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Recap of All Shadowlands Beta 9.0.2 Build 36401: Class Changes

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We've summarized all class changes that went live on the Shadowlands Beta last week.

A new Beta build should become available for testing tomorrow. Shadowlands releases in 20 days.

Death Knight

Baseline

  • Death Strike Death Strike
    • Blood, Unholy, Initial: Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 25% of all damage taken in the last 5 sec, minimum 7% 7.0% of maximum health.
    • Frost: Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 25% of all damage taken in the last 5 sec, minimum 7% 7.0% of maximum health.

Unholy

Legendary Powers

  • Grip of the Everlasting Grip of the Everlasting (General) For 3 sec after casting Death Grip, you may cast the spell a second time without regard for its cooldown. Death Grip's cooldown is reduced by 3 sec and for 3 sec after casting Death Grip, you may cast the spell a second time without regard for its cooldown.

Anima Powers

  • Corrupted Sapwood Corrupted Sapwood
    • Blood: Death's Due stacks 15 1 additional times. times for each target struck by Heart Strike. Also increases the maximum stacks by 8.
    • Frost: Death's Due stacks 1 additional times for each target struck by Obliterate. Also increases the maximum stacks by 8.
    • Unholy, Initial: Death's Due stacks 1 additional times for each target struck by Scourge Strike. Also increases the maximum stacks by 8.

Soulbind Conduits

  • Eternal Hunger Eternal Hunger - Dark Transformation's duration is increased by 3 sec and your Minion damage is increased by 5 sec 3.0%.

Demon Hunter

Havoc

  • Glaive Tempest Glaive Tempest (Level 30 Talent) - Launch two demonic glaives in a whirlwind of energy, causing [ 252% [ 214.2% of Attack Power ] Chaos damage over 3 sec to 5 nearby enemies.
  • Unbound Chaos Unbound Chaos (Level 30 Talent) replaced with a redesigned Unbound Chaos Unbound Chaos - Activating Immolation Aura increases the damage of your next Fel Rush by 300%. Lasts 20 sec.

PvP Talents

  • Mortal Rush Mortal Rush - Your Fel Rush afflicts targets it deals damage to with Mortal Wound, reducing the effectiveness of healing on the target for until cancelled 10 sec.

Legendary Powers

  • Fel Bombardment Fel Bombardment (Havoc) - Immolation Aura damage has a chance to grant you a stack of Fel Bombardment, increasing the damage that your next Throw Glaive deals to your primary target by 20% 50% and launching an additional glaive at a nearby target. This effect stacks up to 5 times.

Soulbind Conduits

  • Viscous Ink Viscous Ink
    • Havoc: Demonic Wards reduces magic damage taken by an additional 8% 6%.
    • Vengeance: Demonic Wards also reduces magic damage taken by 8% 6%.
    • Initial: Demonic Wards reduces magic damage taken by 8% 6%.

Druid

Covenant Abilities

  • Adaptive Swarm Adaptive Swarm - Upon expiration, jumps to a target within 35 25 yards, alternating between friend and foe up to 3 times.

PvP Talents

  • Early Spring Early Spring - Your next Wild Growth applies Lifebloom to al targets at 100% effectiveness. Lasts for 30 sec.
  • Deep Roots Deep Roots
    • Normal: Increases the amount of damage required to cancel your Entangling Roots by 400% 250%.
    • Mass Entanglement: Increases the amount of damage required to cancel your Entangling Roots or Mass Entanglement by 400% 250%

Soulbind Conduits

  • Conflux of Elements Conflux of Elements - While channeling Convoke the Spirits, your damage and healing are increased by 12.0% 15.0%.
  • Umbral Intensity Umbral Intensity - Eclipse's damage bonus to Wrath and Starfire starts 20.0% 30.0% stronger.
  • Unchecked Aggression Unchecked Aggression - You gain 10.0% 15.0% haste during Berserk in Bear Form.
  • Unstoppable Growth Unstoppable Growth - Wild Growth's healing falls off 30% 20% less over time.
  • Floral Recycling Floral Recycling - Swiftmend's healing is increased by 30% 40% of the consumed heal over time effect.
  • Well-Honed Instincts Well-Honed Instincts - When you fall below 25% 40% health, you cast Frenzied Regeneration, up to once every 90 sec.
  • Precise Alignment Precise Alignment
    • Normal: The duration of Celestial Alignment is increased by 4.0 5.0 sec.
    • Incarnation: Chosen of Elune: The duration of Incarnation: Chosen of Elune is increased by 4.0 5.0 sec.
  • Endless Thirst Endless Thirst - Ravenous Frenzy increases your critical chance by 2.0% 0.50% per stack.
  • Stellar Inspiration Stellar Inspiration - Starsurge and Starfall have a 8.0% 20.0% chance to empower Eclipse or extend Moonfire and Sunfire by double the amount.
  • Savage Combatant Savage Combatant - Mangle increases the damage of your next Maul by 10.0% 15.0%, stacking up to 3.

