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Is Torghast Too Easy After the Nerfs?

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Torghast was way overtuned, so Blizzard nerfed it in the latest hotfixes, but players are now complaining it is too easy.

First, Torghast was buffed, which made it a slog, and the Tower of the Damned quickly became known as Choregast and Thorgast.

Yesterday, Blizzard announced some nerfs to the Shadowlands feature, and players have been sharing their experience post-nerf on Reddit.

Richo25 shared a video of clearing the nerfed version of Layer 8, and it was a breeze. Although we do not see the exact Anima Powers the player has selected, they are one-shotting pretty much everything on their Monk.

Another player completed Layer 6 on their fresh Demon Hunter just by spamming Infernal Strike.

Card

Here is a Layer 8 post-nerf final boss clear from a Healer perspective.

Post-Nerf Torghast Layer 8 - Healer perspective from r/wow

Do you think Blizzard went too far with nerfing Torghast, or do you think it is appropriate to the level of reward it offers? Let us know in the comments!

Source: Reddit

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3 minutes ago, FireLordJohn said:

There will be NO satisfying the player base on this. If it gets too hard, people will whine. If it gets too easy, people will whine. 

completely agree, they will never find a balance, myself personally thought it was way to hard but I haven't tried the nerf yet.

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there are to wings in thorgast why dont make one the easy one for poeple who like just a little challenge and make the other one hard like *filtered* so the tryhard nothing is hard enough guys have something the can ram there head in

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i dont like that it got nerfed. wait till the end of week or till the next week and everyone would had way better gear allrdy if they did some m+ or raiding. also its just 40 soul ash (or 80 for both stages) you lose if you dont complete 8. its not like you cant craft legendary for ages

personally  i had not much trouble at all finishing layer 8 alone or as a duo. sure you cant just herp derp pull all mobs in the room kill them lose 10% hp only and pull further. use food, oil and flask, fully enchant your character, wait for cds for elite, clear whole stage for all anima powers, take your time and regenerate health/ mana and use health pots.

ive done that alone as a mage ~ilvl 188 and as an enhancment shaman ~ilvl 170 without a legendary.  i found it harder as a shaman (could be cause of the low ilvl, luckily i got some good anima traits on the shaman thought) also did it 2 times extra as a duo with my mage, once with a warlock and once with a dk tank. i found it harder with 2 people then doing it alone while it was way easier with a dk tank

Edited by ResoWho
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Re-tried Reaches after Raid last night Layer 8; no deaths, no complications, and more variety of Anima Powers.  Still was fun to solo as a Tank but I was having fun before the nerf till I ran into the issue with the Empowered Consular.  Think they should of kept the difficulty but tone down just a small bit on the Empowered gate keepers/final boss instead.  But like what was mentioned before not everyone is going to be satisfied either way you go with it.

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The issue was never that Torghast was too hard. The issue was the difficulty wasn't correctly telegraphed. Layer 3 was a big difficulty spike after 2, and 6 was a big jump compared to 5, and 7-8 are way harder than the rest. It wasn't a linear curve of increasing difficulty and the ilvl required to comfortably clear them wasn't known. Literally all they had to do was say, for example:

"Layer 3 is equivalent to an M0. Layer 6 to +9. Layer 8 to +15. Be prepared."

There's nothing inherently wrong with the hardest layer being reserved for high skilled groups and individuals with top-tier gear. Those requirements are present in all forms of content in this game. The problem was that Blizz didn't explain this was the case so people expected different, and believe they ought to be able to complete the highest layers on ungeared alts and stuff.

Edited by Brutalis

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1 hour ago, Brutalis said:

The issue was never that Torghast was too hard. The issue was the difficulty wasn't correctly telegraphed. Layer 3 was a big difficulty spike after 2, and 6 was a big jump compared to 5, and 7-8 are way harder than the rest. It wasn't a linear curve of increasing difficulty and the ilvl required to comfortably clear them wasn't known. Literally all they had to do was say, for example:

"Layer 3 is equivalent to an M0. Layer 6 to +9. Layer 8 to +15. Be prepared."

There's nothing inherently wrong with the hardest layer being reserved for high skilled groups and individuals with top-tier gear. Those requirements are present in all forms of content in this game. The problem was that Blizz didn't explain this was the case so people expected different, and believe they ought to be able to complete the highest layers on ungeared alts and stuff.

I do agree, difficulty does not scale as it should. But difficulty should not come mainly from hardhitting mobs. It should come from mechanics. In my opinion there arent really mechanics in torghast. In first week i thought "cool, could be interesting to climb". Last week i said "well, it just takes more time, but thats not fun anymore". 

Personally, i rather rush and crush through it instead just being there like forever just because mobs have more health or can twoshot without any possibility to dodge. Give us more mechanics to play around with each level and do a slight scaling in hp/dmg of mobs which fits to ilvl scaling. This is how it should be if blizzard would ask me 🙂

Edited by Allseye

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*Facepalms*

do these idiots even realize that these kinda of complains are what caused Torghast to become overtuned in the first place? XP

just let us take this W for once

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Regular wings of Torghast should be pretty easy.  Where the difficulty should ramp up into insanely hard is when the Twisting Corridors part opens up

Edited by Calorat

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Since these are all "instances", couldn't they allow the players to choose the difficulty with rising rewards? On most of my toons, I'm just trying to complete story lines not tweaking for max level gear

 

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some mechanics should simply hurt to a extend where you can do something about it with your class kit, but i also believe there still is some unbalance bitween anima powers from spec to spec.

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Well, I think better too easy than too difficult. This way maybe not everyone will enjoy the feature to its fullest, but at least no one is excluded because they're too bad. XD

But I think it was to be expected that people would complain. After all, many people were complaining about the complaints in the first place, so obviously they are now angry that Blizzard listened to them. As someone said here, Blizzard can't make everyone happy here and they have to go with their own vision for Torghast and deal with one side complaining.

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Surely, surely this is pretty simple....... It's a system that has multiple difficulties/layers.

Start at 1, pretty easy peasy.....

Scale up X% per layer, have as many layers as needed.

Casuals (like me) can blitz low levels, maybe climb a bit.

Hardcore mob, go nuts and climb........

 

Why are we arguing over difficulties - have them all!!!

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Seems like they nerfed enemies and added more anima cells - maybe the solution was simply just to add the additional anima cells, so our players would actually match the OP nature of the enemies?

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i think with twisting corridors there could be a thing for every one. one for the causuls that just want some soulash one for the better players an groups und one for the hardcore guys were it nearly hurts to run it and the reward gets up and up the better you are.

i think for every thing you can get in wow there should be a painfull long way to get it if you are a bad/ causul and the better you are the faster you get it apply that to simply every thing mounts gear just everything make a system so you can get the best gear without raiding myth but make it like you need 4 month or so to get it or longer dont know what it takes to get it doing myth

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20 hours ago, FireLordJohn said:

There will be NO satisfying the player base on this. If it gets too hard, people will whine. If it gets too easy, people will whine. 

I agree. And I prefered it to be hard. I hope it's not too easy now.

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