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Starym

Impressive Scarlet Monastery Recreation in Unreal Engine

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Here comes more WoW but not in WoW, as David Chan took it upon himself to get Scarlet Monastery a bit of a touch-up and ended up with some pretty great Unreal engine goodness! It's mostly just the "main" SM shot, the Cathedral hallway and altar at the end of the instance, where we face off against Mograine and Whitemane, with a few sections outside as well. The whole thing took about 5 weeks to complete!

We talked with David a little about the project, but first let's take a look at some of these truly impressive shots (unfortunately there's no video available, as the computer it was being rendered on had some issues with its graphics card).

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I am currently a civil engineer and I have been doing this type of 3D work as a hobby for a few years now, so I wanted to really focus on a large project to find out how much I have progressed. Being a WoW player since Vanilla, Scarlet Monastery was one of the memorable dungeons for me. 

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I am definitely proud of how the environment came out. I wanted it to have a more realistic feel but also some stylized elements in there to keep the homage of Warcraft art which I think I was close at doing.

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Creating this scene is not only because it was a memorable dungeon, but there are elements in the scene which I wanted to learn or reinforce my skill set.

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These included cloth simulation and texturing (The Scarlet Banners,) Lighting Techniques and different ways to model objects. Focusing on what skills I want to improve on or learn is a one of my deciding factors on what scene I want to create.

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And there are also some outside shots as well:

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 I actually wanted to create a video of a first person view going through the monastery but unfortunately my computer can't handle that type of rendering at this time.

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I do plan to do more environments based on WoW areas in the future. I am unsure what is next but I hope It will be as good if not better than what I have done so far. 


If you want to check out even more shots of SM, check out David Chan's Artstation, and you can also check out his blog, where he goes through the entire process of creating this impressive piece!

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Impressive and beautiful. HOWEVER...it takes the game out of one of its central strengths and differences from other MMOs - its "cartoon" character. I think that approach allows for wider and easier design considerations and development. It certainly allows for less intensive "set" design, freeing up resources for other aspects of the game.

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39 minutes ago, Libraridan said:

Impressive and beautiful. HOWEVER...it takes the game out of one of its central strengths and differences from other MMOs - its "cartoon" character. I think that approach allows for wider and easier design considerations and development. It certainly allows for less intensive "set" design, freeing up resources for other aspects of the game.

You are right, and I also love the cartoonish style of wow, but I am torn, because looking at these images I think how fantastic and immersive the game would be in unreal eng ?

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