JvChequer 43 Report post Posted April 4, 2014 It will be two pets at once. One normal pet + Terrorguard. Two pets. You don't think the Terrorguard becomes a new pet like a Felguard/Wrathguard, do you? If so, some others may be confused. The Demonic Servitude makes your Doomguard/Terrorguard NOT go away after 1 minute. It has a 1 minute CD and lasts forever, much like UH DK pets. I really think it's pretty much a Pet only talent since we will control it, not only see his "poking" the boss. Quote Share this post Link to post Share on other sites
Strife 6 Report post Posted April 4, 2014 (edited) The doom buff for demo is interesting with no more snapshotting. 20% native crit chance buff to doom is going to open up alot without aff having snapshot capabilities anymore. Hopefully I can finally get back to playing demo as an optimal spec. I love Aff with snapshotting but with really no mechanical changes in WoD it seems like it's going to be really boring if all you need to do is refresh dots and not ever worry about snapshots. Sounds like I may be going back to Demo/Destro in WoD however preliminary that is without even being in beta or knowing how the classes actually perform in a raid environment No Fel Flame really sucks though, it's great for sniping things like Healing Totems in raids or those last second situations where you know you won't get an incinerate off intime. Pretty nice for low level stuff and quickly one shotting mobs also :/ Edited April 4, 2014 by Strife Quote Share this post Link to post Share on other sites
Liquidsteel 279 Report post Posted April 4, 2014 I do think it becomes a permanent pet. It's fel imp on roids. UH DK pets have pet bars. We cant have 2 pet bars. I'm under the impression the interaction with GoSup is you get either doomguard or terrorguard. You only get 1 pet. It's why people were annoyed it won't work with GoSac but devs clearly don't like us being petless. Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted April 4, 2014 The Doomguard/Terrorguard remains the same as it is today except with the talent, it becomes permanent. IT DOES NOT REPLACE YOUR CURRENT PET. I made reference to the DK pet only in that it is a permanent pet with a 1 minute CD. Meaning if it dies, you can't get it back until the CD is up. It's the same with the new Warlock talent. It would be SUCH a huge DPS loss if it replaced your pet. You keep your Imp/Succubus/Felhunter/Voidlord/Felguard PET and gain a Doomguard GUARDIAN. Except the Doomguard is permanent. My interpretation at least... Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted April 4, 2014 And it DOES work with GoSac! You sacrifice your pet and gain a guardian. You could still run around with GoSac + Doomguard. With Supremacy, you get a super pet and a Terrorguard. My interpretation at least... Quote Share this post Link to post Share on other sites
Kazistrasz 216 Report post Posted April 4, 2014 I actually really dislike Drain Soul going. I'd rather see MG go and revert to SB as our filler. Drain Soul is just so... warlock. Like, that was your level 10 shit back in the day. I honestly hate the channel-based filler with the way Aff plays now. Quote Share this post Link to post Share on other sites
Liquidsteel 279 Report post Posted April 4, 2014 I'm expecting as a permanent pet it will do vastly more DPS, in it's current state it's crap I agree. Hopefully this can be confirmed/clarified pretty soon. Quote Share this post Link to post Share on other sites
JvChequer 43 Report post Posted April 4, 2014 And it DOES work with GoSac! You sacrifice your pet and gain a guardian. You could still run around with GoSac + Doomguard. With Supremacy, you get a super pet and a Terrorguard. My interpretation at least... This would be very strange mainly a Demonology with D.Servitude, Goserv and Imps. More like... Demon's Lord. Quote Share this post Link to post Share on other sites
Kazistrasz 216 Report post Posted April 4, 2014 (edited) This would be very strange mainly a Demonology with D.Servitude, Goserv and Imps. More like... Demon's Lord. During ToT, I did an LFR once that had 7 other warlocks and me. We were all playing demonology, all using Imp Swarm, all using GoServ, and all popping everything at the same time. IT WAS AN ENORMOUS ARMY. I imagine it would be like that. Edited April 4, 2014 by Kazistrasz 1 Quote Share this post Link to post Share on other sites
Guest garmeth06 Report post Posted April 4, 2014 Whatever happens, I just hope they can get the game out, although extremely unlikely, by early august before they lose another 2 mil subs. Quote Share this post Link to post Share on other sites
Astynax 24 Report post Posted April 5, 2014 It will be two pets at once. One normal pet + Terrorguard. Two pets. You don't think the Terrorguard becomes a new pet like a Felguard/Wrathguard, do you? If so, some others may be confused. The Demonic Servitude makes your Doomguard/Terrorguard NOT go away after 1 minute. It has a 1 minute CD and lasts forever, much like UH DK pets. If this is the case, I will be disappointed. While having a doomguard ride bitch to your observer the entire fight is cool, it will be very annoying, especially on any non single target fight with the current targeting algorithm. I'd much rather see them fix his damage output with this talent, than give us a stupid demon that looks cool. I actually really dislike Drain Soul going. I'd rather see MG go and revert to SB as our filler. Drain Soul is just so... warlock. Like, that was your level 10 shit back in the day. I honestly hate the channel-based filler with the way Aff plays now. I agree kazi. I like the feel of both mg and ds, but ds is vanilla shit!! Quote Share this post Link to post Share on other sites
