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25 Second Invisibility/Immunity After Leaving Ve'nari's Refuge

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Blizzard added a new buff that turns you invisible and immune to all damage after leaving Ve'nari's Refuge in the Maw while in War Mode.

To prevent ganking outside of the refuge, Ve'nari now grant players a 25 second buff that gives them invisibility and immunity. The change went live in the latest round of hotfixes.

Blizzard Logo(Source)

The Maw: Eye of the Jailer

  • Ve'nari has upgraded her wards in The Maw, granting players a brief window of invisibility and immunity as they exit her refuge or after landing from an Animaflow flight.

The buff is called "Lingering Cloak of Ve'nari" as you can see in the screenshot below.

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(Image Source)

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I don't know why Blizzard panders to the "I only put Warmode on for the extra rewards, please don't kill me!" crowd. You want the reward, you take the risk. Getting ganked is the core of world pvp, and you're made very well aware that you're opting into world pvp when turning warmode on. Mitigating the risk is lame.

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17 minutes ago, Brutalis said:

I don't know why Blizzard panders to the "I only put Warmode on for the extra rewards, please don't kill me!" crowd. You want the reward, you take the risk. Getting ganked is the core of world pvp, and you're made very well aware that you're opting into world pvp when turning warmode on. Mitigating the risk is lame.

Yeah, me neither. You can turn off War Mode and buy Invisibility Potions if you are having trouble.

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40 minutes ago, Brutalis said:

I don't know why Blizzard panders to the "I only put Warmode on for the extra rewards, please don't kill me!" crowd. You want the reward, you take the risk. Getting ganked is the core of world pvp, and you're made very well aware that you're opting into world pvp when turning warmode on. Mitigating the risk is lame.

It's more a problem of their crossrealm stuff being exploited by large pvp groups.   We saw it in Najatar too, where crossrealm groups (several raids worth) would descend on any Nazjatar that had the pvp event.     It wasn't even that the factions were uneven, it was that there was such unbelievable lag that players didn't have any chance to do anything but stare at a frozen screen for 10 seconds till they found themselves dead with no chance for gameplay.    

 

Same thing was happening in the maw, you exit Venari's area and suddenly a huge group around you with too much lag to do anything.   This way the players are more spread out and pvp can actually happen.

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2 minutes ago, Migol said:

Same thing was happening in the maw, you exit Venari's area and suddenly a huge group around you with too much lag to do anything.   This way the players are more spread out and pvp can actually happen.

Making people invisible does not prevent large groups of people from clogging up zones and causing lag.

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6 minutes ago, Brutalis said:

Making people invisible does not prevent large groups of people from clogging up zones and causing lag.

Except there'll be no point to do so.    25 seconds is enough to get pretty far in several directions, so big groups running around the entrance won't be a thing anymore.    PVPers will have to actually hunt around the zone now, and generally big raids don't have the patience to do that.

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