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Official Patch 9.1 Chains of Domination PTR Notes

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Here comes the official PTR patch notes from Blizzard, with class changes, all the new Covenant features and Soulbinds, the two bosses coming for raid testing, PvP tuning, Runecarving updates and more.

Blizzard LogoChains of Domination PTR Notes (source)

CLASSES

  • Druid

    • Balance
      • New Moon (Talent) now has 20 second recharge (was 25 seconds).
      • Solstice (Talent) now causes Shooting Stars to fall 200% more often (was 300%).
      • Stellar Drift (Talent) has been redesigned – Starfall damage increased by 25% and allows you to cast while moving while Starfall is active, but it has a 15 second cooldown.
      • The free Starfall from Oneth’s Clear Vision (Runecarving Power) ignores the Stellar Drift (Talent) Starfall cooldown.
      • Balance of All Things (Runecarving Power) now grants 24% increased critical strike chance (was 40%) and decreases by 3% every 1 second (was 8% every 1 second).
  • Mage

    • Fire
      • Flamestrike damage reduced by 10%.
      • Flame Patch (Talent) damage reduced by 10%.
      • Kindling (Talent) cooldown reduction for Combustion reduced to 1 second (was 1.5 seconds).
      • Infernal Cascade (Conduit) Fire damage bonus reduced by 20%.
  • Priest

    • Discipline
      • Spirit Shell (Talent) cooldown increased to 90 seconds (was 60 seconds).
    • Holy
      • Symbol of Hope has been redesigned – Bolster the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they regain 12% of their missing mana over 5 seconds.
    • Shadow
      • Dissonant Echoes (Conduit) now grants 20% increased Void Bolt damage (was 35%).
  • Rogue

    • The shield from Cloaked in Shadows (Conduit) is now 50% larger, lasts for 4 seconds (previously had no duration) and no longer decays while the Rogue is out of stealth.
  • Warlock

    • Dark Pact’s (Talent) additional absorb shield has been increased by 216%.
    • Destruction
      • Chaos Bolt damage increased by 10%.
    • Affliction
      • Malefic Rapture damage reduced by 18%.
      • Agony damage increased by 20%.
      • Shadow Embrace now lasts 16 seconds (was 12 seconds) and can now only be applied to 1 target at a time.
      • Focused Malignancy (Conduit) effectiveness reduced by 53%.
      • Sacrolash’s Dark Strike (Runecarving Power) has been redesigned – Corruption damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your Curses active on the target by 2 seconds (was Corrupted targets movement speed slowed by 50%).

COVENANTS

  • New Covenant Campaign Chapters.
  • 40 new Renown levels.
  • Soulbinds
    • New Soulbind Tiers
      • All existing Soulbinds now have 4 new rows:
        • 3 new Conduit slots (1 Potency, 1 Endurance, and 1 Finesse)
        • 2 new Traits
        • 1 Capper Trait
    • Kyrian
      • Soulsteel Clamps (Forgelite Prime Mikanikos) now reduces duration of stun and incapacitate effects by 20% (was 30%).
      • Sparkling Driftglobe Core (Forgelite Prime Mikanikos) cooldown increased to 1 minute (was 45 seconds) and now triggers at 30% health (was 35%).
    • Necrolord
      • Sulfuric Emission (Emeni) fear duration reduced to 3.5 seconds (was 4.5 seconds).
    • Venthyr
      • Familiar Predicaments (Nadjia the Mistblade) now reduces incoming interrupt, snare and root effects by 20% (was 25%).

DUNGEONS AND RAIDS

  • New Raid: Sanctum of Domination
    • The following encounters will be available for testing on April 16:
      • Tarragrue
      • Guardian of the First Ones

ITEMS AND REWARDS

  • The Empyreal Ordnance trinket now puts other on-use trinkets on a 40 second cooldown when used (was 20 seconds).

PLAYER VERSUS PLAYER

  • Death Knight

    • Frost
      • New PvP Talent: Shroud of Winter.
      • Heartstop Aura (PvP Talent) has been removed.
  • Mage

    • Kleptomania (PvP Talent) is now Arcane only.
    • Dampened Magic (PvP Talent) has been removed.
    • Arcane
      • New PvP Talent: Arcanosphere.
      • Arcane Blast now deals 20% more damage in PvP combat.
    • Fire
      • New PvP Talent: Ring of Fire.
      • Controlled Burn (PvP Talent) has been redesigned – Ignite deals 100% more damage while Combustion is not active.
      • World in Flames (PvP Talent) now causes Flamestrike to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
    • Frost
      • New PvP Talent: Ice Wall.
      • Frostbolt now deals 100% more damage in PvP combat (was 15%).
      • Deep Shatter (PvP Talent) now increases the damage of Frostbolt by 75% on Frozen targets (was 150%).
      • Burst of Cold (PvP Talent) now increases the damage of Cone of Cold by 600% (was 400%).
  • Monk

