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The Community's Concerns With Mythic+ Rewards

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While the new Shadowlands dungeons are great, the community thinks that rewards that come from the mode are underwhelming.

Not only do Mythic+ dungeons offer less loot compared to Battle for Azeroth, but they also reward too little Anima, according to the community.

You spend at least 30 minutes completing a Mythic+ run, and you get 35 Anima, whereas a world quest that takes a few minutes to complete gives you 100 Anima.

PC Gamer talked to Game Director Ion Hazzikostas about dungeon and raid rewards in Shadowlands.

Quote

We significantly reduced the rate at which players earn item rewards, but at the same time also stripped away randomness and tried to give everyone more clear goals to pursue and control over their progress towards them. When it comes to PvP itemization specifically, we're really happy with how that's playing out, but we think we can do more to make the experience of running dungeons and raids feel more satisfying when you don't get a specific item you were hoping for.

Ion Hazzikostas

Game Director

Ion agreed they need to make dungeons and raids feel more satisfying, and it seems we might see some buffs in the future, but will that happen sooner than 9.1? With Blizzconline just a month away, chances are Blizzard will reveal what's coming in Patch 9.1 along with the improvements to rewards on February 18.

What do you think about Mythic+ rewards? Are they worth the effort?

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Well obviously world quests are gonna offer more because you can't keep spamming the same world quest over and over again. It makes sense they limit the amount of ap given in Dungeons because people spam m+.

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1 hour ago, Rhondis said:

Well obviously world quests are gonna offer more because you can't keep spamming the same world quest over and over again. It makes sense they limit the amount of ap given in Dungeons because people spam m+.

You spam them, but you can clear a whole zones dailies in the same time as most M+, especially if you count the time to form pug groups. It would be more accurate to compare the +/- 500 anima you gain in a zone daily to the M+. So 105 (3 @ 35) doesn't seem like a silly amount to offer for your time. World quests still offer far more for your hour of time, but it's at least closer.

I think it's good they're looking for rewards that aren't just gear. I think it needs a little more gear to drop, maybe a rolling certainty like you WILL get loot every 5 mythic+, similar to other systems in Over Watch and Hearthstone "loot crates" because that's about what the end of a mythic+ feels like now is a loot crate, but just throwing drops at us that are worthless isn't the answer either. Maybe they can give a piece of a reroll, so every 5 times you can "roll again" on the chest to try and get a drop or 2nd drop if it's a place you need a specific piece from.

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I think getting 10 anima per level of mythic dungeon would be good compromise. 10 on m0, 100 on m+ 10, 150 for m+ 15, etc. Not sure what would they should do with raid rewards, but 35 anima per boss on LFR, +15 for each tier upwards (35, 50, 65, 80) seems reasonable. And buffing TW raids loot amount, as for the difficulty of those raids, rewards from them are pitiful. Or at least add achievements for completing those TW raids. As they are now, there is literally no reason for average player why to run them.

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Would rather more loot drop in Raids and in Mythic+ imo than more currency.  In Raid groups of 15-20 people you are basically crossing your fingers and praying that an item you can use will drop per boss kill.  If not you wait and try again next week, then the next, and the next, and etc.  No bonus rolls this expansion just a consolation of 35 anima that is basically used for Covenant themed xmog, pets, and mounts and extra perks; not for Player growth or Player progression.  

However I don't want to see a new currency with exorbitant price tags on items like it was for BFA Azerite Gear either.  But I guess we will wait to see what Blizzards' 'solution' will be for this expansion.

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100% Blizzard's intended result.  Anima and loot will be increased as the expansion goes on as catchup mechanics.  We're always the guinea pigs in the first patch.

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To reply to pvper I would like to watch you spend 100’s of thousands of gold in consumables to get a few hundred anima every week there’s no need to be dickhead it’s completely understandable for people that do every bit of content to feel rewarded so you don’t have to be a *filtered*

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m+ loot underhwelming... what about raid then? clearing the raid gives you a 207 item.. at most, doing a shitty +5 key gives you 210 .. makes no sense at all, stupid m+ gets so overrated and people still crying..

