Jump to content
FORUMS
Sign in to follow this  
Starym

The Mythic+ Tank Experience

Recommended Posts

57009-a-further-update-and-improvement-t
 

Tanks are getting a lot of focus in Shadowlands with the increased Mythic+ focus, and it's only going to get more intense with the next pach, so we rounded up some funny stories, depressing interactions, memes and similar. Here's a grab-bag of tanking experiences from many players.

While all tanks are always needed, things change around the +15 mark, as it's not just DPS that have this particular experience, and if you're one of the least popular/worst specs...

Then there's this type of terrible, which hasn't really changed that much since, well, forever, as there will always be assholes out there, but there really do seem to be more and more of them these days, especially in Mythic+...

06b1nzm0jhl61.jpg?width=431&auto=webp&s=
Source: ChoGallMeta.

And even if you do well, it's never enough for some people:

But, sometimes it's quite a different feeling, as however terrible players might be to you, you're still a tank damn it!

And there are some perfect moments that can only come from tanking, including this one titled "My greatest M+ tanking Achievement...":

h68vg9rq3yk61.png?width=904&auto=webp&s=
Source: Sheth1984.

If the group gets really annoying, you can always have the last word too:

5nof8lm4dbg61.jpg
Source: Boars89.

And finally, if you get REALLY tired of all the DPS not interrupting, the healer selfishly trying to keep those idiots that stand in every mechanic under the sun alive instead of keeping you above 80%, or people dare to question your route, you can always just go with your own kind!

Share this post


Link to post
Share on other sites

I think one of the problems with prideful is how unreasonably tight it forces tanks to be even at 10-15 keys, because a single extra pull can wreck careful prideful planning whereas in previous affixes it was simply often just a tad bit of inefficency. 

 

This puts a ton of pressure on tanks to know routes at an encyclopedic level, which they always did at 20+ levels, but now must do much sooner. 

 

That, coupled with the fact keystones are a timed activity with failure being punishing, all contribute to a more toxic enviroment then what i think we deserve. 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
17 minutes ago, Mishmish said:

I think one of the problems with prideful is how unreasonably tight it forces tanks to be even at 10-15 keys, because a single extra pull can wreck careful prideful planning whereas in previous affixes it was simply often just a tad bit of inefficency. 

 

This puts a ton of pressure on tanks to know routes at an encyclopedic level, which they always did at 20+ levels, but now must do much sooner. 

 

That, coupled with the fact keystones are a timed activity with failure being punishing, all contribute to a more toxic enviroment then what i think we deserve. 

as a main tank myself, cant agree more with this, im tanking since MoP, and i love to do mythics back then, got the armor and weapons transmo and all, but now it has develop into some kind of torture for us, not only struggling with the game but with players and their toxicity, cant denied i got some good groups, but most of the time is just a pain to run a dungeon. 

  • Like 2

Share this post


Link to post
Share on other sites

As someone who’s been main-tanking (Paladin) since WotLK, I’ve barely touched dungeons this expansion so far—and have gone dps for the few I have done.

I’d do more dungeons if I had a group of regulars to run with. Not going to tank-pug with the heavy expectations put on tanks currently.

  • Like 1

Share this post


Link to post
Share on other sites

Both of you are totally right, not to mention that on higher keys you can't face tank the mobs you have to kite them 90% of the time making some of my favourite class Prot warrior useless not only that, but in general it's super annoying and you have to rely your pug teammates to actually slow down the mobs.

Share this post


Link to post
Share on other sites

This is so true sadly
i am playing tank since the beginning and its never been that worse i am strongly considering going dps for pug which is sad because there are so few tanks for m+

ppl should be happy if they find a tank who knows at least how to use mdt at least in terms of getting dratnos routes which are far from perfect dont get me wrong but at least they'll work but in my exp it's that way i'll post a route no one complain's

then i'll start and the first dps is flaming me that my route is garbage and that i am a noob tank
after the first prideful (as planned) works out no one says a word
then another dps starts flaming i am pulling too slow but the healer is constantly oom because dps stand in the fire constantly
and at the point where dps starts pulling more stuff and we wipe either the third dps or the healer leaves

 

Edited by Nayrusa
  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Elfomal said:

What was the addon the tank used to get the % showing?

I recommend using the addon "MythicPlusTimer" (you can also find it on wowup) It has all funtionallity included other use with multiple auras, what means less memory usage and processes + more up to date.

Additionaly you can color the timeframe and put it anywhere on your screen. Prideful % is displayed as well as the % on pull.

 

https://www.curseforge.com/wow/addons/mythicplustimer

 

 

Share this post


Link to post
Share on other sites

I have to ask, as a tank, what the other tanks do to get this kind of 'toxic' behavior? Either they invite people who have no clue about the game, which doesn't make sense, or they join a team that doesn't have a clue, which doesn't make sense either.

That, and the fact that they don't communicate well with the team in advance. This has allowed me to never encounter such behavior in mythic or in raiding. Ofc if you fail horrendously to tank, some feedback is to be expected, but I can't understand how a person above +10 don't know tanking. 

Ofc, I always make my own group too. See no reason not to. 

Share this post


Link to post
Share on other sites

Faction changed, server changed, and joined a new Guild.  Last night I was helping them via tanking so they can get their Keystone Conquerer achievment before Tuesday.  In one group we were short one dps for  NW+10.  Since it was a Fortified week I was planning to use Prideful on hard/difficult trash packs.  We invited a Mage pug into the group and so far it was fairly a smooth run up till I had the group use Invisible potions to skip the 4 necro mage pack before the bridge....instead the Mage decided to run directly into the mob pack, ice block in the middle of us right when our potions were wearing off to where we got aggro.  Instead of helping us clear the trash that they pulled they kept trying to use their Hearthstone.  After we cleared the trash and no one died he left.  No appologies and no remorse for their actions.  Don't know if it was out of embarrasement, trolling, or ragequit because they were not accustomed to different possibilites in running select dungeons.

Later that night I managed to help 5+ Guildies in 6 different dungeons get their Achievement finished.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...