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Diablo Immortal Closed Alpha Starts Soon

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Diablo Immortal Closed Alpha starts soon. For the foreseeable future, testing will be limited to Android devices in Australia.

In Closed Alpha, testers will be able to try out the brand new Crusader class. New zones and a dungeon will be available for testing as well. Closed Alpha mainly focuses on end-game content. The level cap will be raised from 45 to 55.

You can find more information about testing in the official blog post by Blizzard.

Blizzard Logo(Source)

Following the Technical Alpha in December, the Diablo Immortal team continues to make significant progress in bringing the world of Sanctuary to life on iOS and Android. To the community members who played, who watched, and those who streamed countless hours of our test, we thank you. We learned so many valuable insights from your experiences beyond our goal of testing server stability and client performance. We’ve pored over the feedback you submitted in-game, across Reddit and social media, and consulted directly with several testers. Thanks to you, our first-ever heroes, we’ve learned a lot regarding progression, our first four classes, itemization, and other early gameplay systems. This process has been invaluable for our development team, and we’re excited to continue collaborating with our fantastic community.

PLEASE NOTE: Diablo Immortal is still in-development. Game content in the Closed Alpha is not final and subject to change.

The Diablo Immortal Closed Alpha will begin with a limited number of Android players in Australia. Additionally, we’ll also be inviting a few members of the Diablo community to join us as we continue discussing and iterating on core Diablo Immortal systems.

In this Closed Alpha, we’ll be introducing some end-game content for testers to experience. We’ll also be raising the level cap from 45 to 55 as we continue to polish existing systems. We’ll touch on that in more detail below, but for now, let’s dive into the new stuff!


NEW CLASS

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Your faith did not betray you. The Crusader is here.

Roam the battlefield as a wrathful zealot, striking with cruel flails and clad in impenetrable armor. Seek glorious purpose ridding Sanctuary of Hell’s abominations and heretics. With your shield, safeguard humanity. With your Holy magic, vanquish evil. With your life, fulfill duty.

The Crusader is a mid-range hybrid caster/melee colossus and one of five playable classes—alongside the Barbarian, Demon Hunter, Monk, and Wizard, in the Diablo Immortal Closed Alpha. Presently, we are focusing our gameplay testing in the Closed Alpha on solely these five classes, with the Necromancer to come in a future testing phase.


NEW ZONES & DUNGEON

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The journey continues onwards and upwards. Deep in the heart of the Tamoe mountains, ascend into the new zone Mount Zavain, the home of the Monks, who are among Sanctuary's most deadly warriors. The Khazra, sometimes called “Goatmen” or “Goat Demons,” are on a warpath that threatens the Sentinel's Watch. Repel the savage invasion and plunge into the shrouded mists, confronting nightmares that may contain clues that lead to a shard of the Worldstone. 

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Trudge north across the snowy wastelands of the Frozen Tundra. Like a plague, war festers in the region around the great mountain of Arreat, where the Lord of Destruction still threatens the world. Only the barbarian tribes can keep the remnants of Baal’s army at bay, but they are scattered and isolated. As they must live united or they will surely die divided, you will rally the barbarians against your common foes or hell will break loose once more.

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That’s just the tip of the iceberg. A new dungeon has been discovered in the Frozen Tundra, one that contains a relic of a long-forgotten age. In the Cavern of Echoes, adventurers will need to ward off the cold embrace of death as they seek out the Iceburn Tear.


THE CYCLE OF STRIFE – FACTION-BASED PVP

Since the shattering of the Worldstone, the eternal conflict between the High Heavens and the Burning Hells has spilled out across the world. The realm’s most elite heroes, the Immortals, are sworn to protect Sanctuary from this unending threat. Equipped with the Eternal Crown and access to the Immortals’ Vault, they have a plethora of tools to remain eternally vigilant in their watch over humanity. Such peril calls for accountability, and the Shadows lurk, watching keenly, to make sure the Immortals don’t waver from this crucial task. If they should prove unworthy of their station, the Shadows will take the Immortals down and rise upas the new protectors of Sanctuary. And they will know that as the new Immortals, the next group of Shadows will be watching, waiting to advance the cycle once more.

The Cycle of Strife

In the Cycle of Strife, three factions wage war for the Eternal Crown—an ancient source of power central to the Cycle of Strife. They are the Adventurers, the Shadows, and the Immortal(s).

Prepare for War: Getting started as an Adventurer

In Diablo Immortal, only those with a razor-sharp sense of survival live long enough to decide their own fates. Among them are the thrill-seekers and treasure hunters known as Adventurers.

All Heroes will start as Adventurers, and can take on daily missions to quell the churning evil and journey the world. Once ready, Adventurers may make the decision to challenge the throne as a Shadow or seek out an invitation to join the ranks of the Immortals.