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6 hours ago, Laragon said:

You spam them, but you can clear a whole zones dailies in the same time as most M+, especially if you count the time to form pug groups. It would be more accurate to compare the +/- 500 anima you gain in a zone daily to the M+. So 105 (3 @ 35) doesn't seem like a silly amount to offer for your time. World quests still offer far more for your hour of time, but it's at least closer.

World quests are actually more varied in their rewards and don't always include a chance to offer four anima items. Unless you are including "challenges" and world bosses, its justified that WQ give more than another piece of content that is consistent and always drop anima power. 

 

6 hours ago, Laragon said:

I think it's good they're looking for rewards that aren't just gear. I think it needs a little more gear to drop, maybe a rolling certainty like you WILL get loot every 5 mythic+, similar to other systems in Over Watch and Hearthstone "loot crates" because that's about what the end of a mythic+ feels like now is a loot crate, but just throwing drops at us that are worthless isn't the answer either. Maybe they can give a piece of a reroll, so every 5 times you can "roll again" on the chest to try and get a drop or 2nd drop if it's a place you need a specific piece from.

Then there is no need for the weekly rewards? This system has been in place since Legion, and expanded upon greatly. I haven't had any issues with gear with M+ at all. Honestly if you implement rerolls it would be bringing back an RNG system that no one enjoyed. Sure you have a chance to roll gear, but it feels bad to get a piece of loot that doesn't really improve anything. Especially for endgame when targeting stats is very important for specs, hence why the great vault exists. Also how easy would it be to break the "do 5, get one reroll". Players would spam the easiest lowest keys possible then do a high key to get a chance of extra loot. Thus breaking the loot system for m+. The fact that you have to put in work for dungeons to get mythic level gear is great, because it still keeps mythic raiding relevant with the addition of m+ providing alternative methods to obtaining loot that isn't as powerful but still great compared to Mythic raiding. 

 

Also, anima power doesn't really contribute to player power anyways. So the fact that people are complaining about anima power is kinda funny. The real issue lies in the gearing for pvp in which you can obtain 220 and 226 gear easily. But no one is raising any issues with that.

Edited by Rhondis

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I am honestly beginning to wonder if people ONLY have 1 character that they play. Nobody has multiple alts? I have multiple alts and I am always finding things to do and ways to upgrade. Why the whining? Play more toons!

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14 hours ago, lolblizzard said:

m+ loot underhwelming... what about raid then? clearing the raid gives you a 207 item.. at most, doing a shitty +5 key gives you 210 .. makes no sense at all, stupid m+ gets so overrated and people still crying..

M+ are more fun and challenging then raids, and the loot you mentioned is only for weekly run. End run still give way lower ilvl items then a raid, so stop crying. You can do a HC raid where if your dumb your guild still boost your *filtered* and you still can get a loot. While in m+ if someone is dumb the party usually is disbanded after the first pull or boss fight.

Edited by Drastaro

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Honestly, M+ and Raiding both need a bar that works like Conquest. A reward gate that lets Blizzard limit how much stuff we can acquire through spamming while also allowing gameplay to be rewarding up to that weekly maximum. It's worked REALLY well for PvP; the PvP players talk about how great it is all the time. 

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The biggest challenge I see with trying to gear up for PvE raids through M+ is gearing through PvP is far more efficient: it is deterministic, and therefore respects the player's time. More pulls on the slot machine each week with the Great Vault is not a deterministic way to power up a character; it improves the odds that a player will receive an upgrade though not necessarily the upgrade that player is after. It's not a well designed system; it won't take more than a few upgrade-less weeks in a row for players to lose interest, and this situation will occur more frequently as the patch drags on.

Edited by CharlesF
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I'm trying to gear up an enny shaman, and for THREE WEEKS there hasn't been a single WQ for Enhancement weapons--now I've gotten offered caster maces plenty, and I'm gearing up using alt methods (pvp), but if I was a casual that'd be *filtered*

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