by 8% 10% and your movement speed is increased by 5%.
  • Frothing Berserker Frothing Berserker (Level 75 Talent) - Rampage has a 20% chance to immediately refund 40 20 Rage.

Protection

  • Vanguard Vanguard - Hardened by battle, your Stamina is increased by 45%, and your armor is increased by 90% 100% of your Strength.

Covenant Abilities

  • Condemn Condemn 
    • Arms, Protection: Condemn a foe to suffer for their sins, causing up to [ 184.4% [ 207% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 35% health. If your foe survives, 20% of the Rage spent is refunded.
    • Fury, Initial: Condemn a foe to suffer for their sins, causing up to [ 184.4% [ 207% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 35% health.
  • Condemn Off-Hand Condemn Off-Hand
    • Arms, Protection, Initial: Condemn a foe to suffer for their sins, causing [ 255% [ 176.2% of Attack Power ] Shadow damage.
    • Fury: Condemn a foe to suffer for their sins, causing [ 255% [ 176.2% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing [ 120% of Attack Power ] damage they would deal to you.

Legendary Powers

  • Misshapen Mirror Misshapen Mirror - Spell Reflection lasts 200% 60% longer, and applies to your party.
  • Reprisal Reprisal - Your first Intercepted attack you intercept with Intervene grants you Ignore Pain and makes your next  Revenge cost no Rage.

PvP Talents

  • Death Sentence Death Sentence CondemnCondemn now has a 15 yard range, causing you to charge to targets when used.

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