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Starym

The Maw Will Rob You of Everything... if You AFK

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50771-ground-mounts-disabled-in-the-maw.
 

In the "well, this was both expected and extreme at the same time" category, we have a player that had to AFK for a while and suffered some hardcore consequences.

SnooGrapes3067 had a REALLY bad time in the Maw recently, forgetting for a second what a brutal place it actually was, as he had to AFK for a while due to real life issues and... well...

Since you come back to life directly in the Maw, which isn't the usual setup, it's understandable someone might forget that little fact after years or a decade+ of playing WoW and being used to being able to AFK, but SnooGrapes3067 isn't completely blameless either. So was the punishment really adequate?

As you'd expect, the replies to the thread weren't quite kind either (but were far from the usual roasting):

Quote

Rule 1: don't afk in the maw

Rule 2: If you have to afk, and you're in the maw, hit your HS

if you can't do either of these, rip I guess.
- aenn13
...
It sucks RL stuff happened, but it’s not Blizzard’s fault you were AFK either.
-GooberAndMe
...
thank you dark souls
- RedditAdminCuckery

So, what do you think? Too harsh a punishment or "you knew you were in the Maw and should have been careful"?

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I don't appreciate games that don't let you AFK. Especially in the Maw's case, where an AFK punishment on this level isn't really needed. Kill the player once if you must, but getting in an infinite death loop and losing vast amounts of currency just from RL issues is a little too much.

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4 minutes ago, Monlyth said:

I don't appreciate games that don't let you AFK. Especially in the Maw's case, where an AFK punishment on this level isn't really needed. Kill the player once if you must, but getting in an infinite death loop and losing vast amounts of currency just from RL issues is a little too much.

Or just use the teleporter and sit inside Torghast where nothing can kill you.

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Just now, Ragingwolf said:

Or just use the teleporter and sit inside Torghast where nothing can kill you.

That implies you have time to press the button, which you may or may not if RL issues came up.

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6 minutes ago, Monlyth said:

That implies you have time to press the button, which you may or may not if RL issues came up.

having the option to release might solve the issue, I like the fact that if you die you have something to pay except you get your corpse. The issue is only that because you instant respawn if you are AFK you get hammered hard!  

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20 minutes ago, Slam said:

having the option to release might solve the issue, I like the fact that if you die you have something to pay except you get your corpse. The issue is only that because you instant respawn if you are AFK you get hammered hard!  

a simple "immune until you do something" buff would solve all that

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1st off, what is the fascination of using Reddit?  Why not come here and *filtered*?  2nd, did this person go AFK on his own, OR did Blizzard disconnect them which has been happening a lot over the past few days when they went to take care of the problem?  Yeah, they said "RL", child needing help? bathroom (which happens when the old tummy gets upset?  In other words, many reasons why it happened, punishment is way too tough, imho.

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The problem is that the area you spawn when you teleport to the Maw is not protected by Ve'nari, which it should. It is really stupid.

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5 hours ago, Valhalen said:

The problem is that the area you spawn when you teleport to the Maw is not protected by Ve'nari, which it should. It is really stupid.

I disagree. The Maw was built to be an unforgiving area. Its one of few, if not the only one, in the game. It was "designed" to do what its doing. Dont walk into it if you cant follow the rules set out. I have a 2 month old son and I was wrestling with him on me, and playing the game. I died a few times and lost like 1k Stygia. I dont blame my son, or Blizzard, I blame myself for not realizing I made a mistake.

Not everything in this game needs to be designed to have some idiot proof fail safe... Let the Maw be consuming. Its not like holds any real rewards anyway. It didnt set him back weeks of raiding

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16 hours ago, Monlyth said:

That implies you have time to press the button, which you may or may not if RL issues came up.

If your RL is so hectic that you can't focus on the game or might have to suddenly go AFK, why log in to begin with??

The area is designed and meant to be unforgiving, he can't be mad for his actions when he could've easily: logged out, alt+f4, hearthstoned, etc. I have zero sympathy for his actions, he went AFK and paid the price for it. 

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BlizzCon19: The Maw will be an unforgiving place where you can't mount, the enemies are punishing, and its a risk you take going there

Playerbase: COOL!

Shadowlands: The Maw is just how we promised

Playerbase: *filtered* THIS!

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8 hours ago, Runeflayer said:

If your RL is so hectic that you can't focus on the game or might have to suddenly go AFK, why log in to begin with??

The area is designed and meant to be unforgiving, he can't be mad for his actions when he could've easily: logged out, alt+f4, hearthstoned, etc. I have zero sympathy for his actions, he went AFK and paid the price for it. 

Yeah, I'll remember that the next time my smoke detector goes off. How DARE I not have the time or presence of mind to press two buttons on my keyboard when literally anything happens IRL that requires my undivided attention? I deserve to lose days' worth of currency in an endless death loop until I get back.

Unforgiving would be a zone that punishes a slight gameplay mistake with death. A zone that undoes days' worth of progress in a death loop because your kid started choking on something is just bad design.

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On 12/17/2020 at 9:09 PM, Monlyth said:

Yeah, I'll remember that the next time my smoke detector goes off. How DARE I not have the time or presence of mind to press two buttons on my keyboard when literally anything happens IRL that requires my undivided attention? I deserve to lose days' worth of currency in an endless death loop until I get back.

Unforgiving would be a zone that punishes a slight gameplay mistake with death. A zone that undoes days' worth of progress in a death loop because your kid started choking on something is just bad design.

RL is RL and the game is the game. Two separate worlds, with separate consequences. When I go about my day, in game or RL, I adapt to how the day turns out and make my choices and suffer the consequences of said choices.

In life if your fire alarm goes off or your kid starts choking, those are serious things and I get your response to them. However...the game world and everyone else's experience within it shouldn't be softened because of a possible "what if"  RL scenario. Games have gotten softer over the years and have been engineered with a casual mindset at heart. 

The game is punishing those who don't take care their avatar, and they suffer for it...good. We as a people have gotten soft and want things easy and catered to us, this new streamlined gaming experience and "Fortnite gamers" who seek quick rewards or games. It's nice to see the days of hard work being ripped away from the hands of the complacent and casual gamer. It makes the resource and reward that much more meaningful when it is acquired, and that much more devastating when it's lost. 

I get where you're coming from, and real life things happen, but I still agree with the outcome of their actions. They made their choice, and paid for the consequences of their actions. 

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