Jump to content
FORUMS
Sign in to follow this  
Starym

The Real Reason So Many Get Declined in Mythic+.

Recommended Posts

TFvXr8o.jpg
 

One of the main frustrations for PUG Mythic+ players has always been finding groups, and there's a feeling going around that it's worse than ever before. With very selective and demanding requirements looming over your head, from Raider.IO score to a "meta" spec and more, players are getting increasingly surprised at group makers' demands and what they decline, as the standards are seeming incredibly high.

However, there's a pretty simple explanation for these seemingly very unfair and unreasonable requirements: supply and demand.

As you'll see from a few examples below, having a key, especially a higher level one, gets you SO many applications that even with the highest, craziest, most unreasonable standards, you'll still have plenty of choice. All of the below were taken very quickly (minutes) after a key was listed.

k0mby0se2la61.png
Source: tetchip

oidkjhihzwa61.png
Source: ntinglasts4evermson.

But it's not just the higher level keys this happens at:

krv7ipvg5ha61.jpg
Source : yogiho2.

There's plenty more examples of the above to go around, but you get the idea. Obviously this is worst for DPS players as the supply is extremely higher than the demand, but with the more valuable keys from more desirable dungeons, even tanks and healers will be lining up to get into a group. Another factor for the insanely high DPS supply is the treatment tanks and healers get in groups, as most of the time, they get all the blame and a whole lot of toxicity. Combine that with the significantly harder gameplay and very high levels of stress because of the higher responsibility for those 2 roles, and you get many just re-rolling DPS, further skewing the numbers.

And so before you get too down on yourself for having a hard time getting into a group, remember it's just a matter of numbers. You should still aim to improve yourself, and obviously getting a relatively stable group, or at least a few players together in your PUG travels is your best bet, but the important thing to remember is that there's just SO many players vying for those spots that getting declined isn't really a big deal at all.

And perhaps the most important thing to learn from this? Value your own key immensely! What do you think of the Mythic+ application process? Anything you'd change about it?

Share this post


Link to post
Share on other sites

Usually on the weekends I'll spend up to an hour and half applying to 9's and 10's as DPS when there are not a whole lot of Guildies online.  If I do not get accepted into a group I end up working on an alt instead.  Been enjoying Demonology Warlock lately in Torghast, open world content, and small keys.  But to the topic at hand what I've seen lately are players buying their runs then later set up groups themselves and do not understand the affixes, the dungeon, and or mechanics themselves.   Then they either quit after the first pull on trash or the group falls apart when the synergy of the group is just not there and fail to make the requirements at certain check points.  Or my all time favorite are the players that watch the MDI and truly believe that's how you need to run dungeons on live.

  • Like 3

Share this post


Link to post
Share on other sites

I'm an ilvl 209 Sub Rogue and I usually get around 5 rejections for every 1 invite for M+ pugs.

 

My advice?  Get used to rejection, its part of life, it sucks seeing decline a bunch of times, but its life.  Best thing you can do is grow some thicker skin and get used to it.  Sometimes you are in the Meta and sometimes you're not.

Edited by geofferson
  • Like 1

Share this post


Link to post
Share on other sites

There is a very easy way to get into groups and it doesn't matter what your IO score or gear is and put simply just get your own key and make your own group...can't get declined from your own key 😛

  • Like 1

Share this post


Link to post
Share on other sites
20 minutes ago, Calorat said:

Just another example of why the Mythic+ system is awful

It really is.  They took the worst parts of dungeons, that everyone hated, and put them at the forefront because they wanted to try and turn it into an e-esport they could monetize.  It's a *filtered* system that belongs more in Diablo than in WoW.  It was fine when it was Challenge Mode.

  • Like 2

Share this post


Link to post
Share on other sites

It's not like this for Sanguine Depths or Necrotic Wake keys.  I've waited in groups for 15's for those for an hour before to fill, getting as low as just one very low io + ilvl app every couple minutes, while having a 1300 io 5/10M lead.

109 apps must have been for a Mists key.

imo the second biggest problem this xpac (obviously the first is class balance, anyone who doesn't admit there's a problem there is lying), is lack of key variety, followed by dungeon difficulty disparity.  I've been in groups more times than I can count where EVERYONE in the group that had a 14 or 15 had a Necrotic Wake key, and I have over 50 friends that use Astral Keys and have never once seen a Mists key on that list.  I've pushed keys with groups for hours where we've gotten nothing but SD, NW, and Spires, all night.  Just bad luck probably, but it would be ideal for all of the dungeon keys to actually rotate instead of being on a per key randomizer ... so that an individual pushing keys could eventually do KSM on their own.

