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Starym

Timewalking Items Not Scaling Properly and More Bugs

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The first timewalking week of the Shadowlands is upon us, with (appropriately) Wrath of the Lich King getting the chronomancy treatment, but not everything is working as it should, so let's blame some time wraiths or something.

There are several issues, all related to scaling as you might imagine, starting with the item levels, which aren't scaling properly at all, staying at their base expansion levels in the dungeons and getting a bit higher at the vendor, but not even close to the appropriate levels. Luckily the weekly timewalking quest is still worthwhile, as it will reward you with an ilevel 200/Normal raid level piece (at the Great Vault NPC).

Timewalking gear from dungeons is supposed to be at a Normal dungeon level (158) but it's dropping at 36, as you can see below:

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Source 1.                                                Source 2.

The timewalking vendor is scaled up, but not quite enough as his items are at ilevel 76.

However these aren't the only issues with timewalking this week, as the squish seems to have messed with damage as well, as the regular mobs in some of the dungeons are hitting harder than the bosses

3sioq8ght5861.png?width=483&auto=webp&s=
Source.

At least we get the weekly quest, so it'll be worth it, and hopefully Blizzard can fix the issues soon, unless this is actually intended, which seems unlikely.

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So much stuff messed up with scaling in this expansion. It isn't something small, so it's weird if they really missed it (probably just didn't bother with any testing).

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Guest

not only items, but as said, mobs.  When I had a lvl 120, I had no problem with rares - "Ha, you have 700K? No problem, as a prot paly, I will kick your little beehind."  Now? A mob looks at me and I faint and die....   

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Not worth it for leveling either. Getting 1/10 the experience reward I would get completing a Shadowlands dungeon. Like.. did they test anything? lol

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At this point blizzard should just admit defeat and revert to level 120 for 50 and add 10 extra levels. The scaling is so messed up, that we've got barely more than 30% higher stats on raid NHC items than on 130items from bfa, while needing 3 times the raw stat. This isnt fun anymore. Any mob feels like a chore to me now...

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5 hours ago, Unholyknight said:

Seems they fixed it but when you disenchanted it, even it's ilvl 158, you still only get the WotlK mats

 

 

That was always the case iirc.

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