Jump to content
FORUMS
Sign in to follow this  
Starym

Incredible Death Knight Allied Race Armors by Handclaw + Interview

Recommended Posts

AiQx6X8.jpg
 

The racial armor man is back, as Arthur "Handclaw" Lorenz has finished up his next project! You may know him from his almost-insane project of creating racial armors for each class and race combination (almost 200 unique sets) or his more recent, but equally impressive Barrens Warfront concept (with even more themed armor sets, weapons, siege engines etc.), and possibly to a lesser extent for making a unique Icy Veins armor set for an Ogre Frost DK! And today we get some more of his brilliance, as he continues to update his "all class and race armor combos" dream, by adding the newly introduced Allied Race DKs to the mix. We also get to talk to him again after our big interview and hear the inspirations and thoughts behind the sets as well!

Also, it seems we're getting these ones courtesy of Halloween:

Quote

As for why I did the Allied Race armors later, I simply needed a break after doing so many armors back to back, and sorta turned it into an early Halloween special.

We're starting off with the Alliance, as we take a look at their side of the Allied Race addition (as well as a bonus Pandaren at the end):

arthur-lorenz-overview-all-a4-artstation
 

Quote

On Kul Tirans I thought about going with a "raised from the sea" direction, but I enjoyed the back piece which draws from the "Sun" in the Kul Tiran banner so much, so I decided to go with that instead. But as always, there are often various options of what a set could look like, this is just one option I chose.

The Lightforged was the most difficult as I had to find a compromise to make it not accidentally look like a Paladin. In my first approach I still used blue effects but it simply didn't fit in well for a being 'forged by the light'.

Finally, on the Pandaren, I've drawn a bit of inspiration from Chinese culture: the Alliance version is in part inspired by the Jiang shi, the hopping  vampires, who are often depicted with a paper talisman on their head. The talisman is meant to immobilise the vampire, which felt like a good fit to the very disciplined and self-controlled Tushui Pandaren.

And on to the Horde:

arthur-lorenz-overview-all-a4-artstation

Quote

Zandalari Trolls draw again from Bwonsamdi while also taking a more regal approach with its inclusion of gold.

For the Mag'har, it didn't feel right to have one clan in particular for this class, but still I was able to draw from WoD: the Botani. Their infested orcs offered a unique direction to include in this set, making it distinct from other races.

While on the Horde Pandaren version, I decided to use white as a main colour as it is in some instances associated with death. The Mogu elements served to give it an darker feel and with Houjin being more practical, they wouldn't be above using anima like the Mogu.


There are much more detailed images for each of the races over on Handclaw's Artstation, so make sure to head on over there, and meanwhile we're just going to pick our favorite:

arthur-lorenz-pandaren-dk-h.jpg?16035729


If any of this looked cool to you, you should absolutely check out our interview with Handclaw and the massive race/class armor sets as well.

Arthur "Handclaw" Lorenz

  • Like 1

Share this post


Link to post
Share on other sites

Love that guys work. This alliance Panda DK set is siiiiick with the charms on the helmet as well. I hope they bring out a similar "dark monk" set in the future, that incorporates charms like this *.*

Share this post


Link to post
Share on other sites

Why can't Blizz sign him and let him do the future and hopefully backcomming Tier Sets ?

(instead of those mostly shitty Raid Style Armortype Versions that are basicly just a cheaper solution cause you only need to create 4 different Sets instead one for every class...)

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Devastor said:

Why can't Blizz sign him and let him do the future and hopefully backcomming Tier Sets ?

(instead of those mostly shitty Raid Style Armortype Versions that are basicly just a cheaper solution cause you only need to create 4 different Sets instead one for every class...)

First: Its already confirmed, that class sets are coming back for the future raids. Nathria will be the last one to have raidstyle sets.

But i cant accept your last comment for the "cheaper solution". To compensate for the raid style sets, we got the warfront sets, that have the 4 armor types and the horde/alliance differentiation. Its just 2 warfront sets in this regard, but much work nonetheless.

And on top of that, the Human-, Nelf-, Orc- and Undead-Sets are the best armor pieces they have yet created. The Human Version being my favorite sets among plate and mail especially.

And not to forget that the WF sets had 3 tiers of models for some of the armor pieces.

So yeah, i agree, the raid sets were boring, but the effort was put in additional sets elsewhere. And i am not mad for the sets we got.

I guess, they satrted of with non-class-raid sets because we get all the 4 different covenent sets for the 4 armor types, which is quite some work as well.

Anyways i am looking forward to the upcoming Class sets *-*

Rejoice!

  • Like 1

Share this post


Link to post
Share on other sites

Stunning artwork. Wonder if Devs know about him / her & if been influence to their work. Hope the person who made these gets to work with Blizzard or some other nice company.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...