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Patch 2.6.10 Is Live

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53423-diablo-3-season-21-ends-on-novembe
 

The pre-season 22 patch has gone live! We know the season arrives in 10 days on the 20th, and have seen the patch and season notes covering all the changes as well, so now it's time to go try it all out (minus the two seasonal effects)!

Blizzard LogoPatch Is Live (source)

Season 22 - Patch 2.6.10 is now LIVE!

Nintendo Switch Note: Patch deployment is currently delayed and should be up soon. I’ll update the thread once it’s up. Thanks for your understanding!

Here are the full patch notes:

Blizzard LogoPatch Notes (source)

Patch Notes

Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.6.10.

Items

General

  • Haedrig’s Gifts now grants all class sets and we have a new rotation schedule. This upcoming season, depending on which class you choose, Haedrig’s Gifts will reward you with Horde of the Ninety Savages, Aegis of Valor, Gears of Dreadlands, Patterns of Justice, Masquerade of the Burning Carnival, Mundunugu’s Regalia, or Typhon’s Veil.
  • Stone Gauntlets now drops for all classes.
  • Paragon Bonus Gold Find has been changed to Gold Pickup Radius at 0.1 per point.

Item Changes

  • New Item* Gelmindor’s Marrow Guards: Bone Spear cast from Simulacrums deal 300-400% increased damage.
  • Ivory Tower: Rapid multiple blocks will now scale the damage for Fires of Heaven, up to a maximum of 2.5 times damage.
  • Mantle of Channeling: Removed the 1-second start up before the power takes effect.
  • The Twisted Sword: The Twisted Sword: Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. 
  • Etched Sigil: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Energy Twister is increased by 200-250%, and you also cast Energy Twister every second.
  • Fragment of Destiny: Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 25-30% increased damage for each Spectral stack. Max 10 stacks.
  • Valthek's Rebuke: Energy Twister now travels in a straight path and deals 300-400% increased damage.
  • Winter Flurry: Enemies killed by Cold damage have a 25% chance to release a Frost Nova. Your Hydra deals 125-150% increased damage to enemies in a Blizzard.
  • Wizardspike: Performing an attack has a 25% chance to hurl a Frozen Orb. Arcane Orb deals 300-350% increased damage.
  • Delsere's Magnum Opus: 6-piece bonus increased from 8500% to 12500%.
  • The Typhon's Veil: 6-piece bonus increased from 1300% to 2000%.
  • Norvald's Fervor: Increased 2-piece bonus damage from 100% to 400%
  • Armor of Akkhan: Increased 6-piece bonus damage from 1500% to 2000%
  • Roland's Legacy: Increased 4-piece bonus damage from 13,000% to 17,500%
  • Seeker of the Light: Increased 6-piece Blessed Hammer bonus damage from 12,000% to 15,000%
  • Belt of the Trove: Every 4 seconds, call down Bombardment on a random nearby enemy. Bombardment deals 400-500% increased damage.
  • Mortal Drama: Double the number of Bombardment impacts. Bombardement deals 400-500% increased damage.
  • Thorns of The Invoker: 2-Piece bonus decreased from 350% to 90% and has a cap of 10 stacks. 6-piece bonus increased from 15,000% to 67,500% and increased attack speed bonus from 50% to 100%.
  • Manajuma's Way: Angry Chicken explosion damage increased from 400% to 2000%. Manajuma's Way now includes a third legendary affix, which allows angry chicken to spawn a chicken that seeks enemies every second that deals 25% of the angry chicken's explosion damage. 
  • New Item* Ursua's Trodden Effigy: New Witch Doctor Legendary Mojo. Zombie Charger deals 100-150% increased damage. The Zombie Bears rune now summons 8 bears that travel farther.
  • Spirit of Arachyr: Increased 6-piece bonus damage from 9000% to 17,500%.
  • Helltooth Harness: Increased 6-piece bonus damage from 9000% to 17,500%.
  • Scrimshaw: Reduces the Mana cost of Zombie Charger by 75% and increases its damage by 6-7 times.
  • Inna's Mantra: Increased 6-piece bonus damage from 750% to 950%.
  • Shenlong's Spirit: Damage bonus increased from 200% to 350%.
  • Uliana's Strategem Set: Now has 77% damage reduction for 7 seconds after applying Exploding Palm.
  • Gungdo Gear: Exploding Palm's on-death explosion applies Exploding Palm. Exploding Palm's damage is increased by 75-100%.
  • Blade of the Tribes: War Cry and Threatening Shout cause an Avalanche and Earthquake. Avalanche and Earthquake both deal 600-800% increased damage. Consolidated Blade of the Tribes Earthquake affix into the new legendary affix so that it's no longer two affixes that buff Earthquake. 

