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Starym

The Night Fae Command Table "Cheese" Mechanic Seems to Have Been Nerfed

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For quite a while now Night Fae players have had basically an auto-win for their Command Table Adventures, even being able to complete level 60 missions with level 20-30 companions, but Blizzard seem to have put an end to that.

Players are reporting the Ardenweald Trapper troops have been nerfed, and while this doesn't mean they're not still incredibly powerful, you can't just place 5 of them with any random companion/Dreamweaver for an almost guaranteed win. The one nerf we know about was in the form of their Bramble Trap ability cooldown being extended from 4 turns to 6, but there may have been more, as players are reporting actually failing missions!

This nerf wasn't mentioned anywhere, but we also haven't had any hotfix notes for quite a while, so they may show up in the next batch, but until then, it seems some players actually managed to box themselves into some bad situations, only using the cheese strategy and now facing missions which are too high level:

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for me its a few lvl 37-39 missions (mostly 0-2) and 50-60 missions while my highest follower is lvl 34 and the lowest 12. but its like that for 2 weeks now

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There has been no nerf to Trappers - The damage reduction still stacks to 80% total every other round.

 

It's quite possible that these Reddit posters are just getting stuck on a mission with heavy range and a tanky frontline - Dreamweaver and 4x Trappers is NOT an invincible team against every mission.

 

4x trappers is only invicible against teams that have even-numbered ability CDs, as that powerful "Deal 500 damage to everyone every 6 turns" turns into a 100 damage - Along with anything that's on a 2, 4, or 8 round CD (Haven't seen anything above 8 rounds)

It is NOT strong against comps with Odd ability CDs as in this case they get hit with the full brunt of the ability. Especially powerful abilities with a 3/5 turn CD that start on CD - at least 2 trappers die on those rounds from my notice.

So no nerfs from what I can tell. Healer's are still retarded and would rather heal a 100% health member rather then one that's almost dead. Guy in the middle still has to tank 4 dudes while guys on the edges only have to tank 2. Ect.

 

If anyone needs to be nerfed, it's Maldraxxus which wins regardless of comp almost. Though it would be best for Kyrian and Venthyr to be buffed - Maybe by adding a blank 30% damage reduction to both as a passive effect?

Edited by Frogspoison
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Blizzard could've instead, ya know, buffed the other Covenants that actually require attention because of poorly balanced characters for the command table. It is so typical of them to nerf overperformances rather than buff underperformances.

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12 hours ago, Frogspoison said:

There has been no nerf to Trappers - The damage reduction still stacks to 80% total every other round.

 

It's quite possible that these Reddit posters are just getting stuck on a mission with heavy range and a tanky frontline - Dreamweaver and 4x Trappers is NOT an invincible team against every mission.

 

4x trappers is only invicible against teams that have even-numbered ability CDs, as that powerful "Deal 500 damage to everyone every 6 turns" turns into a 100 damage - Along with anything that's on a 2, 4, or 8 round CD (Haven't seen anything above 8 rounds)

It is NOT strong against comps with Odd ability CDs as in this case they get hit with the full brunt of the ability. Especially powerful abilities with a 3/5 turn CD that start on CD - at least 2 trappers die on those rounds from my notice.

So no nerfs from what I can tell. Healer's are still retarded and would rather heal a 100% health member rather then one that's almost dead. Guy in the middle still has to tank 4 dudes while guys on the edges only have to tank 2. Ect.

 

If anyone needs to be nerfed, it's Maldraxxus which wins regardless of comp almost. Though it would be best for Kyrian and Venthyr to be buffed - Maybe by adding a blank 30% damage reduction to both as a passive effect?

So the damage reduction isn't every other round it's all rounds.  You only take full damage on round 7/14/21/etc.  However you are right that people just thought they had an invicible team.  The later missions have burrowers and other things that allow them to avoid damage and deal huge amounts of damage on those 7/14/21 rounds, and decent damage even at 80% reduction on the others.  So when you have a level 20-30 going on a 50-60 mission, much harder.  They just out leveled their champs.  I kept my campaign at 14.  I get the blue/rare gathering missions and tons of the bonus XP missions.  Got a few guys level 40 and working on the other 7.  Once I get all 16 followers up to 30+ I'll move my campaign along.

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4 hours ago, dardack said:

So the damage reduction isn't every other round it's all rounds.  You only take full damage on round 7/14/21/etc.  However you are right that people just thought they had an invicible team.  The later missions have burrowers and other things that allow them to avoid damage and deal huge amounts of damage on those 7/14/21 rounds, and decent damage even at 80% reduction on the others.  So when you have a level 20-30 going on a 50-60 mission, much harder.  They just out leveled their champs.  I kept my campaign at 14.  I get the blue/rare gathering missions and tons of the bonus XP missions.  Got a few guys level 40 and working on the other 7.  Once I get all 16 followers up to 30+ I'll move my campaign along.

Yeah I've been avoiding the lvl 36 campaign mission for the moment. I still get a Soul Ash mission to knock out each week, and I'd rather get 125 Soul Ash guaranteed and drop my heroes on 50 anima rewards for 14 spent than start failing missions. Also, I've yet to fail a mission running Niya in the front middle to dmg buff the other 4 slots (3 trappers, 1 grovetender). 

Edited by SidonisAntares

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