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Raid and Dungeon Tuning: March 2nd

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Blizzard just announced an upcoming tuning pass for 3 bosses in Castle Nathria and several changes to Sanguine Depths

Blizzard LogoRaid and Dungeon (source)

We’re working on a slate of adjustments to several encounters that we intend to enact with scheduled weekly maintenance (early a.m. PST on March 2 in this region). Here are the planned changes:

Dungeons and Raids

  • Castle Nathria
    • Lady Inerva Darkvein
      • Healers are now chosen as a last resort target of Shared Suffering and Concentrate Anima on Raid Finder, Normal, and Heroic difficulties.
      • The ambient damage of Loose Anima for open containers has been reduced on Raid Finder, Normal, and Heroic difficulties.
      • Targets of Shared Suffering no longer take damage from the beams they are wearing on Raid Finder, Normal, and Heroic difficulties. Passing through the opposite edge will continue to damage targeted players.
    • Hungering Destroyer
      • Health reduced by 5% on Mythic difficulty.
      • Reduced the damage players wearing Gluttonous Miasma take by 10% on Mythic difficulty.
      • The damage increase of Essence Sap has been reduced by 20% per stack.
      • Expunge now shows up in the combat log when it is applied to players.
      • Volatile Ejection now shows up as a debuff when a player is targeted with this spell.
    • Sun King’s Salvation
      • Increased the amount of healing Essence Overflow heals Kael’thas to 2.5% of his maximum health on all difficulties (was 2%). The tooltip will be updated to reflect the change in a future hotfix or patch.
      • Increased the healing done bonus from Sinfall Boon to 100% per application on Mythic difficulty (was 50%).
      • Reduced the strength of the Cloak of Flames damage shield on Shade of Kael’thas by 10% on Mythic difficulty.
  • Sanguine Depths
    • Wicked Oppressor’s Wrack Soul cast time increased to 2 seconds (was 1.5 seconds) and is cast less frequently.
    • Regal Mistdancer’s Echoing Thrust damage reduced by 20% and is cast less frequently.
    • General Kaal’s health reduced by 10% during the gauntlet event.

Thank you very much for your feedback!

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14 minutes ago, Ragingwolf said:

This is a nice set of changes for SD and just in time for Fortified week too.

Yes! I absolutely welcome this changes as well!

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I dont see the need to nerf Inerva, Sun King and Devourer... All 3 are fine as it is, they are mechanics fights, if people who cannot coordinate their hand eye movement well, then they have no reason doing raiding, and even if they do mess up, the fights can still be redeemed.

Sludgefist on the other hand, should be nerfed even further, even on farm, the 1 shot mechanic with chains is too unforgiving if 1 person fncks up, especially on smaller groups where DPS is key. It should be changed to dealing massive amount of damage to shared between both players, not 1 shotting them. at least 1 person with defensives can still survive if the other person messes up.

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19 hours ago, Chibye said:

I dont see the need to nerf Inerva, Sun King and Devourer... All 3 are fine as it is, they are mechanics fights, if people who cannot coordinate their hand eye movement well, then they have no reason doing raiding, and even if they do mess up, the fights can still be redeemed.

Sludgefist on the other hand, should be nerfed even further, even on farm, the 1 shot mechanic with chains is too unforgiving if 1 person fncks up, especially on smaller groups where DPS is key. It should be changed to dealing massive amount of damage to shared between both players, not 1 shotting them. at least 1 person with defensives can still survive if the other person messes up.

It's only mythic hungering that's getting nerfed, which is welcome, It's a rougher fight on mythic, and honestly, the chain mechanic, even if it did massive damage, would still probably one shot people.

 

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On 3/2/2021 at 3:07 AM, Chibye said:

I dont see the need to nerf Inerva, Sun King and Devourer... All 3 are fine as it is, they are mechanics fights, if people who cannot coordinate their hand eye movement well, then they have no reason doing raiding, and even if they do mess up, the fights can still be redeemed.

Sludgefist on the other hand, should be nerfed even further, even on farm, the 1 shot mechanic with chains is too unforgiving if 1 person fncks up, especially on smaller groups where DPS is key. It should be changed to dealing massive amount of damage to shared between both players, not 1 shotting them. at least 1 person with defensives can still survive if the other person messes up.

You say people shouldn't raid if they can't handle mechanics, but then you complain about Sludgefist chains. THEY ARE INCREDIBLY EASY TO HANDLE.

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