Hunter

Survival

  • Carve Carve - Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5.

Anima Powers

  • Piercing Scope Piercing Scope - Hunter's Mark now increases damage the target takes from all sources by an additional 10%.
  • Piercing Scope Piercing Scope - Hunter's Mark now increases damage the target takes from all sources by an additional 10%.

PvP Talents

  • Survival Tactics Survival Tactics - Feign Death dispels all harmful magical effects, and reduces damage taken by 99% 90% for 1.5 sec. Cannot occur more than once every 30 sec.

Soulbind Conduits

  • Ferocious Appetite Ferocious Appetite - Kill Command critical hits reduce the cooldown of Aspect of the Wild by 1.0 0.0 sec.
  • Flame Infusion Flame Infusion
    • Normal: Carve increases the damage of your next Wildfire Bomb explosion by 5.0%, 0.0%, stacks up to 2 times.
    • Butchery: Butchery increases the damage of your next Wildfire Bomb explosion by 5.0%, 0.0%, stacks up to 2 times.

Mage

Legendary Powers

  • Slick Ice Slick Ice - While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 5% 2% and its damage by 2%, stacking up to 10 times.

Soulbind Conduits

  • Ice Bite Ice Bite - Increases the damage of Ice Lance against frozen enemies by 10.0% 4.0%.

Monk

Baseline

  • Touch of Death Touch of Death
    • Brewmaster: Clears Reduces delayed Stagger damage based on by 200% of damage dealt.
    • Windwalker: You exploit the enemy target's weakest point, instantly killing them. Only usable on creatures that have less health than you. Spawns 3 Chi Spheres, granting 1 Chi when you walk through them.
    • Mistweaver: You exploit the enemy target's weakest point, instantly killing them. Only usable on creatures that have less health than you. Increases the Monk's Physical damage by 15% for 10 sec.
    • Windwalker, Mistweaver, Initial: You exploit the enemy target's weakest point, instantly killing them.

Brewmaster

  • Breath of Fire Breath of Fire - Breathe fire on targets in front of you, causing [ 28.5% [ 38.4% of Attack Power ] Fire damage. Targets affected by Keg Smash will also burn, taking [ 19.66% [ 26.64% of Attack Power ] Fire damage and dealing 5% reduced damage to you for 12 sec.

Brewmaster/Windwalker

  • Eye of the Tiger Eye of the Tiger (Level 15 Talent) - Tiger Palm also applies Eye of the Tiger, dealing [ 28.17% of Attack Power ] Nature damage to the enemy and [ 28.17% of Attack Power ] healing to the Monk over 8 sec. Limit 1 target.

Covenant Abilities

  • Weapons of Order Weapons of Order
    • Brewmaster: For the next 30 sec, your Mastery is increased by [ 10.000 * $117,906bc1 ]%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 5% 8% increased damage from you for 8 10 sec, stacking up to 5 4 times.
    • Windwalker: For the next 30 sec, your Mastery is increased by [ 10.000 [ 10.0000 * $115,636bc1 ]%. Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
    • Initial: For the next 30 sec, your Mastery is increased by [ 10.000 [ 10.0000 * $115,636bc1 ]%.
  • Faeline Stomp Faeline Stomp
    • Brewmaster: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 yds caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline are ignited with Breath of Fire. faeline. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while
    • Windwalker: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. yds caught in the faeline. Up to 5 enemies caught in the faeline suffer an additional [ 210% [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while
    • Mistweaver: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. yds caught in the faeline. Up to 5 allies caught in the faeline are healed with an Essence Font bolt. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while
    • Initial: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. yds caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline suffer an additional [ 210% [ 65% of Attack Power ] damage.
  • Bonedust Brew Bonedust Brew
    • Brewmaster: Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing. Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 sec when striking enemies with your Bonedust Brew active.
    • Windwalker: Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing. Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active.
    • Mistweaver: Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing. Gust of Mists heals targets with your Bonedust Brew active for an additional [ 42% of Attack Power].
    • Initial: Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.