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Become what the light fears: Embrace the Shadows

Beyond their sacred halls, there are those who watch the Immortals with great scrutiny. They are known as the Shadows, and their singular purpose is to make sure the Immortals uphold their duties in defending Sanctuary from the Burning Hells. If the Immortals should fail in their righteous duty, or prove too weak to protect Sanctuary, the Shadows will take their place. Only the most elite defenders are worthy of the Eternal Crown and the noble burden behind it.

What you’ll do as a Shadow:

Ultimately, all Shadows’ tasks advance their goal of initiating the Rite of Exile (explained further below), their hard-earned chance to take down the seated Immortals. However, even from within there is competition. The Shadows fight amongst themselves to discover the strongest candidates to take on the Immortals before this important rite. Shadows who have rallied under a single banner to form a Dark House (explained further below) will challenge Shadows in other Dark Houses to qualify for the final showdown with the Immortals. Only the top Dark Houses will qualify to participate in the Rite of Exile.

Contracts

Shadows will pursue themed quests, Contracts, to increase their standing and rank in the Dark Houses they represent. Like other Shadow activities, Contracts will contribute to the chance to contest the reigning Immortals in the Rite of Exile.

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Here’s what you can do as a member of the Shadows, and what you’ll earn from participating:

Raid the Vault

Shadows can sneak into the Immortals’ Vault and try to escape with as much loot as they can carry. Of course, the longer you stay in the Vault, the more likely you’ll alert the guardians and summon Immortal players.
Shadows beware, if alerted, Immortals can teleport into your Vault raid and fight you in direct PvP combat.
NOTE: If you’re defeated, everything you’ve earned from raiding the Vault is lost. To initiate a Raid the Vault event, a Hero or party member will need to have a Shard of Living Night.

Path of Blood

To test their mettle and see if they’re worthy of the Immortal throne, Shadows can plunge into short but challenging solo encounters against groups of demons and monsters in Path of Blood. As the event level increases, so too does the difficulty of enemies.
NOTE: Defeating a floor in the Path of Blood progresses your rank within the Shadows, as you get closer on your journey to claiming the Eternal Crown.

Assemblies

The congregation of war against the standing Immortals begins here. At specific times and days of the week (Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m. Pacific), Shadows who are rank Apprentice I or higher may create a Dark House and begin Akeba’s Challenge. Here, heroes will face off against 3 powerful summoned Ancient Warriors.
Shown below are the times Akeba’s Challenge can commence:

Region

Day & Time

United States (local server time)

Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m.

Australia (local server time)

Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m.

France (local server time)

Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m.


While all Shadows work together to upset the balance of power and replace the Immortals, the throne can’t seat everyone. The top 10 Dark Houses will have a chance to send in their champions to attempt to take down the Immortals when the Rite of Exile begins. And, if the dust settles and the Immortals are defeated, only one Dark House can take up the Eternal Crown.
NOTE: A Dark House is a group of likeminded Shadows rallied under a single banner.

Rite of Exile

If victorious in the Rite of Exile, the top Dark House will become the new Immortals during Closed Alpha. When the Rite of Exile commences, Shadows of the strongest Dark Houses will be pitted against the Immortals in PvP combat. Should the Shadows win, a new Immortal will be crowned and a new Cycle will begin. If the Shadows fail, the victorious Immortals will continue their reign.
This version of the Rite of Exile is still in-development and more details on how this mode will evolve will be shared in the future.

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Prove that the Eternal Crown is rightfully yours as an Immortal

While only one Hero, the Immortal leader, can wear the Eternal Crown, those counted among their closest allies form the Immortals faction. Once you have successfully claimed the throne and become the Immortals, your goals will be to grow your Dominance as an Immortal and defend your reign against Shadows and their Dark Houses that see you as no longer worthy.

Crowns of the Immortals & Essentia

The Immortal leader who bears the Eternal Crown will honor four Lieutenants with crowns of their own. Each crown grants an extraordinary power once it has reached a certain level of progression thanks to the reign's Dominance. A mixture of offensive and defensive buffs will emanate from these Legendary items, amplifying the wearer’s might as well as that of other Immortals in close proximity.

As Immortals complete tasks (I.e., Daily Goals) the Immortals will accumulate Essentia, a resource to spend which enables attempts on raids like Kion’s Ordeal.

