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Stan

Warlock Class Changes in Patch 9.1 Build 38312

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53637-warlock-class-changes-in-shadowlan

Warlocks received a lot of class changes in 9.1 Build 38312. Check them out!

Warlock

  • Dark Pact Dark Pact (Level 30 Talent) - Sacrifices 20% of your current health to shield you for 250% of the sacrificed health plus an additional [ 120% 380% of Spell Power ] for 20 sec. Usable while suffering from control impairing effects.

Affliction

  • Agony Agony - Inflicts increasing agony on the target, causing up to [ 60.5% 72.4% of Spell Power + 5 ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
  • Shadow Embrace Shadow Embrace - Drain Soul and Haunt apply Shadow Embrace, increasing your damage dealt to the target by 3% for 12 16 sec. Stacks up to 3 times. May be active on one target at a time.
  • Malefic Rapture Malefic Rapture damage reduced by 18%.

Destruction

  • Chaos Bolt Chaos Bolt - Unleashes a devastating blast of chaos, dealing a critical strike for [ 292% 320% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance.

Legendary Powers

  • Sacrolash's Dark Strike Sacrolash's Dark Strike Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 50%. Corruption damage is increased by 25%, and each time it deals damage any of your Curses active on the target are extended by 2 sec.
  • Wrath of Consumption Wrath of Consumption Targets that die with your Agony or Corruption applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 6% for 30 sec, stacking up to 5 times. Corruption and Agony each grants an application of Wrath of Consumption when a target dies, increasing all periodic damage dealt by 6% for 30 sec, stacking up to 5 times.

Soulbind Conduits

  • Focused Malignancy Focused Malignancy - Malefic Rapture deals 15% 7% increased damage to targets suffering from Unstable Affliction.

PvP Talents

  • Soulshatter Soulshatter has been removed.
  • Singe Magic Singe Magic has been removed.
  • Focused Chaos Focused Chaos has been removed.
  • Call Fel Lord Call Fel Lord Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer up to 5% of their maximum health in damage, and players struck will be stunned for 1 sec. 1.5 min cooldown. Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer [ 200% of Spell Power ] Physical damage, and players struck will be stunned for 1 sec. 2 min cooldown.
  • Bonds of Fel Bonds of Fel (NEW) - Encircle enemies with Bonds of Fel, snaring them by 50% for 6 sec. If any target leaves the 8 yd radius, deals [ 460% of Spell Power ] Fire damage, split amongst all nearby enemies. (30 yd range, 1.5 sec cast, 30 sec cooldown)
  • Fel Obelisk Fel Obelisk (NEW) - Summon a Fel Obelisk with 5% of your maximum health. Empowers you and your minions within 40 yds, increasing attack speed by 20% and reducing the cast time of spells by 20% for 20 sec. (20 yd range, Instant, 45 sec cooldown)
  • Shadow Rift Shadow Rift (NEW) - Conjure a Shadow Rift with an 10 yd radius at the target location lasting 2 sec. Any enemies within the zone when it expires are teleported to your Demonic Circle. (30 yd range, Instant, 60 sec cooldown)
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10 hours ago, Stan said:

Sacrolash's Dark StrikeSacrolash's Dark Strike Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 50%. Corruption damage is increased by 25%, and each time it deals damage any of your Curses active on the target are extended by 2 sec.

does this mean i just need to keep coruption up?

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4 hours ago, Biev said:

Yup

nice that means with the unending corruption i dont need to do anything then spending soulshards xD

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Sacrolash's Dark StrikeSacrolash's Dark Strike Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 50%. Corruption damage is increased by 25%, and each time it deals damage any of your Curses active on the target are extended by 2 sec.

 

This seems like the best thing that has happened to the Affliction Lock in forever. Finally, AOE damage will not be a chore anymore.

Combine this with it's uncapped Malefic Rapture and finally i'll be able to have fun in dungeons again.

I only hope it won't be completely gone when the next expansion hits the shelves.

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