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Warrior Class Changes in Shadowlands Beta 9.0.2 Build 36294

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53243-warrior-class-changes-in-shadowlan

Finally, we're checking out the Warrior class changes!

Warrior

Soulbind Conduit

  • Stalwart Guardian Stalwart Guardian
    • Arms: The cooldown of Die by the Sword is reduced by 40 20 sec.
    • Fury: The cooldown of Enraged Regeneration is reduced by 40 20 sec.
    • Protection, Initial: The cooldown of Shield Wall is reduced by 40 20 sec.
  • Destructive Reverberations Destructive Reverberations - Ancient Aftershock's cooldown is reduced by 15 sec, and its damage is increased by 15 sec 4%.
  • Vicious Contempt Vicious Contempt - Bloodthirst deals 40% 18.0% increased damage to enemies who are below 20% 35% health.
  • Brutal Vitality Brutal Vitality
    • Arms, Fury, Initial: 6.0% of damage you deal adds to your active Ignore Pain. 
    • Protection: 4.0% of damage you deal adds to your active Ignore Pain.
  • Veteran's Repute Veteran's Repute Brandishing the Conqueror's Banner immediately grants you 5 Glory, and while the banner is planted your Strength is increased by 12.0% 10%.
  • Show of Force Show of Force - Revenge increases the damage of your next Thunder Clap by 20% 12.0%.
  • Indelible Victory Indelible Victory
    • Arms, Fury, Initial: Victory Rush heals you for 400% 200%  of the damage it dealt over 8 sec.
    • Protection: Victory Rush heals you for 280% of the damage it dealt over 8 sec.
    • Impending Victory: Impending Victory heals you for 400% 200% of the damage it dealt over 8 sec.
  • Fueled by Violence Fueled by Violence added. You are healed for 15.0% of the damage dealt by Deep Wounds.

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Despite all the changes, blizz just cannot adress the issue with warriors... and it's making me angry. Ever since the artifact weapon hit live a huge portion of the warriors damage sources became passive bonus effects like bleeds from crits with bloodlust, stacking execute damage into ridiculous heights and so on and so forth.
I recently ran a few M+ dungeons to get an idea about the weight of each skill of the warriors dps and if I imagine losing essences and more importantly azerite traits I will lose about 25-35% of my overall damage output. There is no system which will soften this crash. With the edited talents and the loss of a few really important things like endless rage, carnage for the fury side or cleave replacing sweeping strike for arms, just doesn't cut it. The old talents were much needed and made the flow feel alright even without these ridiculous high secondary stats.

I honestly wish and hope that some dev might be smart enough to look into this and get an idea about the issue with warriors in general. We have little to no utility except for a good mobility and (at least as fury) a relatively decent self- sustain but for CC dungeons or raid cooldowns we just cannot provide enough therefore we need to even that out with pure damage. If you can bring a rogue or DH for CC and group support due to their utility, you should be able to justify bringing a warrior for smashing faces.

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6 hours ago, Senou said:

if I imagine losing essences and more importantly azerite traits I will lose about 25-35% of my overall damage output. There is no system which will soften this crash.

Every class/spec is frustrated with how they are balanced around the secondary systems of the expansion, because your class is incomplete until you acquire the right combination of buffs from the secondary systems. Even the classes that you perceive as more desirable to bring than yours feel that way about the secondary systems.

As to your specific concern about balancing damage vs utility, I agree that warriors need something given back to them, and my personal thought is that one thing that could be is  bringing back Concussion Blow and making it baseline, and rework Storm Bolt to replace it so that on that talent row you choose because increased mobility, increased self-healing, and turning your CC into a ranged CC, rather than choosing between the first two and whether you get a CC at all.

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On 10/27/2020 at 1:13 PM, SidonisAntares said:

Every class/spec is frustrated with how they are balanced around the secondary systems of the expansion, because your class is incomplete until you acquire the right combination of buffs from the secondary systems. Even the classes that you perceive as more desirable to bring than yours feel that way about the secondary systems.

As to your specific concern about balancing damage vs utility, I agree that warriors need something given back to them, and my personal thought is that one thing that could be is  bringing back Concussion Blow and making it baseline, and rework Storm Bolt to replace it so that on that talent row you choose because increased mobility, increased self-healing, and turning your CC into a ranged CC, rather than choosing between the first two and whether you get a CC at all.

I've been playing quite a lot of fury in beta and on life today and I got a feeling that fury felt good. I was able to get to about 4-5k in small AoE Cleave with 3 to 4 mobs and to 3k dps single target, the problem is that this feels like some sort of cap. Whatever I try to do, even with bloodlust I cannot achieve more in beta and when DPS Classes like frost mages (Who are massively overtuned atm) and hunters basically let mob groups explode it just doesn't feel right.
It's not the skills but rather the weird choice of introducing new talents especially to fury and how their damage scales from abilities. Rampage hitting with an average of 800 per hit or 1.2 to 1.4k just isn't enough. Every other ability just serves as a fuel to use that more often.

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1 hour ago, Senou said:

I've been playing quite a lot of fury in beta and on life today and I got a feeling that fury felt good. I was able to get to about 4-5k in small AoE Cleave with 3 to 4 mobs and to 3k dps single target, the problem is that this feels like some sort of cap. Whatever I try to do, even with bloodlust I cannot achieve more in beta and when DPS Classes like frost mages (Who are massively overtuned atm) and hunters basically let mob groups explode it just doesn't feel right.
It's not the skills but rather the weird choice of introducing new talents especially to fury and how their damage scales from abilities. Rampage hitting with an average of 800 per hit or 1.2 to 1.4k just isn't enough. Every other ability just serves as a fuel to use that more often.

I understand, I just felt like you guys should also have some utility returned. Because as you said, if you don't have a utility to bring to M+, then all you have is damage, and if your damage is at or below a class/spec with utility, its an easy choice and not in your favor.

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The best utility we could have would be demo shout and shockwave as warrior baseline with improved versions for prot warrior. Or maybe even banners for group utility like shortened CC on the group, stun / fear immunity, or maybe some sort of banner which demoralizes the enemy, since there is some sort of veteran around the battlefield. It would fit the class fantasy while also serve a new design on utility not just "Press this for a stun."

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