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Guest Ocho

In section 3.6 Surge of Power in the Rotations page, you wrote an example rotation as:

  1. Pool Maelstrom until you have 96
  2. Cast Earth Shock Icon Earth Shock
  3. Cast Stormkeeper Icon Stormkeeper
  4. Cast Lightning Bolt Icon Lightning Bolt
  5. Cast Lava Burst Icon Lava Burst
  6. Cast Earth Shock Icon Earth Shock
  7. Cast Lightning Bolt Icon Lightning Bolt

Why is step 6 Earth Shock instead of the Stormkeeper buffed Lightning Bolt (which is step 7 instead)? In the previous section 3.5 Master of the Elements, you have the priority of the Stormkeeper buffed Lightning Bolt (#2) above Earth Shock (#3). The only reason I can think of as to why you'd cast Earth Shock before SKLB (Stormkeeper Lightning Bolt) is if you were about to cap on Maelstrom. Is that why its #6 instead of SKLB in that section 3.6 example? Or was this a mistake?

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6 hours ago, Guest Ocho said:

In section 3.6 Surge of Power in the Rotations page, you wrote an example rotation as:

  1. Pool Maelstrom until you have 96
  2. Cast Earth Shock Icon Earth Shock
  3. Cast Stormkeeper Icon Stormkeeper
  4. Cast Lightning Bolt Icon Lightning Bolt
  5. Cast Lava Burst Icon Lava Burst
  6. Cast Earth Shock Icon Earth Shock
  7. Cast Lightning Bolt Icon Lightning Bolt

Why is step 6 Earth Shock instead of the Stormkeeper buffed Lightning Bolt (which is step 7 instead)? In the previous section 3.5 Master of the Elements, you have the priority of the Stormkeeper buffed Lightning Bolt (#2) above Earth Shock (#3). The only reason I can think of as to why you'd cast Earth Shock before SKLB (Stormkeeper Lightning Bolt) is if you were about to cap on Maelstrom. Is that why its #6 instead of SKLB in that section 3.6 example? Or was this a mistake?

You need to cast Earth Shock in order to get the Surge of Power buff that makes your Lightning Bolts overload extra times. The idea here seems to be to have both of your Stormkeeper buffed Lightning Bolts benefit from Surge of Power, thus necessitating to pool enough Maelstrom beforehand and to cast a second Earth Shock before doing your final powered up Lightning Bolt.

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Guest Why not Flametongue?

It says "Flametongue Weapon Icon Flametongue Weapon and Primal Strike Icon Primal Strike are technically in Elemental Shamans' arsenal, but they should never really be used." 

I'm just wondering why not use Flametongue? The tooltip says that it imbues each of your attacks with additional fire damage as Elemental. Is it overwriting something else? It seems like free extra damage.

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Attacks aren't spells. The only attacks you would ever do as Elemental are the very occasional white hits in melee, if that. You could get the occasional one or two damage points from this on a white hit but it's not really worth the bother. Primal Strike should never be used over Frost Shock. There's no downside to using Flametongue Weapon but it's basically placebo/decorative. 

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19 hours ago, Stormy said:

Attacks aren't spells. The only attacks you would ever do as Elemental are the very occasional white hits in melee, if that. You could get the occasional one or two damage points from this on a white hit but it's not really worth the bother. Primal Strike should never be used over Frost Shock. There's no downside to using Flametongue Weapon but it's basically placebo/decorative. 

The reason to use Flametongue is because you CAN. But yea, that's about it.

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Guest Why not Flametongue?
On 11/5/2020 at 10:04 AM, Stormy said:

Attacks aren't spells. The only attacks you would ever do as Elemental are the very occasional white hits in melee, if that. You could get the occasional one or two damage points from this on a white hit but it's not really worth the bother. Primal Strike should never be used over Frost Shock. There's no downside to using Flametongue Weapon but it's basically placebo/decorative. 

Great - thanks for clearing that up, appreciate it!

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Guest Boralus Sausage

Isn't the Boralus Blood Sausage (+13Mainstat) still the better food compared to those +30Secondary-Stat-Foods?

At least when simming i get a weight of 2+ for INT, while it's only around 0.5 for any secondary stat...
Or am i totally wrong here? ?

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You're right, most of the stat stuff is in progress and currently it seems that int's value is very high (and so is versatility's for early gearing especially). This will be corrected soon. Keep in mind that as per the disclaimers on these pages, you should ALWAYS trust personal sims above any kind of indicative stat recommendation. Eat that sausage!