Legendary Powers

  • Escape from Reality Escape from Reality (General) - After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown. During this time, if you cast Vivify on yourself, its healing is increased by 70% its cost is reduced by 50% and 50% of its cost is refunded.
  • Mighty Pour Mighty Pour (Brewmaster) - Celestial Brew increases your Armor by 0% 25% for 7 sec, and Purifying Brew has a 25% chance to not consume a charge.
  • Ancient Teachings of the Monastery Ancient Teachings of the Monastery (Mistweaver) - Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 120% of the damage done. After casting Essence Font, your Tiger Palm, Blackout Kick and Rising Sun Kick heal an injured ally within 20 yards for 250% of the damage done. Lasts 15 sec.
  • Tear of Morning Tear of Morning (Mistweaver) - Renewing Mists increase your healinh done to the target by 10% for 12 sec. 20% of your Enveloping Mist and Vivify healing is also appplied to all targets with Tear of Morning. Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target. Your Vivify healing through Renewing Mist also heals allies with Renewing Mist for 20% of its healing. 
  • Keefer's Skyreach Keefer's Skyreach (Windwalker) - Tiger Palm now has a 10 yard range and dashes you to the target when used. Tiger Palm also applies an effect which increases your critical strike chance by 30% 50% for 6 sec on the target. This effect cannot be applied more than once every 60 sec per target.

Anima Powers

  • Corrosive Dosage Corrosive Dosage - Vivify leaves a corrosive mist around targets it heals, dealing 50% of its healing as Nature damage to nearby enemies each second for every 1 sec for 3 sec.
  • Bad Karma Bad Karma - Provoke casts has a 20% chance to cast Touch of Karma.
  • Corrosive Carbonation Corrosive Carbonation - Bonedust Brew deals [ 200% of Attack Power ] damage every 1 sec to enemies disabled by crowd control.
  • Corrosive Carbonation Corrosive Carbonation - Bonedust Brew deals [ 200% of Attack Power ] damage every 1 sec to enemies disabled by crowd control.

Soulbind Conduits

  • Way of the Fae Way of the Fae Increases the initial damage of Faeline Stomp deals by 10.0% additional damage per target hit by that damage, up to a maximum of 50.0% additional damage. 

Paladin

Legendary Powers

  • Shadowbreaker, Dawn of the Sun Shadowbreaker, Dawn of the Sun (Holy) - Light of Dawn's range is increased to 40 yards, and all allies inside your Light of Dawn receive 20% increased healing from your spells for 6 sec. Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 6 sec. Word of Glory receives 50% increased benefit from your Mastery.
  • Shock Barrier Shock Barrier (Holy) - Holy Shock protects the target with a shield of Holy Light for 18 sec, absorbing  up to [ 32% of Holy Power Spell ] damage every 6 sec. Can protect up to 3 targets. Holy Shock protects the target with a shield of Holy Light for 18 sec, absorbing damage equal to 20% of the Holy Shock every 6 sec. Can protect up to 3 targets.

Soulbind Conduits

  • Virtuous Command Virtuous Command - Judgment grants you Virtuous Command for 6 sec, which gives causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacksa 40% chance to deal 10.0% additional Holy damage.
  • Templar's Vindication Templar's Vindication - Templar's Verdict has a 10.0% 30.0% chance to strike again for 15% 60% of its damage.
  • Ringing Clarity Ringing Clarity - Divine Toll has a 30.0% chance to cast 2 3 extra times on the main target.

Priest

Baseline

  • Shadow Word: Death Shadow Word: Death mana cost changed from 1.60000002384186% to 0.5% of Base Mana.
  • Mind Blast Mind Blast mana cost updated. 2.5% of Base Mana / 0.25% of Base Mana.
  • Shadow Word: Pain Shadow Word: Pain mana cost updated. 1.79999995231628% of Base Mana / 1.20000004768372% 0.300000011920929% of Base Mana.

Shadow

  • Shadow Crash Shadow Crash (Level 40 Talent) - Hurl a bolt of slow-moving, far-reaching Shadow energy at the destination, dealing [ 85% of Spell Power ] Shadow damage to all targets within 8 yards.
  • Void Torrent Void Torrent (Level 45 Talent) - Channel a torrent of void energy into the target, dealing [ 340% [ 306% of Spell Power ] Shadow damage over 4 3 sec. While channelling, all of your Shadow damage over time effects are refreshed on the target. Generates 30 60 Insanity over the duration. Cast time reduced from 4 to 3 seconds. Cooldown decreased from 45 to 30 seconds.

