Jump to content
FORUMS
Sign in to follow this  
Staff

Patch 9.0.2 and Classic Hotfixes: December 7th

Recommended Posts

54531-patch-902-hotfixes-november-27th.j
 

Another pretty big batch has come to both retail and Classic. We have the resolution to the BfA item level scaling issues, class, Covenant, item, dungeon and quest fixes as is now usual, but also some PvP tuning ahead of Season 1, Torghast tuning and a fix for Naxxramas in Classic.

Blizzard LogoDecember 7 (source)

Adventures

  • The companion buff indicators now remain visible when swapping between the Companions and Adventures tabs on the Command Table.

Allied Races

  • (With realm restarts) Resolved an issue where some players were unable to create a new Allied Race character.

Classes

  • Druid
    • Casting Nourish will no longer incorrectly cancel Nature's Swiftness.
  • Hunter
    • Marksmanship
      • Fixed an issue where Wild Spirits (Night Fae ability) was benefitting from the damage increase of the mastery stat twice.
      • Damage of Wild Spirits has been increased by 25% for Marksmanship Hunters.
  • Monk
    • Fixed an issue with Tear of Morning ( Runecarving ) that caused Enveloping Mists to not spread Renewing Mists.
    • Fixed an issue that caused Tear of Morning ( Runecarving ) to grant Vivify additional healing on targets without Renewing Mists.
    • Mistweaver
      • Resolved an issue with the interaction between having both Summon Jade Serpent Statue (Talent) and Invoke Yu'lon, the Jade Serpent active.
    • Windwalker
      • Resolved an issue that prevented Dance of Chi-Ji from triggering from Chi spent by Spinning Crane Kick.
      • Resolved an issue that prevented Xuen's Empowered Tiger Lightning from counting damage dealt by Storm, Earth, and Fire spirits.
  • Priest
    • Mindgames (Venthyr ability) will now display on nameplates to the casting Priest.
  • Rogue
    • Shadowy Duel (PvP Talent) will no longer sometimes cause the Rogue to be invisible to the target being dueled.

Covenants

  • Necrolord
    • The objectives for "Challenges in Maldraxxus" Venthyr Callings quest are now easier to locate on the map.
  • Night Fae
    • Players will no longer be able to use the Pinch of Faerie Dust item while they have the Faerie's Blessing from a Basket of Enchanted Wings.
    • Fixed an issue where Podtender ( Soulbind ) would sometimes stun the player after dying and releasing.
    • Podtender now displays an icon on raid frames while the player is rejuvenating in the wildseed .

Creatures and NPCs

  • (With realm restarts) Huntmaster Petrus now always spawns accompanied by Reza and Geza. Should he fall in battle, it's possible his pets might be left behind and open to making new friends.
  • (With realm restarts) Skuld Vit's barrier can now be bypassed by those with the right tricks.
  • Feenix Arcshine in Orgrimmar has learned the art of Arcane Momentum and will offer his training to fellow mages.
  • Battle for Azeroth creatures that increase their health as the player’s item level increases now stop scaling at a lower, more appropriate item level.
  • Gorm spawned near Decayed Husks will now respawn at a more appropriate rate.

Dungeons and Raids

  • Plaguefall
    • Margrave Stradama
      • Resolved an issue where players could inadvertently avoid Plague Crash while swimming in and around Margrave Stradama's plague jacuzzi.
  • Sanguine Depths
  • Fixed an issue with General Kaal where her door could become stuck and lock players out after a wipe.

Items and Rewards

  • Weapons sold for Conquest by Zo'sorg in Oribos will not require additional Achievements to purchase.
  • Corrected an issue that could allow crafted Common-quality base items for Runecarving to incorrectly affect tradability of items obtained in raids and dungeons.
  • Resolved an issue preventing Conduit item icons from matching in the Soulbind user interface.
  • Players now receive an understandable error when trying to add the Arboreal Gulper mount to their collection, if they are ineligible.
  • Fixed a bug that could cause some of the unique Revendreth consumables to be mailed to you when you already had one of them in your inventory.
  • Fixed a bug preventing Memory of the Arbiter's Judgment from being obtainable .

