Jump to content
FORUMS
Sign in to follow this  
Starym

Legendary Memories Dropping from Non-final Dungeon Bosses Is a Big Problem

Recommended Posts

51682-world-of-warcraft-shadowlands-rele
 

This is one of those issues that you've probably come across yourselves, if you've ever done some random group finder dungeons. Blizzard has put legendary memories as drops from various bosses in dungeons, with relatively low droprates and, as you'd expect, players are immediately leaving after (not) getting their drop.

While this may not be a huge issue if a DPS drops out, as there's always more waiting in the queue and the additions are pretty fast, when a tank or healer does this, it creates some major problems. A common tactic is to simply go tank or healer for a fast queue to get your DPS legendary memory and then drop. Since some of these legendary memories drop from the first or second bosses, this can be especially frustrating, and even if it's "just" DPS dropping out, sometimes it can be ALL the DPS, and it still messes with the run, despite the relatively short wait time.

BNc1UTG.jpg?1

What's worse is that sometimes you get players that need an early, they drop out, you get new ones, and then they either immediately leave because they needed the killed boss or do 1-2 more bosses to get theirs then leave. Then there's the specific dungeon factor, as some dungeons are a nightmare because tanks or healers need their legendaries from non-endbosses there, making places like the Sanguine Depths incredibly frustrating.

The most annoying thing of all is that Blizzard actually had this EXACT same problem before - and they actually fixed it really fast. Back in Warlords of Draenor there were daily dungeon quests from your Garrison tavern which required a specific boss kill, and players would just leave after it, just like they do now. But in WoD, Blizzard hotfixed the issue very quickly, making it necessary to also kill the endboss of the dungeon to complete the quest. While there isn't really a way to do that exact thing here, simply moving ALL the memories to dungeon enbosses would immediately solve the problem. But it would also very much anger players still farming theirs, as it would extend the time to farm them in LFG but also mess with actual farming setups, like the recent all-Hunter Plaguefall one.

gL0clRR.jpg?1

Players are already coming up with "solutions" to this, however, as one tank explains his strategy:

Quote

As a tank I've started purposely doing different routes to try and go around bosses people are farming. It only works for a few dungeons but it causes sweet sweet salt when you go left in De Other Side instead of right with enh shaman.
- Blove318

v8CP3Rc.jpg?1

There's a very large amount of posts on the subject, with players (rightfully) complaining, especially when tanks and healers are concerned, so don't be one of those that bail as one of those roles in particular. You are after all playing an MMO and affecting other people with your decisions. 

Hopefully Blizzard hotfixes the issue soon, as this is bound to continue throughout the expansion, with alts coming in all the time.

Share this post


Link to post
Share on other sites

This needs to be fixed asap.
I think this is a problem on all servers. Perhaps Blizzard can consider their method on the GMOD problem.
GMOD is a mount looted from Mekkatorque, but many players left the LFG group after killing it, thus stranding the group.
So Blizzard shifted GMOD to Jaina for group finder mode and left the other difficulty levels untouched.
Maybe we need an encore? and we need it quick.

EDIT: Besides, those who have a desperate need for memories can and should find a dedicated group to farm normal mode dungeons, thus increasing their efficiency and sparing others the consequences of inconsiderate actions.

Edited by Harvey

Share this post


Link to post
Share on other sites

One question, how do the drops work in M+? If the drop rate was higher there, it would encourage running it, and they'd need to both complete it, and time it for best chance.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...