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Starym

Command Table Adventures Not Completing + Possible Solution

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Players have been having issues with the Command Table recently, as their missions simply did not want to complete, despite their required time having passed, and then some.

Strong_Mode was just the latest in a long line of players explaining their story, with this specific one being having sent companions and troops out on an adventure about a week ago, and not being able to complete it at all:

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Source.

But that's not even the longest a player has waited, as Anotherjacket has had their mission stuck for 2 weeks, and also made a clip to show the bug:

Luckily, there may be a simple solution to this, as many have commented that simply completing the mission via the WoW Companion App should resolve the issue. We can't be sure if it'll work for everyone, but it's certainly worth a try. It's actually interesting/ironic that both these examples of the bug happened to Kyrians, as they are considered the weakest Covenant to do Adventures with.

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There is no addon for this because the logic involved in determining win rates is much more complex than simply checking the win % game displays for each follower combo that was used in the past. Even the weak auras there are to help with it are mostly useless because all they can do is add up the health / auto-attack damage (the numbers you see on the heart and sword in both parties) and try to figure out if you win or not.

But this completely disregards the power of the abilities of both sides which are way more important than the health and auto-attack damage on higher end missions, and also the power of positioning your followers correctly, so they can buff the right allies, have tanks where enemies will attack harder etc.

I would advise reading https://www.icy-veins.com/wow/covenant-adventures-in-the-shadowlands-expansion to get a more in-depth idea of what to do, but basically the system is much more interesting and involved now and just like you don't have an addon to do your dailies for you, you can't really automate this either since you would have to account for a ton of variables and sometimes even RNG for abilities that "hit random enemy / ally".

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