Player versus Player

  • (With realm restarts) The number of players on each side in Ashran has been increased to 30 (was 25).
  • Resolved an issue in The Maw that caused Player vs Player deaths to incur a larger Stygia penalty than intended.
  • Fixed a bug that was causing PvP trinkets’ spell visuals and sounds to not play.
  • Hunter
    • (With realm restarts) Aimed Shot no longer deals 10% increased damage in PvP situations.
    • (With realm restarts) Double Tap's extra Aimed Shot deals 50% reduced damage in PvP situations.
  • Paladin
    • (With realm restarts) Ringing Clarity (Kyrian) can now trigger up to 2 multi-casts in PvP situations (was 3).
    • (With realm restarts) Judgment (Kyrian) cast from Divine Toll deals 75% increased damage in PvP situations (was 100%).
    • (With realm restarts) Final Reckoning increases the damage of Holy Power abilities by 30% in PvP situations (was 50%).
  • Rogue
    • (With realm restarts) Reverberation's (Kyrian) increase to Echoing Reprimand (Kyrian) damage has been reduced by 30% when engaged in combat with enemy players.

Professions

  • (With realm restarts) Blacksmiths and Engineers can now use the anvil in Sinfall to craft their recipes.

Torghast, Tower of the Damned

  • (With realm restarts) The Empowered enemies at the end of a floor have been made more threatening.
  • (With realm restarts) Wing bosses Binder Baritas and Watchers of Death have been made more threatening as they were previously too easy to defeat.
  • Frostbite Wand's effect now hits for a percentage of current health (was a percentage of maximum health).
  • Frostchipper's effect now hits for a percentage of current health (was a percentage of maximum health).
  • Vitality Guillotine's effect no longer reduces the health of a boss enemy. Its function is unchanged against rare and elite enemies .
  • Heart-Piercing Spine's effect now reduces targets to 70% health (was a r educ tion to 50% health ) .

World

  • The capitals Stormwind and Orgrimmar will once again no longer shard on Role Playing realms.

World Quests

  • Fixed an issue where unintended buffs would display during the Bastion World Quest "AHH! Real Monsters!"
  • Fixed an issue where one of the jumps would occasionally fail to work during the Bastion World Quest "Flight School: Up and Away!"

WoW Classic

  • Naxxramas
    • Spell Penetration bonuses no longer decrease the effect of Frost Resistance on Sapphiron's Frost Aura.

Share this post


Link to post
Share on other sites

Now, I'm not one to be an reactionary, and given that the double mastery may be worth more than 25% I am happy to eat my words and be wrong. But a flat 25% buff to one of the strongest covenant abilities in the game feels like a touch overkill for an ability that seemed pretty primed for a nerf. Double mastery effect is quite powerful, particularly given that Niya's trait giving a pretty heft chunk of mastery on covenant ability use. This may very well end up as a net neutral change, or even a small nerf because of what MM mastery numbers look like at the moment and how they'll scale in nathria/M+ gear. But boy does it make me shudder a little bit reading. 

Share this post


Link to post
Share on other sites
1 minute ago, Luname said:

So Marksmanship's best covenant had an issue fixed and recieved a buff in the process.

Not quite, the issue was probably providing a similar amount of damage as the buff, so it'll likely equal out and mean the ability doesn't scale as well with gear. But it does make for ugly reading eh?

Share this post


Link to post
Share on other sites

I feel like they shouldve just nerfed aimed shot damage and reduced its cast time to compensate for sustained damage rather than these changes. I think with these changes now you only will use double tap with rapid fire (ill do the math later). I just believe that it would've been more pleasing to everyone. That way we dont have such a long boring easily avoidable aimed shot but also arent 1 shotting people with 1 ability. Thoughts?

Share this post


Link to post
Share on other sites
2 hours ago, Whiterhino said:

I feel like they shouldve just nerfed aimed shot damage and reduced its cast time to compensate for sustained damage rather than these changes. I think with these changes now you only will use double tap with rapid fire (ill do the math later). I just believe that it would've been more pleasing to everyone. That way we dont have such a long boring easily avoidable aimed shot but also arent 1 shotting people with 1 ability. Thoughts?

No... Single target damage for MM is fine and they already nerfed it in pvp. 10% less damage for AS and 50% less for the double tap.
The cast speed will only increase as the expansion goes on and it's not that long of a cast anyway.
And spending double tap on only Rapid Fire isn't exactly fun either, right? Right now, you get to choose depening on aoe or focus.

If anything, they need to nerf Explosive Shot or reduce trick shot damage a bit.

Share this post


Link to post
Share on other sites
17 hours ago, Rag said:

Not quite, the issue was probably providing a similar amount of damage as the buff, so it'll likely equal out and mean the ability doesn't scale as well with gear. But it does make for ugly reading eh?

The problem with that buff is that it will carry on with heightened Agility stat thanks to ever-increasing item levels while Mastery had a soft cap due to gear stat priority.

Mathematically, it's a buff.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...