username22 0 Report post Posted November 28, 2023 So I have a question about the rotation: it covers a rotation for bosses and enemies that will live a long time, ideal conditions, basically training dummy situations. I've found it not particularly useful for overworld stuff, where enemies don't last long enough for either phase to really make much sense, though I've found conserve phase seems to make more sense. Quote Share this post Link to post Share on other sites
Dutchmagoz 30 Report post Posted November 28, 2023 13 hours ago, username22 said: So I have a question about the rotation: it covers a rotation for bosses and enemies that will live a long time, ideal conditions, basically training dummy situations. I've found it not particularly useful for overworld stuff, where enemies don't last long enough for either phase to really make much sense, though I've found conserve phase seems to make more sense. Hi, Correct, the guide is aimed primarily at enemies who live a relatively long amount of time. Generally speaking, for open world content, you never drop your arcane charges apart from when you can immediately regain them (e.g. via Touch of the Magi or Arcane Orb) The overworld rotation pretty much is just spam Arcane Blast (on single target) and cast Arcane Missiles when clearcasting procs. Do the burn rotation on any high health enemies like world bosses or elites. Throw in Radiant Spark and Touch of the Magi on any mob that you don't kill with just a couple of Arcane Blasts. Because overworld content has a lot of downtime, you don't need to ever conserve your mana, so you just burn your mana constantly and regenerate the mana when going towards your next target. Quote Share this post Link to post Share on other sites
Koloff 0 Report post Posted July 29 Question: The BiS gear does not seem to show 4-piece set for TWW pre-patch, however, the notes indicate you should always equip the 4-piece?? Am I missing something...or, although it's not the strongest, if you get a 4th piece replace either helm or ?? Just trying to understand.... Quote Share this post Link to post Share on other sites
Guest Lifad Report post Posted August 5 Interrupt the channel when the global cooldown is over if you have 4 Arcane Charges. The easiest way to do this is to simply spam press Arcane Blast while Missiles is channeling;" What does this mean? Do i really interrupt Arcane Missiles if i got 4 Arcane Charges? Quote Share this post Link to post Share on other sites
Dutchmagoz 30 Report post Posted August 6 On 7/29/2024 at 2:46 PM, Koloff said: Question: The BiS gear does not seem to show 4-piece set for TWW pre-patch, however, the notes indicate you should always equip the 4-piece?? Am I missing something...or, although it's not the strongest, if you get a 4th piece replace either helm or ?? Just trying to understand.... Hi, I responded to this earlier but appears I forgot to press send... This was a mistake. It has been fixed now, thanks for reporting it! Quote Share this post Link to post Share on other sites
Dutchmagoz 30 Report post Posted August 6 16 hours ago, Guest Lifad said: Interrupt the channel when the global cooldown is over if you have 4 Arcane Charges. The easiest way to do this is to simply spam press Arcane Blast while Missiles is channeling;" What does this mean? Do i really interrupt Arcane Missiles if i got 4 Arcane Charges? Yes, that is correct. When you have 4 Arcane Charges and you are channeling Arcane Missiles, you cancel it by pressing Arcane Blast (do not press escape or anything, just press Arcane Blast). This is because Missiles are primarily used to generate Nether Precision stacks, and Arcane Charges via High Voltage. However, if you are on 4 charges, you do not benefit from high voltage, and Nether Precision works even if you interrupt the missiles early. Quote Share this post Link to post Share on other sites
Koloff 0 Report post Posted August 25 The Builds page doesn't have anything on it as of today. Quote Share this post Link to post Share on other sites
Guest Pajoslav Report post Posted August 26 What's happening with Arcane Mage now? Few days ago it had "silent buff" where Touch of Magi was insanely good and from day-two ago it got back to old where skill can barely do 400-500k. Quote Share this post Link to post Share on other sites
Guest Pulser Report post Posted September 4 Burden of Power got nerfed to no longer double dip when spell queuing. Should we still cat it queued after an Arcane Blast or just cast Arcane Barrages raw. Quote Share this post Link to post Share on other sites