    • Mistweaver
      • New PvP Talent: Peaceweaver.
      • New PvP Talent: Dematerialize.
      • New PvP Talent: Thunderous Tea.
      • Counteract Magic (PvP Talent) has been redesigned – Each hostile Magic effect removed from a target increases the healing they receive from you by 2% for 10 seconds, stacking up to 10 times.
      • Refreshing Breeze (PvP Talent) has been redesigned – Healing done by Soothing Mist increases the healing of the next Expel Harm on the target during the channel, and causes it to dispel 1 Magic, Poison, or Disease effect.
      • Eminence (PvP Talent) has been redesigned – Transcendence: Transfer can now be cast while stunned and its cooldown is decreased by 15 seconds if it is cast while not stunned.
      • Surging Mist (PvP Talent) has been removed.
  • Priest

    • New PvP Talent: Improved Mass Dispel.
    • Shadow
      • Lasting Plague (PvP Talent) has been removed.
  • Rogue

    • Mark of the Master Assassin (Runecarving Power) duration has been reduced by 40% in PvP combat.
    • Assassination
      • New PvP Talent: Hemotoxin.
      • Neurotoxin (PvP Talent) has been removed.
  • Warlock

    • New PvP Talent: Shadow Rift.
    • Affliction
      • Soul Shatter (PvP Talent) has been removed.
    • Demonology
      • New PvP Talent: Fel Obelisk.
      • Call Fel Lord (PvP Talent) now deals 200% of the caster’s Spell Power per swing (was 5% of target’s maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
      • Singe Magic (PvP Talent) has been removed.
    • Destruction
      • New PvP Talent: Bonds of Fel.
      • Chaos Bolt now deals 40% more damage in PvP combat (was 15%).
      • Focused Chaos (PvP Talent) has been removed.

RUNECARVING

  • New Runecarving Powers
    • Death Knight, Druid, Warrior and Mage have new powers available in this PTR build.
  • Some existing powers have been updated. See the Classes sections for details.

THE MAW

  • New Zone: Korthia
    • Archivist and Dreadlord Questlines
    • Visitor Dailies
  • New: Maw Assaults
  • New: Tormentors of Torghast

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29 minutes ago, Staff said:
  • Flamestrike damage reduced by 10%.
  • Flame Patch (Talent) damage reduced by 10%.
  • Kindling (Talent) cooldown reduction for Combustion reduced to 1 second (was 1.5 seconds).
  • Infernal Cascade (Conduit) Fire damage bonus reduced by 20%.

holy *filtered*, thats a huge amount of aoe dmg nerfs. i hope thats not goin live like that

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58 minutes ago, Staff said:

Sacrolash’s Dark Strike (Runecarving Power) has been redesigned – Corruption damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your Curses active on the target by 2 seconds (was Corrupted targets movement speed slowed by 50%).

i mean i could be wrong but that reads like i dont have to redot anymore with this legy

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So, no change at all on Night fey druids, and almost no balancing, unless there's anything more to it, still not worth to think about going back to play.

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14 hours ago, Elfomal said:

So, no change at all on Night fey druids, and almost no balancing, unless there's anything more to it, still not worth to think about going back to play.

it's just the first notes, more changes will come for sure

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21 hours ago, ResoWho said:

holy *filtered*, thats a huge amount of aoe dmg nerfs. i hope thats not goin live like that

lets hope it does,  AoE and how unbalanced it is between certain classes is one of the major problems in the game

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7 minutes ago, Calorat said:

lets hope it does,  AoE and how unbalanced it is between certain classes is one of the major problems in the game

its cause some classes arent target capped, like fire mage but not every m+ grp pulls like mdi player. so you often end up with as much dmg as other dds or even less then druide or wl if its tyranical or more single target dmg like in theater of pain. i would be ok with capping fire mage aoe to 5 targets, test how those numbers get out and then maybe nerf the dmg a bit if still needed. 

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On 4/13/2021 at 9:52 PM, Elfomal said:

So, no change at all on Night fey druids, and almost no balancing, unless there's anything more to it, still not worth to think about going back to play.

night fae druids don't need much in the way of nerfs.  They should buff the other covenants.  The legendary nerf on boomkins, along with the other nerfs posted will probably make them middle of the pack.  A convoke nerf would hurt the other 2 specs guardian which is ok at the moment and resto which is still one of the weaker healers in the game.

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come on blizz do you even play druid right now? bear form is so broken in pvp that druids can spec balance deal tons of dmg and then heal themselves back to full in bear form (not to mention you can use the guardian legendary that procs frenzied regen) but hey lets nerf sub rogues into the ground cause "they do to much"

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