RethulUrNo 2 Report post Posted April 5, 2014 (edited) It will be two pets at once. One normal pet + Terrorguard. Two pets. You don't think the Terrorguard becomes a new pet like a Felguard/Wrathguard, do you? If so, some others may be confused. The Demonic Servitude makes your Doomguard/Terrorguard NOT go away after 1 minute. It has a 1 minute CD and lasts forever, much like UH DK pets. Unless they've gone in another direction since this twitter thread, it will just be one pet. If you're running Grimoire of Supremacy and you take Servitude you'll get a full time Terrorguard exclusive with other Supremacy pets. Without Grimoire of Supremacy you're getting a Doomguard exclusive with any non-Supremacy pets. https://twitter.com/RethulUrNo/status/437632993012641793 Also: https://twitter.com/Celestalon/status/437314547292962816 Supremacy/Service fully support Demonic Servitude. Sacrificing your Doomguard/Infernal is probably a mistake. Edited April 5, 2014 by RethulUrNo Quote Share this post Link to post Share on other sites
JvChequer 43 Report post Posted April 5, 2014 They Should Remove D.Servitude and Add an talent called "Demo Disco Party" which summons all your demons at once arriving in a 70's Disco Ball dancing and poking the boss TO THE GROUND. 3 Quote Share this post Link to post Share on other sites
RethulUrNo 2 Report post Posted April 5, 2014 (edited) In regards to Grimoire of Sacrifice plus Demonic Servitude, the original idea was that Servitude would provide no benefit to Sacrifice...so GrimSac would be limited to either Chaotic Resources or Cataclysm, but they were reconsidering. https://twitter.com/Celestalon/status/439202640929382400 Current plan is that it doesn't have a Command Demon ability. Sac'ing it may give a larger damage buff; still deciding. I don't know if they've changed their philosophy since late February. I think Celestalon made a recent tweet about Servitude but I don't remember the context. Hard to keep up since the Alpha notes. Edited April 5, 2014 by RethulUrNo Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted April 5, 2014 It's all so ambiguous. If it replaces a normal pet with the AI of a Doomguard/Terrorguard, that talent might as well not exist to me. Quote Share this post Link to post Share on other sites
RethulUrNo 2 Report post Posted April 5, 2014 So many questions that could be answered with a Beta. Quote Share this post Link to post Share on other sites
Kazistrasz 216 Report post Posted April 5, 2014 So many questions that could be answered with a Beta. Alpha comes before beta. That's how the development process works. Alpha is "okay, we have some ideas, do these work at all?" Alpha is "we need people to test our thing to make sure it's viable to try." Beta is "now we're close and we can run with something similar to what we've got here." Quote Share this post Link to post Share on other sites
RethulUrNo 2 Report post Posted April 5, 2014 (edited) What does that make Delta Tau Chi? EDIT: Some datamined glyphs... Glyph of Curses - Increases the radius of effect on your Curse of Exhaustion and Curse of Elements spells by XXXX yards. Glyph of Dark Soul - Reduces the duration and cooldown of Dark Soul by XXXX. Glyph of Flames of Xoroth - Flames of Xoroth no longer costs any Embers to cast. Glyph of Life Pact - Mana costs on all your spells are reduced by XXXX, but Life Tap can no longer be cast, and your health will drop by XXXX per sec. Your health cannot drop below XXXX from this effect. Glyph of Metamorphosis - When you activate Metamorphosis, you no longer transform into a demon, but instead grow demon wings on your normal form. Glyph of Metamorphosis - Glyph of Shadowflame - Increases the movement speed reduction on the Shadowflame effect from your Hand of Gul'dan spell by XXXX. Glyph of Soul Swap - You can hold inhaled periodic effects from Soul Swap for XXXX more sec. Glyph of Twilight Ward - Your Twilight Ward now absorbs damage from all magical schools. Glyph of Strengthened Resolve - Unending Resolve reduces damage taken by an additional XXXX%, but its cooldown is increased by XXXX sec. Edited April 5, 2014 by RethulUrNo Quote Share this post Link to post Share on other sites
Lockybalboa 618 Report post Posted April 5, 2014 Looks like they are taking the mop 4pc PvP set pc and turning them in to a glyph for each class. This is huge for a lot of classes. Other than that the glyphs for warlock are meh, the only one that jumped out at me was being able to hold SS longer. It won't be a DPS gain with the removal of snapshoting, but it is a nice QOL change. Quote Share this post Link to post Share on other sites
JvChequer 43 Report post Posted April 5, 2014 Looks like in database they will remove Gosac how it be to Demonology and instead Gosac to demo will remove 50% of our crit to give it doubled to our demo. Pretty cool. Quote Share this post Link to post Share on other sites
Kazistrasz 216 Report post Posted April 5, 2014 If I catch anyone using that Meta glyph, so help me Illidan I will chase them down and set their house on Green Fire™. I like the Twilight Ward glyph - that'll actually come in handy. 1 Quote Share this post Link to post Share on other sites
mediocregatsby 18 Report post Posted April 5, 2014 the twilight ward glyph is sick as hell. there was a really nice amount of shadow dmg in SOO to use twilight ward during progression, now we'll be able to use it on practically every fight in WOD. Quote Share this post Link to post Share on other sites
JvChequer 43 Report post Posted April 6, 2014 New Gosac to Affliction and Destro: Increases 35% of crit chance of Some skills instead of more dmg. Haunt and MG for affli Incinerate, Conflagrate, Chaos Bolt, and Shadowburn for destro Quote Share this post Link to post Share on other sites
Kazistrasz 216 Report post Posted April 6, 2014 Increased crit for affliction? /golfclap Pretty sweet for Destro, though. Translates to big increase on Chaos Bolt. More reliable crits on Shadowburn is nice. But, the biggest awesome sauce is what that means for ember generation. I don't think there's anway they let that go live at 35%. Quote Share this post Link to post Share on other sites
JvChequer 43 Report post Posted April 6, 2014 Indeed it's better than 20% more dmg. But 35% it's amazing, plus buffs to crit chance on incinerate, that's like 60% crit chance passively. Quote Share this post Link to post Share on other sites