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Starym

Valor Griefing: How a Minor Bug/Oversight Can Cause Big Problems

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As we recently learned, Valor Points are special and will not be sent to your mail if you don't open the end of dungeon Mythic+ chest and claim them. Whether this is just a short-term bug or an actual design decision is unclear, but we're leaning on the bug/oversight side of things. Whichever it is, it's already causing some issues and opening the door to Valor griefing.

Mythic+ has become more and more troubling in the social sense, as players are behaving worse and worse amongst each other in a lot of groups, with the term "toxic" being thrown around constantly as an accusation in all directions. With this dynamic and players not really getting along a lot of the times (mostly in PUGs) any tool available to screw someone over is going to be problematic, and Blizzard just handed a pretty big one to the truly toxic players.

Znuff recounts a specific Valor griefing incident, as a not-so-great run turned into a solid display of the worst parts of Mythic+:

The flip side here is the often mentioned effect of players that leave mid-run getting the rewards afterwards anyway, and if this Valor issue was fixed, they'd get the currency as well. However, this seems like too fertile a ground for abuse to use that edge-case to justify not getting Valor in the mail.

It is possible that this is intended, despite functioning differently than other currencies (as you do get Anima sent), as there might be a danger of higher geared players just leaving lower keys mid-run, knowing the run will be completed anyway and getting their Valor. This would be a bit of an extreme way to fix that, however, as it seems unlikely a sudden outbreak of awful humans would show up and bail on keys to save 10-15 minutes on 135 Valor. Not to mention the recent clarifications of the Valor cap being season-wide making the low key farming significantly less relevant in the long run.

Whatever the case may be, Blizzard should clarify what the intention here is, whether it's a bug that will be addressed or intended behavior to prevent certain actions.

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Instead of allowing kicks in a keystone, which almost always will deplete the key, why not just have a vote to deplete? If passed, the instance is ended and all players are ported outside with a depleted key. It prevents griefing and cuts to the chase - if you actually feel the need to cut someone from a group mid-key, you're probably restarting it anyways.

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On another similar note. People who leave after the 1st boss on a dungeon as soon as they get their legendary really gets on my nerves. How about said item is held until the end of the instance or more severe punishment for deserter?

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