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Guest Ele

You have listed the wrong Echoes of the Great Sundering on the rotations page.  You hyperlinked to the legion one with the free cast chance and Shadowlands removed that.

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It's not so much because Elemental Blast is "best" to use with the MotE buff but more than EB's buff+Maelstrom generation usually makes it worth using on cooldown.

In practice, it depends on the situation, this priority applies more to raid fights. In m+ for example, you will usually want to prioritize EoGS-buffed Earthquakes on trash above anything else.

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Something not mentioned regarding the Primal Elementalist in the guide.

Without Primal Elementalist, you can use Fire Elemental and Earth Elemental at the same time.  When you have Primal Elementalist, you can not do so.  An important note for people doing solo content like world rares and Torgast.

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It is mentioned in a couple places in the guide Mierelle (in the rotation section especially) but you are right, maybe because of how important and easily missed it is, I should mention that fact more. Will add soon. 

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Guest Faceshock

In the 7.1 Generic Opener, the rotation suggests using Echoing Shock before the first Lightning Bolt, and this is while the Stormkeeper buff is active. Doing this would make Lightning Bolt's echo consume the second charge, effectively wasting half the instant-cast benefit of Stormkeeper and makes second charge not have the benefit of Master of the Elements.

I'd think a better use of skills would be (in the case of Echoing Shock and Icefury): 

  1. Cast Vesper Totem Icon Vesper Totem 6 seconds before the pull if you joined the Kyrian Covenant.
  2. Cast Stormkeeper Icon Stormkeeper 4.5 seconds before the pull.
  3. Cast Fire Elemental Icon Fire Elemental/Storm Elemental Icon Storm Elemental 3 seconds before the pull.
  4. Use Potion of Spectral Intellect Icon Potion of Spectral Intellect
  5. Pre-cast Icefury Icon Icefury 1.5 seconds from the pull.
  6. Apply Flame Shock Icon Flame Shock (with Primordial Wave Icon Primordial Wave if you joined the Necrolord Covenant).
  7. Cast Lava Burst Icon Lava Burst.
  8. Cast Lightning Bolt Icon Lightning Bolt (Stormkeeper Icon Stormkeeper and Master of the Elements Icon Master of the Elements empowered).
  9. Cast Echoing Shock Icon Echoing Shock (didn't use on first  Lava Burst Icon Lava Burst 'cause global increases chance of wasting surge proc with 2 stacks)
  10. Cast Lava Burst Icon Lava Burst.
  11. Cast Earth Shock Icon Earth Shock (Master of the Elements Icon Master of the Elements empowered).
  12. Cast Frost Shock Icon Frost Shock empowered by Icefury Icon Icefury until Lava Burst Icon Lava Burst is off cooldown.
  13. Cast Lava Burst Icon Lava Burst.
  14. Cast Lightning Bolt Icon Lightning Bolt (Stormkeeper Icon Stormkeeper and Master of the Elements Icon Master of the Elements empowered).
  15. Cast Ascendance Icon Ascendance, if talented.
  16. Proceed with normal priority.

 

More globals to manage, but think higher DPS regardless. Thoughts?

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Yeah I changed a couple things in the opener and forgot to move Echoing Shock  so it's used on Lava Burst, the change was already pending, my bad on that. 

 

As for the rest of your ideas, you definitely don't want to precast Icefury, so that doesn't work. 

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Guest Faceshock

Under 8. Tier 6 (Level 45) Talents for Elemental Shaman:

  • Icefury Icon Icefury hurls frigid ice at the target, dealing high damage and causing your next 4 Frost Shock Icon Frost Shock to deal 100% increased damage. It generates 15 Maelstrom, has a 2-second cast time and a 30-second cooldown.

Bolded the relevant part, where it says the spell generates 15 Maelstrom. Needs update to indicate it currently generates 25.

 

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Guest what

So is  Echoes of the Great Sundering best in slot when the legendary ability is disable?

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Guest never posted

Why do you recommend the echoes of a great sundering legendary be crafted with crit/haste when vers/haste are shown in the stat weights as the top 2 best stats for ele? Is there a soft or hard cap for vers, or is that what was simming best? Thanks!

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Crit/Haste are the best stats for AoE and Echoes of Great Sundering is generally most desirable when AoE is relevant. The value of Vers varies a lot depending on the character and your current stat distribution. There is no hard cap for vers. If you want to craft it with vers it doesn't change much so feel free.

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