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Stan

Will Blizzard Buff Kyrian Covenant Adventurers?

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It appears Kyrian adventurers are undertuned compared to the rest, as players are having issues completing Covenant Adventures even at higher levels.

Kyrian adventurers could use some buffs, according to the community. DignitasAwayAcc highlighted some ongoing issues with missions. The player's level 30 adventurer does 40 damage to all melee troops, whereas a Necrolord follower deals 285 damage.

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He also claims to have an adventurer that is worse than a troop, and the only thing the player can do is send them on XP missions and pray he can level them high enough to complete the campaign.

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The player is also unable to complete the new level 20 locked mission with all 5 of his adventurers, and Soul Ash missions are also challenging...

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Xeptix has the same problem. Most of his followers are at level 20+, and some are in the 25-27 range. Yet, they cannot consistently complete level 20-24 missions no matter the composition. Soul Ash missions remain out of reach because enemies have more than double his whole team of followers' health and the same damage.

Let's see if Blizzard buffs Kyrian adventurers!

Source: Reddit

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So this is why my missions have been failing so much. Not only covenant abilities are unbalanced, but mission table as well. I wonder why they didn't just make all followers the same. Now it looks like some covenants are playing on easy mode.

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As a Kyrian main, I’ve mostly just been doing the cheap anima missions—with the very occasional xp mission thrown in. Still haven’t completed the others as the odds have never been favorable. (I’ve tried and failed on a crafting crate mission and one of the adventure upgrade missions.)

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Venthir here, have same issues. To be honest, I just throw them in missions and don't really care what's going on. In my view, this whole mission-table is simply not implemented well. No real introduction ingame - or i dind't recognized it as a one. For me it was like "ahh look my friend, here is a table, you have some named and some unnamed slaves to complete missions. They have abilites, life and damage - send them into death!". We had mission tables in WoD and Legion - i did understand them. They had a purpose and it felt good to complete it. In shadowlands - well, to be honest, i didn't get the point yet. And so do many of my guildmates. Perhaps we are not the smartes ones...

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I got the combo Stygia and Ash quest done with Kyrian.    It took all their lives and the last one was barely breathing, but I feel a sense of accomplishment 😛

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I think that the adventure tabble is really important and that 100 soul ash is 100% going to change my entire play style and will enable me to play better and really have an impact on game play.

The above you read is sarcasm. It doesn't matter, at all. I am vent, yes sometimes can't do the soul ash quests or some of the others (while being level 33 on all) BUT will that change anything? not really.

T4 Legendary is 5k Soul ash so it's 2% of a T4

T1 is 1250 so it is  %12.5

Surely people don't actually care? I get why blizzard added it, it gets "Some" people log in more. Next people will be complaining they can't do layer 8 for that sweet sweet 40 soulash because they NEED IT so badly for thier world quest farm.

 

Also, why is the picture Necrolord when the post is clearly about Kyrian?

Edited by calledyouout

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3 hours ago, Migol said:

I got the combo Stygia and Ash quest done with Kyrian.    It took all their lives and the last one was barely breathing, but I feel a sense of accomplishment 😛

Yes, I had the exact same thing! Everyone dead except for 1 who had less than 10% hp left, but completely surprised that I won that one! I assumed I would lose, but wanted to see if I was progressing enough to get close to a victory. Just to show how bad the problems are: that was the result of everyone being 6-9 levels higher than the actual mission...

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2 hours ago, calledyouout said:

I think that the adventure tabble is really important and that 100 soul ash is 100% going to change my entire play style and will enable me to play better and really have an impact on game play.

The above you read is sarcasm. It doesn't matter, at all. I am vent, yes sometimes can't do the soul ash quests or some of the others (while being level 33 on all) BUT will that change anything? not really.

T4 Legendary is 5k Soul ash so it's 2% of a T4

T1 is 1250 so it is  %12.5

Surely people don't actually care? I get why blizzard added it, it gets "Some" people log in more. Next people will be complaining they can't do layer 8 for that sweet sweet 40 soulash because they NEED IT so badly for thier world quest farm.

 

Also, why is the picture Necrolord when the post is clearly about Kyrian?

It's not just the Soul Ash-mission, though. It's basically almost every slightly higher level elite mission. The low level one that gives experience is beatable with ease, but I'm still losing to most elite missions even when 10+ levels higher. I'd agree I wouldn't mind missing out on a bit of Soul Ash or that one piece of gear you can use, but we're missing out on ALL of those missions and rewards (unless really lucky). And that's a huge difference in the long run. You're Venthyr yourself but they are still listed as better than Kyrian at the mission table right now, so think of your results and then even worse to know how Kyrians perform. I'd say play Kyrian for a bit and then Maldraxxus for a bit, after that tell me again how they're 'fairly balanced' at the mission table. I personally think your judgement isn't fair at this time as long you haven't experienced the differences.

