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Starym

CurseForge Will Stop Addon Updates in Shadowlands Launch Week?

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We've talked about the recent acquisition of CurseForge by Overwolf a fair amount, and they have now made a somewhat bizarre decision to possibly/probably cease any addon updates during the transition from the old system to the new - and that transition period starts on November 24th, the very day of the Shadowlands launch.

It could be impossible for addon creators to update anything during an extended period, lasting until "early December", meaning no updates or new addons during that time. You will still be able to download addons normally, however.

Here's the official statement from Curse Forge:

Quote

Later this month we will be finalizing the CurseForge transition to Overwolf! To prepare for this, we want to let you know about expected downtime for Curseforge, including support and moderation. Here’s what you need to know:

  • On 11/24, support.curseforge.com will be temporarily closed until early December. No new cases will be able to be created on or after this date until the transition to Overwolf is complete. In the interim, any support requests should be tweeted to @Curseforge.
  • On 11/24, manual project moderation will be paused. All content requiring manual moderation submitted on or after this date will be queued to be reviewed once manual moderation is reinstated.
  • On 11/30, Curseforge will enter read-only mode at 6AM PST. Curseforge is expected to stay in read-only mode throughout the week, and full functionality is expected to return by early December.

Once CurseForge is transferred to Overwolf — which we expect to begin on 11/30 — Overwolf will be reopening support and manual moderation as quickly as possible. Their current plan is to have everything back up and running by early December.

We double checked the above statement/woding and it has been confirmed that it basically indeed means no or very few addons can be updated during said period. With the expansion launch there's a high probability of some addons breaking as things change, but the pre-patch already has many of the Shadowlands changes implemented, so it's tough to tell what will happen, but it seems inevitable at least some addons will require changes.

Curse Forge will be trying to make something work with Twitch and we might hear an announcement very soon and we'll keep you updated.

  • Haha 1

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3 hours ago, GraemeGamer said:

Luckily for those seeking addon support for gaming, this is not the only source of wisdom. No doubt other platforms will step up and take advantage of the "gap" in service.

Correct me if I'm wrong (and hoping to be), but don't most if not all of the other platforms (at least commonly shown here, Ajour, Cursebreaker and WoWup) all just use the Curseforge API and database to link to addons and update? If OW take it down with their maintenance, these platforms are equally dead in the water?

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4 hours ago, Boothyp said:

True genius!

Apparently a light beer marketing campaign worked on me as the first thing i thought of when i read your comment was the  "real men of genius" campaign some beer company had running a few years back.

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1 hour ago, Bobbis said:

Correct me if I'm wrong (and hoping to be), but don't most if not all of the other platforms (at least commonly shown here, Ajour, Cursebreaker and WoWup) all just use the Curseforge API and database to link to addons and update? If OW take it down with their maintenance, these platforms are equally dead in the water?

What you're saying is right but you misunderstood the poster you quoted. He probably meant wowinterface or even just straight up github/gitlab addon hosting since the new addon managers support importing them from those git platforms. I assume most advanced users would be managing it this way, since most addons have a github page for (auto)grabbing new versions

Edited by 72kore

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9 hours ago, 72kore said:

What you're saying is right but you misunderstood the poster you quoted. He probably meant wowinterface or even just straight up github/gitlab addon hosting since the new addon managers support importing them from those git platforms. I assume most advanced users would be managing it this way, since most addons have a github page for (auto)grabbing new versions

Ah thank you. Could these managers make use of those platforms instead of using the curseforge API or is this a chicken/egg situation that the other platforms need to be bigger before it's worth swapping?

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