Kion's Ordeal

Kion's Ordeal is a unique raid that is only available to the Immortal faction. Whenever the Immortals are ready, they may spend Essentia to attempt the raid. Up to 48 players can participate simultaneously with the goal of taking down four bosses within 30 minutes.
Successfully completing Kion's Ordeal will not only bestow powerful loot, but it will also grant the Blessing of Daedessa to Immortals and Adventurers – this buff provides a bonus to Elder Rifts and fills the Immortals’ Vault.
NOTE: Failing Kion's Ordeal costs resources and if not refreshed successfully before it expires, the Blessing of Daedessa instead is bestowed upon the Shadows

Defend the Vault

The Shadows may attempt to raid the Immortal Vault. When this happens, the Immortals must rally a defense to defend the Vault from the incursion. If alerted to this raid, Immortals can show up to help their Vault Guardians and try to stop the Shadows from making off with any of their riches or equipment.
NOTE: Immortals will be temporarily invulnerable when they enter the Vault.

Cycles in Diablo Immortal: Welcoming the new Rulers

Cycles in Diablo: Immortal are dictated by the overthrow of the currently seated Immortal. If a Dark House ascends by defeating the Immortals in the Rite of Exile, the current Cycle ends, and a new Cycle begins. At that time, everything connected to the current Cycle resets. This includes all ranks, Eternal Crown levels, Path of Blood progress, and so on. Additionally, when a Cycle ends, participating heroes earn Deeds of Valor, special titles connected to their performance that Cycle. The former Immortal and their Lieutenants will be engraved on the Wall of Honor, as a permanent place of remembrance to reflect on that group’s reign.

NOTE: If the Immortals successfully defend the Crown during the battle, the Cycle will continue as normal.


BATTLEGROUND

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Before they attempt the Cycle of Strife, the Battleground is where player character heroes will first test their mettle. By visiting the Immortal Overlook in the bustling city of Westmarch, heroes may opt into an 8 vs. 8 player vs. player contest by speaking with the Battleground Captain. Heroes may choose to attack or defend, or they can permit the game to choose for them in exchange for better rewards.

Heroes on the attack need to slay Guardians and escort Zealous Idols to destroy the Ancient Heart, the source of their enemy's power. Defenders need to prevent the attacking team from destroying their objective before the time expires or eliminate enough of the attackers to thwart the assault.


HELLIQUARY

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After finishing the Main Quest in Bilefen, heroes will reunite with Deckard Cain in his Workshop. Deckard Cain will introduce you to his new Barbarian friend, Rayoc, a young man from Arreat. Rayoc, alongside Charsi, an old acquaintance from the past (and blacksmith), has been developing a device called a Helliquary. This machination allows heroes to locate powerful demons and trap them! Once the demons are defeated, the Helliquary can turn their Demonic Remains into power the Hero can take advantage of.

The Helliquary needs to level up to handle additional Demonic Remains as the Hero progresses. To level-up a Helliquary, heroes need to earn Scoria, a special material that can only be refined by Charsi. Charsi will refine Scoria into Hellfire Scoria, the material used to ascend this device. As the Helliquary ranks up, the Hero becomes imbued with more power. At specific intervals in the Helliquary’s progression, opportunities to confront powerful demons will arise. Muster your courage, sharpen your weapons, prepare your potions, and ready your arsenal. The demon targets get more and more powerful as the Helliquary advances. This end-game system pits heroes against dangerous bosses, requiring that they prepare accordingly, and even work together, to surmount these challenges. Only those who succeed will earn the greatest rewards!

NOTE: Scoria is a material that can be found on the Honor Merchant, as well as in Bounty Chests.

NOTE: Heroes become more powerful and gain a Challenge Rift buff upon adding Demonic Remains to the Helliquary. This buff improves power level within a Challenge Rift.


ESSENCE TRANSFER VENDOR

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Adventurers visiting the city of Westmarch will find Zamina standing at the base of a withering tree. Players will seek her out to customize their Legendary gear with the Essence Transfer system, a system inspired by the Kanai’s Cube feature from Diablo III: Reaper of Souls. Players can extract the Essence of a Legendary item, permanently adding that Legendary item to their collection. Then, players can use the Inherit option to transfer that Essence onto another Legendary item, causing it to replace the Legendary property, name, icon, 3D model, and flavor text with those from the collected Essence. Furthermore, it will keep all its other traits, including current attributes, Magic and other properties, rank, gems, and sockets. Don’t worry, this process is reversible, so you’ll be able to use it to customize your gear without losing anything.

In this way, Zamina’s craftsmanship empowers heroes to customize the Legendary items they have collected, increasing their Rank and perfect attributes to craft something truly Legendary.


LET THE TEST BEGIN

Be vigilant. Starting today, this new journey commences at 5:00 PM (Pacific Time) on April 21 | 10:00 AM (Australian Eastern Time) on April 22. With the Crusader class, new zones to explore, a challenging dungeon, and the Cycle of Strife, there's so much to see—but that's not all for the Closed Alpha. Heroes will discover new Legendary items and Legendary gems, an additional Paragon Tree, two extra skills per class, a test experience teeming with new quests, bounties, and more!