Dutchmagoz 30 Report post Posted September 5 14 hours ago, Guest Pulser said: Burden of Power got nerfed to no longer double dip when spell queuing. Should we still cat it queued after an Arcane Blast or just cast Arcane Barrages raw. Hi! The rotation page was updated to reflect this change. There's quite some nuance to it. I highly suggest checking out the full rotation, but the short version is: Cast Arcane Barrage, if you have 4 Arcane Charges, and one of the following: Glorious Incandescence (the proc after Burden of Power) and no Nether Precision. If you have Nether Precision, you should instead cast Arcane Blast (once if you have 1 stack of Nether Precision, twice if you have 2) into Arcane Barrage. Intuition (4-set proc) and no Nether Precision If you have Nether Precision, you should instead cast Arcane Blast (once if you have 1 stack of Nether Precision, twice if you have 2) into Arcane Barrage. Touch of the Magi is ready, and Arcane Surge is not ready for another 45 seconds Quote Share this post Link to post Share on other sites
Guest Niz Report post Posted September 8 Hi Dutchmagoz, You do not have the trinket "Signet of the Priory" listed. Is this trinket really not good enough to be in the tiers you have listed? It is listed as one of the two best trinkets on the Wowhead guide alongside "Ara-Kara Sacbrood" that you can get from dungeons. Quote Share this post Link to post Share on other sites
Guest Niz Report post Posted September 8 7 hours ago, Guest Niz said: Hi Dutchmagoz, You do not have the trinket "Signet of the Priory" listed. Is this trinket really not good enough to be in the tiers you have listed? It is listed as one of the two best trinkets on the Wowhead guide alongside "Ara-Kara Sacbrood" that you can get from dungeons. Actually I retract that it is listed in the Wowhead guide. But when I sim it using raidbots it comes out ahead of "Empowering Crystal of Anub'ikkaj". Quote Share this post Link to post Share on other sites
Guest Valsagoth Report post Posted September 23 Hello, great guide so far. Just want to add my litle grain of help. The Overall BiS List states Vagabond's Torch as offhand BiS, and incorrectly references it as part of the Enchanting profession. The recipe is not part of any spec in Enchanting, as it belongs to Inscription under Carefull Carving spec, Combative Curiosities, and then Torches. I spent a full hour in game trying to find the recipe just to find out is in a different profesion xD, hope it gets fixed in the giude, and the comment is helpful to anyone Quote Share this post Link to post Share on other sites
Dutchmagoz 30 Report post Posted September 24 On 9/23/2024 at 8:48 PM, Guest Valsagoth said: Hello, great guide so far. Just want to add my litle grain of help. The Overall BiS List states Vagabond's Torch as offhand BiS, and incorrectly references it as part of the Enchanting profession. The recipe is not part of any spec in Enchanting, as it belongs to Inscription under Carefull Carving spec, Combative Curiosities, and then Torches. I spent a full hour in game trying to find the recipe just to find out is in a different profesion xD, hope it gets fixed in the giude, and the comment is helpful to anyone Hi, You are correct, thanks for letting me know! I've updated the guide now, and after the next deploy it will correctly point to inscription, thanks! Quote Share this post Link to post Share on other sites
CheekyMonkey 0 Report post Posted September 25 Question how close is Fateweaved Needle to Sovereign's Disdain? I have the option to take the needle from the vault (the off hand) and it sims good, but it also is a much higher itlvl than my current weapon. If it's going to be replaced quickly i'd rather get a high itlvl piece to convert to tier. How does its dps stack up against equivalent itlvl weapons? Quote Share this post Link to post Share on other sites
Guest Zaradrelisse Report post Posted October 24 The Cleave talents for Sunfury do not have the Hero talents selected, and has Spellslinger selected as well. Quote Share this post Link to post Share on other sites
Guest Zaradrelisse Report post Posted October 24 I also think its worth considering that the rotations page does not have buttons for the cleave talent sets, only Single-target or AoE. Does the Cleave follow ST priorities or AoE priorities in their rotations? Quote Share this post Link to post Share on other sites
Dutchmagoz 30 Report post Posted October 24 15 hours ago, Guest Zaradrelisse said: The Cleave talents for Sunfury do not have the Hero talents selected, and has Spellslinger selected as well. Hi, It looks like something broke for that tree when importing it to the editor. A fix for it will be live shortly Quote Share this post Link to post Share on other sites
Dutchmagoz 30 Report post Posted October 24 15 hours ago, Guest Zaradrelisse said: I also think its worth considering that the rotations page does not have buttons for the cleave talent sets, only Single-target or AoE. Does the Cleave follow ST priorities or AoE priorities in their rotations? Hi, You follow the single target rotation until the target count defined in the AoE rotation. Meaning, 5 for Sunfury, or 3 for Spellslinger. So you just do single target rotation for target counts lower than that. Please don't hestitate to let me know if you got other questions. You can also ask questions on mage discord (discord.gg/alteredtime) Quote Share this post Link to post Share on other sites