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tl;dr: The entire adventure system is underwhelming, not very much fun, and I'd be happier if it were removed (though I know that won't happen).

Long version:

  • It doesn't really seem connected to anything else. The covenant campaign and other sanctum upgrades don't seem connected to it at all, aside from occasional renown-related upgrades. Fundamentally, it's a tedious chore that I only deal with because it's another way to get anima and occasional pieces of loot or transmog, and because I'm semi-addicted to achievements.
  • There doesn't really seem to be much in the way of story or characterization around it. Ostensibly there's an "adventure table campaign" made up of specific missions, but I complete these weeks apart, so I barely (if at all) remember the prior missions' flavor text (assuming I actually see it; it's easy to miss), and don't really feel like there's a meaningful story being told.
  • The auto-battler genre is fun but the gameplay of it comes from carefully choosing your troops and seeing how they fare against the next challenge. When I have to wait 4-12 hours just to find out if my strategy worked, it creates a huge mental disconnect between the action and the result. That's not good gameplay. At least with prior expansions' mission tables (more on that in a bit), I knew immediately what my chances were of succeeding, so each gameplay choice was concentrated in a single locus of analysis, rather than being split in half, hours apart. If I went with a 75% chance mission in BFA, at least when it failed I knew what I was getting into. With adventures, I have no idea how it will play out until hours later (possibly the next day, if it's overnight). It feels much worse when an adventure fails than when a BFA table mission failed.
  • This leads to another problem. The entire system is what's known as "degenerate gameplay": there's no real reason to get into the strategy of it because it's easier to just throw overwhelming force at easier missions to level up your adventurers. This is compounded by the fact that strategy choices take hours and hours to play out.
  • Kyrian, at least, has the problem where every single kyrian-specific adventurer has the same icon: male kyrian or female kyrian. I can only tell them apart by name. More variety would be nice. (Obviously the non-covenant-specific adventurers like Meatball are more distinct.)
  • Having anima be the cost of starting adventurers isn't great. In previous expansions, the various resources you use (e.g. war resources in BFA) were used almost exclusively for sending out table missions. Anima here is also used for upgrading your sanctum (and you need a lot of it), buying and upgrading gear (!!!), and other things too. It doesn't feel great to spend anima on adventures, especially given how awful it feels when they fail.
  • The distribution of adventure options is too coarse. Right now I've got a 1000 XP mission that's level 12... and a 1200 XP mission that's level 24. Those XP numbers are inane. It should be much more granular.
  • Scaling any missions based on your companions and troops is insane. All missions should be at a fixed level and a fixed difficulty so that you can either 1) try to figure out the right strategy at a lower level, thus allowing you to beat it earlier, or 2) level up your dudes on easier missions so that you can just faceroll the mission, but later. Level scaling makes some sense in the main part of WoW, but not here.
  • I'm not one to say that the mission tables automatically detract from the core gameplay of WoW (that is, running around as your character and engaging primarily in combat, with a sprinkling of vehicle-based missions), but they've never been executed well enough to complement the game as anything more than a tedious chore. This is true for every implementation of it all the way back to Warlords. I realize that, most likely, Blizzard's design decision here is predicated on the idea of providing multiple types of gameplay in WoW: the core gameplay of combat as your character can be supplemented by other types of gameplay. That's fine. But this gameplay isn't interesting or fun. It's just confusing and tedious.
    • Not to mention the fundamental problem that the gameplay is, just as it was from Warlords through BFA, "send other people on fun adventures" instead of "go on fun adventures yourself." The design time put into the adventure table would have been better spent on additional world quests or other content.
  • Various UI complaints:
    • If you click on an adventure (e.g. because you want to run it), the adventure reward is no longer displayed anywhere. This is annoying, and a change from prior mission tables, where you could still see the reward even while assigning minions.
    • The flavor text describing the adventure only appears in one place: a tooltip when you mouseover the adventure in the list. This creates situations like with "Catastrophic Skeleton Infestation", where the flavor text reads: "The problem has gotten even worse, and rogue Skeletons have run amok in a giant swarm. Snuff them out, and you will have my thanks!" Whose thanks? Whose perspective are these written from? The description sounds like it's referring to a prior adventure, but I have no idea.
    • Not showing hit points on companions or enemies until you mouse over them is insane. Add an option to always turn them on.
    • There's no way to get details stats info on a companion when they're on a mission. I want to know how much XP Meatball has or how much he needs to level, but he's on a mission, so I can't.
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