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Significant Dungeon and Raid Tuning: February 9th/10th

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There's a lot of raid tuning coming this reset for 4 dungeons and Castle Nathria, with a lot of changes to Stone Legion Generals and plenty of other bosses as well.

Blizzard LogoRaid Tuning (source)

With hotfixes that will go live during scheduled weekly maintenance this week (tomorrow, February 9 in this region), we will make the following tuning adjustments to many dungeon and raid encounters.

Dungeons and Raids

De Other Side

  • Mythic Keystone timer increased to 43 minutes (was 41 minutes).
  • Hakkar
    • Son of Hakkar melee damage reduced by 50%.
    • Blood Nova damage reduced by 20%.
  • Dealer Xy’exa
    • Arcane Lightning damage reduced by 25%.

Necrotic Wake

  • Nalthor the Rimebinder
    • Champion’s Boon duration increased to 30 seconds (was 15 seconds).

Spires of Ascension

  • Ventunax
    • Dark Stride duration decreased to 15 seconds (was 20 seconds).

Theater of Pain

  • Xav the Unfallen
    • Health reduced by 10%.

Castle Natrhia

  • Artificer Xy’mox

    • Glyph of Destruction damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
    • Withering Touch damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
  • Sun King’s Salvation

    • Soul Infusers, Vile Occultists, Bleakwing Assassins, Pestering Fiends, and Rockbound Vanquishers’ health reduced by 10% on Raid Finder, Normal, and Heroic difficulties.
  • Lady Inerva Darkvein

    • Lady Inerva Darkvein now throws fewer bottles for smaller raid sizes, scaling from 1 to 3 (was 2 to 3) on Normal difficulty, and scaling from 2 to 4 (was 3 to 4) on Heroic difficulty.
    • Anima Web now does up to 20% less damage for raids with fewer than 30 players on Normal and Heroic difficulties.
    • Shared Suffering now does up to 20% less damage for raids with 10 players on Normal and Heroic difficulties.
    • Base health for Conjured Manifestations and Harnessed Specters is now lower for raids with fewer than 30 players on Normal and Heroic Raid difficulties.
  • Sludgefist

    • Fixed an issue that caused Chain Slam damage to not scale correctly with group size on Heroic difficulty.
    • Chain Slam damage reduced by up to 35%, depending on group size, on Heroic difficulty.
    • Colossal Roar damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
  • Stone Legion Generals

    • Overall damage scaling updated, with damage having been decreased by 25% for 10-player raids and increased by 10% for 30-player raids on Raid Finder and Normal difficulties.
    • Overall damage scaling updated, with damage having been decreased by 33% for 10-player raids and increased by 17% for 30-player raids on Heroic difficulties.
    • Stone Legion Goliath health decreased 11.1% on Mythic difficulty.
    • Stone Legion Skirmisher health decreased 10% on Mythic difficulty.
    • Heart Rend now targets 1 to 3 players, scaling from 10 to 30-player raid sizes, on Heroic difficulty.
    • Seismic Upheaval now targets 4 to 10 players, scaling from 10 to 30-player raid sizes, on Normal and Heroic difficulties.
    • Seismic Upheaval now targets 3 to 5 players, scaling from 10 to 30-player raid sizes, on Raid Finder difficulty.
    • Wicked Laceration damage now scales with the number of players on Normal and Heroic difficulties
  • Sire Denathrius

    • Crimson Cabalist health reduced by up to 10%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.

Additionally, with a hotfix that is now live, Nadjia’s Familiar Predicaments will no longer unintentionally reduce the duration of Dancing Fever.

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