Jump to content
FORUMS
Sign in to follow this  
Stan

Recommended Item Level for Torghast Layers in Patch 9.0.5

Recommended Posts

49187-torghast-tower-of-the-damned-in-sh

To better illustrate your chances of success, a recommended Item Level is displayed when selecting Layer difficulty in Patch 9.0.5.

This quality-of-life change is really good because it can potentially decrease your chance of failing a run.

torghast layers.jpg

There's also a brief description of each wing on the left side of the UI in Patch 9.0.5.

The six Torghast wings and Twisting Corridors have different item level recommendations, as outlined below.

Recommended Item Level for the 6 Torghast Wings

Layer Recommended Item Level
1 Item Level 130
2 Item Level 150
3 Item Level 160
4 Item Level 165
5 Item Level 175
6 Item Level 180
7 Item Level 185
8 Item Level 195

Recommended Item Level for Twisting Corridors

Layer Recommended Item Level
1 Item Level 170
2 Item Level 180
3 Item Level 185
4 Item Level 195
5 Item Level 200
6 Item Level 210
7 Item Level 220
8 Item Level 225

Share this post


Link to post
Share on other sites
30 minutes ago, Kalaaleq said:

With the crap luck I have on my priest. I need mythic raid gear to go smoothly on the layer 8's.

That is unless I'm in a group.

Or you just try it a couple times until you get good powers.

Share this post


Link to post
Share on other sites

I dunno if the ilvl reqs are changing, but I did a twisting corridors 7 with an UHDK at a 195ish ilvl. It was rough AF, but I got it done. I think it had almost everything to do with the powers I had by the end though, lol.

Share this post


Link to post
Share on other sites

I wonder what makes the difference. With a prot paladin and an arcane mage, my husband and I blew up Twisting Corridors with ilvls in the 180s. We only met the teragrue once.

I'm not even particularly practiced at arcane or mages in general, so I have no claim to particular skill on it, and he hadn't tanked anything in years.

If we'd been told by Blizzard that there were recommended ilvls like this, we may never have even attempted it. Instead, we had a lot of fun tearing the place down.

Share this post


Link to post
Share on other sites

I rather like this idea. If I had this guide from the beginning, I wouldn't have gotten myself in over my head early on. The Tarragrue and I aren't on good terms. 😅 Nowadays, though, it's a non-issue for the most part, although I still ride the strugglebus in TC on occasion, depending on what powers I get.

Share this post


Link to post
Share on other sites
3 hours ago, Kalaaleq said:

With the crap luck I have on my priest. I need mythic raid gear to go smoothly on the layer 8's.

That is unless I'm in a group.

I think I completed Twisting 8 on my Shadow Priest when I was 205, its definitely doable but you need to take your time on every pack, and as CTEKK said, getting good powers at the start can mean all the difference.

Share this post


Link to post
Share on other sites

TC is better with 3-4 people and pending on powers earlier through easier floors.  Completed Layers 6, 7, and 8 with 2 Mages (1 Frost the other Arcane), a MW Monk whom got really lucky with 3-4 stacks of Corrosive Dosage anima power, and I went as Vengeance DH and stacked as many defensive powers that I could take.  When you hit Floor 12 on those layers I advise caution and take your time with the traps and select mob packs.  And if possible when you reach a vendor to buy the extra life potions if avaialble to add as a security measure if a member gets clipped by a trap, pushed off/walked off a ledge, or gets caught in a cleave/AoE.

Share this post


Link to post
Share on other sites

The anima powers greatly outweigh the item level, and my item level 185 shadow priest was able to do 50k dps on the floor 6 boss in a full group. Maybe those item level recommendations are more for trying to solo the dungeon.

Share this post


Link to post
Share on other sites

These recommendations seem really inflated. I completed Twisting Corridors on my Priest weeks ago when my ilvl was probably around 208 or so, and it wasn't even remotely difficult. I only died from either getting too aggressive and pulling tons of packs or falling off the edge. That said, the last couple bosses got a little tricky only because they would two shot me, so I had to kite a little, but I was also killing them in a few hits too.

Share this post


Link to post
Share on other sites
9 hours ago, Stan said:

 

Recommended Item Level for the 6 Torghast Wings

Layer Recommended Item Level
1 Item Level 130
2 Item Level 150
3 Item Level 160
4 Item Level 165
5 Item Level 175
6 Item Level 180
7 Item Level 185
8 Item Level 195


 

wait so i've been clearing level 8's on a iLvl 170 character... what

Share this post


Link to post
Share on other sites

I am slowly working my way up the tower and towards the mount. So far at level 5. I have decent gear, but that is not what makes a good or a bad run. Selecting the right anima powers and spending your hard earned anima on yet more powers is what will get it done. I play a fire mage, so ideally want the anima power that gives me more in the way of mirror images and the power that gives them intelligence, With the first I have ended up with a near raid sized solo grp of 15 mages all pyroblasting away at the bosses :) Fun runs indeed. If i go in and for the first floor get rubbish powers far earsier the leave and start again, rather than die on floor 14 or the like.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...