Bug Fixes and Misc Updates

  • Updated game client to allow in-game entry of passwords longer than 16 characters.
  • Fixed an issue with PC Win32 (32-bit) and macOS clients crashing.
  • Fixed Wizardspike to more properly proc Frozen Orb.
  • Simulacrums casting Grim Scythe with Haunted Visions no longer gain double benefit from Trag’Ouls Corroded Fang.
  • Blessed Hammer will now destroy itself after hitting 63 targets.
  • Fixed legacy items stacking with the new items: Gundo Gear, Blade of the Tribes, Scrimshaw, Belt of the Trove, Mortal Drama, Winter Flurry, Wizardspike, Etched Sigil, and Fragment of Destiny.
  • Fixed Necromancer's pets doing extra damage to cursed enemies from a bug caused by the original fix for Haunted Visions + Trag'Ouls Corroded Fang.
  • Fixed an issue with Trag'oul's Corroded Fang not properly applying the correct bonuses to pets.
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Wished the Wizard would have been worth playing now with all the changes. It seems to weak or the mechanics are badly implemented (twister). Give it +8 GR levels and i would have played it instead of dh god during season 22

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9 hours ago, MogortheOgre said:

Wished the Wizard would have been worth playing now with all the changes. It seems to weak or the mechanics are badly implemented (twister). Give it +8 GR levels and i would have played it instead of dh god during season 22

 I might mess with Vyr. The archon build will let you run captain crimson's with 4th cube slot.

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14 hours ago, Notoriousthf said:

 I might mess with Vyr. The archon build will let you run captain crimson's with 4th cube slot.

which items will you drop on your build. And will you use 1,2 or 3 captain crimsom items for the set. (do you use the "ring" to cut the complete set by 1. Can`t remember the name or the ring. What item will you use as 4th item on kanai. You cant put an crimson item on kanai right?

How much stronger do you think Vyr will get? Could it get up to GR 140 by the end of the season?

 

Edited by MogortheOgre

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6 hours ago, Notoriousthf said:

 

I can see it hit Gr140. Archon Belt and helm will be in cube, my choice of rings will be rorg, karini, and coe, neck is squirts.

https://www.d3planner.com/451672488 a rough sketch of a standard cold build. You can adjust it to the double coe playstyle if it suits you better. 

I like that build. For s22 I will cube rorg in the 4th slot and coe the build exactly as you linked it.

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are the new builds going up this week ?

i know there are other places to get build information.
but i do find it very helpful when Deadset goes into specific details on spell rotations and what each spell is required for.
Some of the triggers and synergy's can be obvious but others are a little more subtle.

 

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1 hour ago, ColinK said:

are the new builds going up this week ?

i know there are other places to get build information.
but i do find it very helpful when Deadset goes into specific details on spell rotations and what each spell is required for.
Some of the triggers and synergy's can be obvious but others are a little more subtle.

 

Not an expert. But i believe this is often like the last 3 days on icy veins. 
 

Off course a lot can be found on places like youtube to copy an existing build. Multiple users create tier lists for the top builds of each class. It should not be hard to find what gear and skills + passives they use. 

I’ve copied my god demonhunter build from youtube and looked at 3 videos for the forth kanai cube slot. Not all builds have changed beside the forth kanai slot. Some builds are build more around surviveability. Some on dealing damage. 
 

 

Edited by MogortheOgre
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I was actually able to play a little of the season Tuesday night (nov 17). Was pleasantly surprised when I turned on the game that it was available. Played for a couple hours, completed some challenges, but now the season is not available. Looks like I lost that progress.  Still have the character I created but it seems to have reverted to regular. 

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