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Starym

Twisting Corridors Floor Skip Bugs: Player Ends Up on Floor 19 with 50 Million HP Mobs

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Usually rogue-likes have some level/floor skip mechanic where you don't have to do all of them from the start, and it seems the Twisting Corridors are... confused on how that would actually work, with them pushing players into floor 19!

We have many players reporting getting a floor skip, with some entering a floor normally, walking in, getting a black screen and then just walking in to the one after that immediately, like this:

That's the benign and even useful type of bug, but there's a pretty bad one as well, as beastslayer50 was disconnected just before the final boss of floor 18, and when they came back, well, hello floor 19 and 50 million HP mobs:

Wo-WScrn-Shot-010821-044516.jpg
Source.

That's got to hurt, especially as the TC runs usually take quite a while. But unfortunately all the anima powers in the world won't really help with 50 million HP regular mobs!

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Gotta love all this beta testing we're doing...

I get that live and beta are different animals, and the numbers involved alone throw up more issues than you can ever find in Beta, but this is becoming a joke just how buggy Torghast has been released.

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With that we have a few broken quests (especially in Bastion).

A few broken world quests (especially in Revendreth)

A few broken hunts (I think at this point all of them broken in some way).

And now broken Torghast.

 

I understand bugs are to be expected, but damn, compared to previous expansions SL really feels untested and unfinished. And to make matters worse people have been reporting broken crap in the bug report forums and no GM even bothered to comment to at least say they're aware and are investigating.

 

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5 minutes ago, sckhar said:

With that we have a few broken quests (especially in Bastion).

A few broken world quests (especially in Revendreth)

A few broken hunts (I think at this point all of them broken in some way).

And now broken Torghast.

 

I understand bugs are to be expected, but damn, compared to previous expansions SL really feels untested and unfinished. And to make matters worse people have been reporting broken crap in the bug report forums and no GM even bothered to comment to at least say they're aware and are investigating.

 

I havent found a single broken quest(got 4 level 60 and loremaster).

Not a single broken wq (doing them regularly with multuple alts).

Yeah hunts are a shame to be bugged but at least the shadehound one for the mount is working.

Twisitng corridors just released it will be fixed in no time.

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I honestly haven't come across ANY bugs thus far...TC is running smooth as are all the quests / WQ / raids / M+ / PvP that I've done....don't know what addons or whatever are causing your issue, but it seems to be working great from my end.

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I haven't experienced many, if any, bugs that weren't solved with a /reload.

Sort of an amazing accomplishment considering they finished the expansion at home during a pandemic.

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I've not run into those type of bugs per say however I have come across incidents where the trash would either fall into the floor halfway, evade all attacks, reset itself halfway when their HP ticks below 35%, Elites or Rares that would heal themselves to full with skills or passive abilities that indicate no healing.  I would try to see if I can push through the bugginess or simply abandon the run and try again later.

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I had the same bug 2 weeks ago by kicking an afk dude from inside. Nice to see this kind of stuff still can happen.. I'll skip Twisting Corridors during this beta phase.

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Every expansion when bugs show up it's "this is the worst xpac for bugs ever" or some version of that. Things have gone smooth since launch for us so, it's not a consistent issue for sure. If a bug hits you, use the report bug option, kind of why it exists, and it will be dealt with if it is reproducable.

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My son and I ran Level 5 Twisting Corridors on 1/9.  Floor 17 had enlarged mawrats instant casting a dot that one-shotted us.  Both ilvl203 toons (Pally and Shammy) 10/10N and 3/10H and running +8 myhtics.  Because of the instant cast we couldn't get an interrupt off in time.  We also had a mob doing an uninterruptible stomp that one-shotted us too.  Pretty disappointing having to end only 2 floors away from a clear and 90+ minutes into the run.  Quite sure the mobs were bugged.

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