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By EuDiablo3
Hello! I have developed my own build for a monk but I can’t add it! How should I do it ?
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By Suvivius
Hey everybody, i've been theory crafting for a while on a LON Condemn Crusader
https://www.d3planner.com/704716248
The main point of this build is of course focused around condemn but also equipped Justice Lantern and Akarat's Awakening. and passives+spell effects to reach an effective 100% block chance.
The main point of going with these items is to increase the dmg reduction compared to Unity and additional cooldown reduction from blocks with Akarat's Awakening - downside of the build is the lack of magical resistance - an other alternative was to swap the Coven's Criterion, although that still doesn't increase the survivability from magical damage, but basically makes one immune to any blockable attacks.
I would like to hear the thoughts you guys have on the build and if you guys have any other suggestions to alternative build paths.
Build:
Helm: Andariel's Visage
Shoulders: Pauldrons of the Skeleton King
Gloves: Magefist
Chest: Cindercoat
Belt: String of Ears
Pants: Swamp Land Waders
Boots: Illusory Boots
Bracers: Nemesis Bracers
Amulet: Hellfire Amulet of Strength
Ring 1: Justice Lantern
Ring 2: Convention of Elements
Weapon: Blade of Prophecy
Offhand: Frydehr's Wrath
Gems:
Helm: Flawless Royal Diamond
Legendary 1: Bane of the Trapped
Legendary 2: Bane of the Stricken
Legendary 3: Esoteric Alteration
Cube:
Weapon: Akarat's Awakening
Armor: Hexing Pants of Mr. Yan
Jewelery: Obsidian Ring of the Zodiac
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By Necropolis928
All credit goes to Wrechanoth @ DiabloFans.com: Link <--Direct link to Build
I have been using this build since the Necromancer was released
Nowhere near mid-tier build, but fun to play and fairs pretty nicely when completing season journey.
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By Sarkoa
All Shall Burn Build
Level 1 Master of Destruction
level 4 Gluttony
level 7 March of Sin
level 10 Demonic Invasion
level 13 Infused Power
level 16 Battleborn
Level 20 Perishing Flame
straight forward dps build high survivability what you need to do is keep melee heros at range once build is finished they will lose health fast the major idea is to make all shall burn as powerful as possible use ultimate Perishing Flame while cd on all shall burn is active as well as globe of annihilation constantly be moving and you should be all right if health is low disengage when low level on talents and go heal your mana will be burned through quickly so when it's low get out of there and hearth back to base
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