PvP Talents

  • Delivered from Evil Delivered from Evil Reduces the cooldown of Leap of Faith by 45 sec, and Leap of Faith removes all movement impairing effects. Leap of Faith removes all movement impairing effects, and increases your next heal on the target by 100%.
  • Miracle Worker Miracle Worker - Holy Word: Serenity now has 25 Charges 2 charges and a 25% reduced cooldown.

Soulbind Conduits

  • Move with Grace Move with Grace Levitate grants Leap of Faith's cooldown is reduced by 20.0% increased movement speed 15.0 sec.

Rogue

Anima Powers

  • Thirsty Venom Vial has been renamed to Prolonged Pain Prolonged PainTargets dying with your Slaughter Poison active add its remaining damage to your next Slaughter. Increases the duration of Flagellation's Haste increase by 200%.
  • Remorse Remorse - Flagellation causes the tormented target to be lashed 1 2 additional times every 1 sec.
  • Flowing Potential Wraps Flowing Potential Wraps Your combo point generating attacks have a 50% chance to grant 1 additional combo point.
    • Assassination: Combo point generating abilities have a 33% chance to store a combo point. For 20 sec after activating Vendetta, your finishing moves refund up to 5 Combo Points.
    • Outlaw: Combo point generating abilities attacks have a 33% chance to store a  combo point During Adrenaline Rush, your finishing moves refund up to 5 Combo Points.
    • Subtlety: Combo point generating abilities have a 33% chance to store a combo point. During Shadow Blades, your finishing moves refund up to 5 Combo Points.
    • Initial: Combo point generating abilities have a 33% chance to store a combo point. During , your finishing moves refund up to 5 Combo Points.
  • Reverberating Strike Reverberating Strike Finishing Damaging finishing moves that consume your Animacharged combo point deal damage function as if you consumed 20 combo points.
  • Caustic Binding Agent renamed to Spiked Lashes Spiked LashesSlaughter's poison application chance is increased to 100%, and can Flagellation now stack 20 additional times. grants you 1% Haste per stack, up to a maximum of 30% Haste.

Shaman

Elemental/Restoration

  • Lava Surge Lava Surge - Your Flame Shock damage over time has a 15% 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.

Enhancement

  • Windfury Weapon Windfury Weapon - Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 32.4% [ 24% of Attack Power ] Physical damage each.

Legendary Powers

  • Deeply Rooted Elements Deeply Rooted Elements (General) - Casting Stormstrike has a 5.1% chance to activate Ascendance for 6.0 sec.
    • Elemental: Casting Lava Burst has a 7% chance to activate Ascendance for 6.0 sec.
    • Enhancement: Using Stormstrike has a 8% chance to activate Ascendance for 6.0 sec.
    • Restoration: Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec. 
  • Elemental Equilibrium Elemental Equilibrium (Elemental) - Dealing direct Fire damage increases the damage of your next Frost spell by 30%. Dealing Frost damage increases the damage of your next Nature spell by 25%. Dealing Nature damage increases the damage of your next Fire spell by 20%. Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 15% for 10 sec. This can only occur once every 30 sec.
  • Doom Winds Doom Winds (Enhancement) - Dropping Windfury Totem grants you 100% 25% chance to gain Windfury Weapon and increases Windfury Weapon damage by 25% for 12 sec. This can only occur once every 60 sec.

Soulbind Conduits

  • Focused Lightning Focused Lightning - Maelstrom Weapon increases the damage or healing of your next spell by an additional 4.0% 1.0% per stack.

Warlock

Baseline

Legendary Powers

  • Balespider's Burning Core Balespider's Burning Core (Demonology) - Shadow Bolt increases the damage of your Demonbolt by 8%, stacking up to 4 times. Lasts 15 sec.

Anima Powers

  • Tainted Blood Vial Tainted Blood Vial 
    • Affliction, Initial: Your Malefic Rapture no longer consumes any Soul Shards, but instead will cost you 50% 25% of your current remaining health.
    • Demonology: Your Hand of Gul'dan no longer consumes any Soul Shards, but instead will cost you 50% 30% of your current remaining health.

Soulbind Conduit

  • Borne of Blood Borne of Blood - Hand of Gul'dan has a 15% 15.0% chance to generate a charge of Demonic Core.
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