  • Like 1

Share this post


Link to post
Share on other sites

I for one don't mind the Mythic+ system as it is.    Yes, Pug'ing is hard...but so is Pug'ing mythic raids and such.   Mythic+ is supposed to be a high-end activity that you form a team to do.   That there's an option to get strangers out of nowhere as an alternative is just that, an alternative.    It's still wildly more efficient to make some friends and practice with them, both in raiding and in Mythic+.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
39 minutes ago, Migol said:

I for one don't mind the Mythic+ system as it is.    Yes, Pug'ing is hard...but so is Pug'ing mythic raids and such.   Mythic+ is supposed to be a high-end activity that you form a team to do.   That there's an option to get strangers out of nowhere as an alternative is just that, an alternative.    It's still wildly more efficient to make some friends and practice with them, both in raiding and in Mythic+.

That's my take.. As a dh.. Dps. I have decent Rio now but mainly because I run 15s with guildies and some fillers and it works great. One of the best m+ players I played with plays Pala dps and he beats fotm constantly. 

Share this post


Link to post
Share on other sites
1 hour ago, Migol said:

I for one don't mind the Mythic+ system as it is.    Yes, Pug'ing is hard...but so is Pug'ing mythic raids and such.   Mythic+ is supposed to be a high-end activity that you form a team to do.   That there's an option to get strangers out of nowhere as an alternative is just that, an alternative.    It's still wildly more efficient to make some friends and practice with them, both in raiding and in Mythic+.

Mostly agreed, but i think the punishing aspects of it (key degrading) could stand to be looked at. Perhaps a key degrade only if you fail it 4 times a row? Perhaps not at all, but simply stays as is unless you beat the timer like today? 

The punishment and loss of time is why groups are so selective and why rio is used, the content itself is challenging, but 15+ or below isnt a crazy challenge like high ranked arena or mythic raids. I cant blame blizz for trying to make m+ less lucrative cuzz it pretty much demolished hc loot in bfa and legion, but i do think maybe they went a bit too far. 

 

 

As for tips for newcomers: make your own grouos, use rio to find out people who have xp in a key atleast 1 level lower than what you're running, and preferably several timed runs in general in that bracket (all instantly viewable in rio addon when you hover mouse over player), and have fun pushing your key. There's  no rush, this patch will stay with us for a while. 

Share this post


Link to post
Share on other sites

well the listed key got a tank (and a heal). its pretty easy to find people if you got a tank in your grp. saturday we looked for a tank and a dd for a +13 sanguine depths key. while our healer (pala) had the lowest r.io score of the grp (950) and the rest (dh and fire mage) having 1k-1,1k we didnt find any tank and just a few dds joined the queue. at the end we gave up and looked for an open grp with a tank and joined that. luckily the tank took us with him and we played the keys after also with him

Edited by ResoWho

Share this post


Link to post
Share on other sites

I think the biggest issue is the lack of tanks/healers. Tanks mainly. It's a much unloved role due to the extra stress involved, especially with prideful. Personally I like doing it, but getting so pissed off with planning a run, then have dps *filtered* pull or even intentionally pull something off plan, and skewing the %. Even simple things like the houndmaster patrol in HoA beween 2nd and 3rd shard, after the drop. Last 3 runs someone pulled it, likely trying to run from a sprite rather than stunning it, or just taking it like a champ for 2s.

 

Although god forbid you try a non meta route / not what's on rio...

 

Though for me the biggest issue, and this has happened in Legion and BfA too, is the disparity between an easy dungeon, like Mists, and say SD... Especially on horrible weeks for cramped spaces like this week. 

Edited by Bobbis
added para
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Bobbis said:

Although god forbid you try a non meta route / not what's on rio...

This right here is the problem.  Tanking is barely tanking now with the extra nonsense they add to make things "hard".  It's like this team doesn't realize that you can add too much and take away from it by doing so.

  • Like 1

Share this post


Link to post
Share on other sites

Nothing to be changed. be social make friends,join guild,join community, and play with like minded individuals simple as that.

As someone making keys my group= my rules.

There is endless army of dps i can pick whoever i want they are basically disposable and if do few with same i add them and boom made dps friend for another runs nextime i first ask friends if they want to do keys then guildies then community pug is my last choices and most times i have full premade/just miss 1 dps from pug which i take the best because why not ?

