Jump to content
FORUMS
Sign in to follow this  
Stan

Shaman Changes in Shadowlands Patch 9.0.5 Build 35703

Recommended Posts

39729-patch-81-elemental-shaman-changes.

We've recapped all Shaman class changes that went live in the first build of Patch 9.0.5.

Baseline

  • Lightning Shield Lightning Shield Melee attackers have a 100% chance: 
    • Elemental: To suffer [ 3.6% [ 15% of Spell Power ] Nature damage and have a 100% chance to generate 5 Maelstrom.
    • Enhancement: To suffer [ 3.6% [ 15% of Spell Power ] Nature damage and have a 100% chance to generate a stack of Maelstrom Weapon.
    • Restoration: To suffer [ 3.6% [ 15% of Spell Power ] Nature damage.

Anima Powers

  • Blood of Heroes Blood of Heroes - Your first Bloodlust/Heroism on a floor does not cause the Sated effect, will not incur its cooldown, and will apply even if Sated.
  • Heart of the Deathseer Heart of the Deathseer Standing within 10 yds of a totem heals you for [ 3% of Total Health ] every 2 sec.
    • Elemental, Restoration: Chain Lightning now jumps to 3 additional targets, and deals 20% additional damage per jump.
    • Enhancement: Lava Lash damage is increased by 500%, and Lava Lash now spreads your Flame Shock to up to 3 nearby targets.
  • Ghost Bone renamed to Bottle of Swirling Maelstrom Bottle of Swirling Maelstrom Ghost Wolf increases your speed by an additional 20%.
    • Elemental: Increase the damage of Earthquake by 150% and the damage of Earth Shock by 100%.
    • Enhancement: The effects of Maelstrom Weapon are increased by 25%.
    • Restoration: Deal [ 125% of Spell Power ] Nature damage every 1 sec to all enemies inside of your Healing Rain.
  • Tsunami Relic Tsunami Relic - While below 50% health, your healing spells cast are 50% faster. more effective.
  • Pure Elemental Core Pure Elemental Core (new)
    • Elemental: Fire Elemental duration is increased by 50%.
    • Enhancement: Feral Spirit duration increased by 50%.
    • Restoration: When you drop Spirit Link Totem, immediately heal all allies in the area for 15% of their maximum health, and damage all enemies in the area for 15% of their maximum health.
  • Depleted Tesla Coil Depleted Tesla Coil (new) - Gain the effects of Stormkeeper every 15 sec.

Covenant Abilities

  • Fae Transfusion Fae Transfusion
    • Elemental, Restoration: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 564% [ 705% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec. Pressing Fae Transfusion again within 20 sec will release 40% 60% of all damage from Fae Transfusion, healing up to 4 allies near yourself within 20 yds.
    • Enhancement: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 564% [ 705% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec. Fully channeling Fae Transfusion generates 3 stacks of Maelstrom Weapon. Pressing Fae Transfusion again within 20 sec will release 40% 60% of all damage from Fae Transfusion, healing up to 4 allies near yourself within 20 yds.
  • Primordial Wave Primordial Wave
    • Enhancement: Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 100% 150% of normal damage.
    • Restoration: Your next Healing Wave will also hit all targets affected by your Riptide for 100% 150% of normal damage.
  • Vesper Totem Vesper Totem - Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 64% 80% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 73% 91% of Spell Power ] health.

Share this post


Link to post
Share on other sites

Love the torgast changes, some of those were much needed. Especially Blood of Heroes was worthless because each layer was only about 5 minutes, so to get two you had to really use one early.

Confused of the Maldraxxus buff for resto, it was already the best performing for that exact reason... so they made it even stronger?

Share this post


Link to post
Share on other sites
2 hours ago, Laragon said:

Love the torgast changes, some of those were much needed. Especially Blood of Heroes was worthless because each layer was only about 5 minutes, so to get two you had to really use one early.

Confused of the Maldraxxus buff for resto, it was already the best performing for that exact reason... so they made it even stronger?

They are doing to make it more appealing to Enh and Ele. 

 

Love the changes, Heart of the deathseer is gonna be nuts with hot hands!

Share this post


Link to post
Share on other sites

I like most of the changes, but playing as a necrolord enhance shaman I wish they would have modified how lightning bolt works instead as this still really doesn't make me want to cast lightning bolt over chain lightning even with the covenant ability. Chain lightning is just better because it reduces the cooldown on crash lightning for each enemy hit, which has amazing synergy with stormstrike. Even in a single target fight it is often better to cast chain lightning for the reduced crash lightning cooldown, because the increased damage from a single lightning bolt is going to pale in comparison to being able to get more stormstrikes off. They should add a similar ability to lighting bolt where it reduces the cooldown on crash lightning as well, even if it is just .5 second to balance the increased damage. This would incentive the long set up with primordial wave, as getting flame shock on multiple enemies is often more of a chore than it is worth. But this is just my opinion.   

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...