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By HotWheels
2x Alleycat 1x Emerald Reaver 2x Fiery Bat 2x Fire Fly 2x Jeweled Macaw 2x Raptor Hatchling 1x Stampede 1x The Marsh Queen 2x Tracking 2x Crackling Razormaw 2x Scavenging Hyena 1x Deadly Shot 2x Kill Command 2x Stitched Tracker 1x Cult Master 2x Houndmaster 1x Tol'vir Warden 1x Tundra Rhino 1x Deathstalker Rexxar
Here's my current take on the quest Hunter. Stitched Tracker and Build-A-Beast in my eyes have really given Hunter some good and greatly needed flexibility. The ability to create an extra Tol'vir Warden, Tundra Rhino, Hyena, or Cult Master, or any of the various 1 drops needed for the quest allow for a nice range of minions without having to worry about getting that one draw you need to combo. Build-A-Beast is such a fantastic ability and the AOE that Deathstalker Rexxar gives is a very welcome addition. While a little expensive Exploding Bloatbat + anything with charge, preferably a Boar, gives Hunter a nice suicide bomb. Alternatively Hyena + anything with Stealth is a great way to safely build up lethal, or a Stealth Rhino to consistently hurl charge raptors at your opponent's face.
This deck is by no means perfect, but it's a hell of a lot of fun to play in its current iteration. I'm open to any suggestions or criticisms about how to make this more viable.
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By WayneManship
Hello, I have never posted anything before but have always relied heavily on the knowledgeable team at Icy Veins and the incredible members of this forum to aid me in becoming a better Hearthstone player. so thanks to everyone for that. However, when i tried to find a good discussion about preferred starting cards for a rush/aggro deck i couldn't really find one comprehensive post singularly dedicated to discussing the pros and cons of the many 1 and 2 cost cards as they relate to a rush deck and achieving that oh-so-vital early game advantage. Of-course, there are many, many points of reference to ideal starting hands over several dozen posts and articles though only some are mentioned and most are discussed in how they relate to specific and circumstantial contexts rather than to each-other, both in combination and as opposing forces, across all classes. So I thought I would try and get a conversation going on this. There are so many truly gifted strategists out there who have taken this game to an incredible level. I would love to see those with this comprehensive knowledge of the card pool as a whole weigh in on this discussion. What are the most ideal starting cards and why? How do they relate to each-other when played in combination or in opposition? What are your opinions? What examples of powerful or advantageous plays can you give?
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By Moonshade
Warlock Guide --> http://bit.ly/1n3hDJk
If you are just getting started with the Warlock class, this video guide will be very useful in helping you to understand when and how to play Warlock spells.
The guide features matches against all other classes, starting from rank 20. Videos are updated quite often as well.
While the commentary is average, the guide does explain why plays are made and highlights potential errors by the opponent.
With no legendary cards and only 10 rares, this Warlock deck is an ideal starting recipe to help you get through to rank 15 (at least).
Warlock Guide --> http://bit.ly/1n3hDJk
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