+ People want to play with like minded individuals and if you are solo and only solo that is your choice you have to be antisocial and toxic to not make friends to play with/not being in guild in WoW.

Simple as that supply and demand.

Share this post


Link to post
Share on other sites

I've stopped even applying for mythic.  As a DPS it's basically pointless right now.  Decline after decline after decline regardless of which key it is.  I've got better things to do with my time.

Edited by Nastybirdy
  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Nastybirdy said:

I've stopped even applying for mythic.  As a DPS it's basically pointless right now.  Decline after decline after decline regardless of which key it is.  I've got better things to do with my time.

It's not worth it as a tank either since people expect you to just parrot whatever garbage Dratnos or whoever says is the only way to do a dungeon, or people rage at you for deviating from the groupthink.

  • Like 1

Share this post


Link to post
Share on other sites

I don't understand why people don't run their own keys.

They can run it till it's too high then just drop it back and keep running the same key as long as they want to.

 

I'm confused.

Share this post


Link to post
Share on other sites
18 minutes ago, Prophet001 said:

I don't understand why people don't run their own keys.

They can run it till it's too high then just drop it back and keep running the same key as long as they want to.

 

I'm confused.

Probably because peer pressure says that's not how you should do it, and you should constantly be pushing higher and higher or you're a baddie scrub.  Or sometthing.

  • Like 1

Share this post


Link to post
Share on other sites

The one and only reason you get declined soooo much more than ever before in m+ is :

- Loot

Everyone does m+ for loot. But since blizzard in it's genius decided that failing a key deserved 1 loot for 5 players, the incentive to time key is sooo much higher now. That's it.

Well done blizzard, 35 anima is indeed worth the 30+ minutes of time I invested in your game.

 

For those still living in a cave, Ion Hazzikostas stated that they removed RNG from the m+ loot system so we need less loot to balance things out....

Really ??? How did he ended up game director if he is that stupid. Giving choice on top on RNG is still *filtered* RNG....

 

  • Like 1

Share this post


Link to post
Share on other sites

Apologies to the small chunk of decent players that exist on these two realms, but Ragnaros and Azralon are pretty much an auto-decline for me unless your IO shows that you're probably capable. Too many busted keys when running with players from those realms.

Share this post


Link to post
Share on other sites
On 1/25/2021 at 7:53 PM, Ragingwolf said:

Usually on the weekends I'll spend up to an hour and half applying to 9's and 10's as DPS when there are not a whole lot of Guildies online.  If I do not get accepted into a group I end up working on an alt instead.  Been enjoying Demonology Warlock lately in Torghast, open world content, and small keys.  But to the topic at hand what I've seen lately are players buying their runs then later set up groups themselves and do not understand the affixes, the dungeon, and or mechanics themselves.   Then they either quit after the first pull on trash or the group falls apart when the synergy of the group is just not there and fail to make the requirements at certain check points.  Or my all time favorite are the players that watch the MDI and truly believe that's how you need to run dungeons on live.

Well said! Though for the not finding groups part, I've figured that wasting time isn't something I have time to do - especially since it's so much to do in WoW. Thus, as a havoc DH mainly, for raids and dungs, I play vengeance since it gives more invites/faster que etc. Heck, this has made me like tank a lot (and do well too). If that doesn't work for M+, I rank up my own key. 

There is always a path that is faster and overall better if you do something about it, rather than waiting for something to happen by itself. 

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Znifler said:

Well said! Though for the not finding groups part, I've figured that wasting time isn't something I have time to do - especially since it's so much to do in WoW. Thus, as a havoc DH mainly, for raids and dungs, I play vengeance since it gives more invites/faster que etc. Heck, this has made me like tank a lot (and do well too). If that doesn't work for M+, I rank up my own key. 

There is always a path that is faster and overall better if you do something about it, rather than waiting for something to happen by itself. 

Out of the Vault this week I will have the following keys to play with during the week/weekend:

+10 Spires of Ascension on the DH 

+9 Spires of Ascension on the Warlock

+8 De Other Side on the Druid

We'll see if any of these get changed into a NW or PF to test the waters of the recent nerfs on these dungeons.

Share this post


Link to post
Share on other sites
On 1/25/2021 at 8:39 PM, Lunamaru said:

There is a very easy way to get into groups and it doesn't matter what your IO score or gear is and put simply just get your own key and make your own group...can't get declined from your own key 😛

you can get kicked out of the group where you were the key holder of the dungeon 😞

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...