We’d love to hear from you! We welcome you to share your impressions and feedback on the r/DiabloImmortal subreddit or across our other channels. As we progress through the Closed Alpha, we’ll be listening to your feedback as we aim to craft an awesome Diablo experience.

If you want to learn more about Diablo Immortal, check out our website here, or for real-time updates, follow our official Twitter @DiabloImmortal!

Heroes of Sanctuary, thank you once again and best of luck on your new crusade!


FAQ

Q. How do I take part in the Closed Alpha?

A. Currently, the Closed Alpha is primarily limited to Android users in Australia.

Q. How many players will take part in the Closed Alpha? Why Australia?

A. We anticipate a couple of thousand players will be able to take part in the Closed Alpha. Mobile game development can often benefit from multiple rounds of public testing. By holding this limited Closed Alpha in a smaller region, we’ll be able to take in valuable server stability and client performance data, as well as critical gameplay feedback, to ensure that Diablo Immortal feels like a great experience before going wider in the future.

Q. How long will the Closed Alpha last?

A. We are aiming to keep the Closed Alpha running for longer than the Technical Alpha back in December. We’ll be testing more late game systems this time, so we’re keeping it up longer to make sure players have enough time to play through all of them.

Q. What devices does Diablo Immortal support?

A. We are aiming to bring epic Diablo gameplay to as many devices and players as possible. The Diablo Immortal Technical Alpha will be playable on Apple devices and Android devices and have the following minimum requirements:

  • Android Minimum Requirements
    • CPU - Snapdragon 670 / Exynos 8895 and higher
    • GPU - Adreno 615 / Mali-G71 MP20 and higher
    • RAM - 2GB of RAM and higher
    • Version: Android OS 5.0 (Lollipop) and higher
  • Apple Minimum Requirements
    • iPhone 8 and higher
    • Version: iOS 12 and higher

Q. Why only five classes?

A. Diablo Immortal will launch with six playable classes—the Barbarian, Demon Hunter, Monk, and Wizard, as well as the Crusader and Necromancer. We also plan to add even more new classes to the game in the future. We are focusing our gameplay testing in the Technical Alpha on the initial five classes as the Necromancer class still undergoes iteration.

Q. When will Diablo Immortal be released?

A. We do not have a release date to share at this time.

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      Exigent Echo (One-Star Gem): Your block chance is increased by 30% for 6 seconds when you receive a Critical Hit. Cannot occur more often than once every 20 seconds. During the effect, damage received when blocking is reduced by 12%.

      Ironbane (Two-Star Gem): Your Channeling skills have a 10% chance to dissolve enemy armor for 6 seconds, increasing the damage they take by 15%. Cannot occur against the same target more often than once every 20 seconds. The dissolve effect also reduces the Movement Speed of enemies by 16%.

      Starfire Shard (Five-star Gem): When you deal damage, you have a 30% chance to rain meteorites in an area, dealing 500% base damage + 2026 in total. Cannot occur more often than once every 20 seconds. The meteorites also scorch the ground for 2 seconds, Burning enemies in the area and dealing 40% base damage every second.
      Modify Your Drop Tables
      From June 15, 3:00 a.m.–July 13, 2:59 a.m. server time, players will have the option to enable a modified drop table for their Legendary Crests when running Elder Rifts. Once enabled, whenever you receive a Five-Star Legendary Gem as a drop, there’s a 50% chance it will be Starfire Shard. Additionally, whenever you receive a Two-Star Legendary Gem as a drop, there’s a 50% chance it will be Mother’s Lament.
      Then, from July 13, 3 a.m.–August 3, 3 a.m. server time, players can enable a modified drop table for their Legendary Crests which allows them to choose 12 Five-Star Legendary Gems. Whenever you receive a Five-Star Legendary Gem, it is guaranteed to be one of the gems you selected.
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      New Set: Seeds of Sown Gold

      Seeds of Sown Gold is a new item set that’s obtainable from dungeons in Inferno Difficulty I and higher. This set is centered around Channeled Skills and rewards players who continually channel to deal additional damage.
      Seeds of Sown Gold (2-Piece Bonus): Continually Channeling a skill against the same enemy gradually increases the damage of that skill up to a maximum of 30%.
      Seeds of Sown Gold (4-Piece Bonus): After you stop Channeling a skill, enemies hit by it take an additional explosion of damage for 30% of the damage dealt to them by that Channeled skill.
      Seeds of Sown Gold (6-Piece Bonus): After you start Channeling a skill, gain Artisan's Endurance for 8 seconds. While Channeling under the effect of Artisan's Endurance, you are immune to knockback effects and damage dealt to you is reduced by 40%. This effect cannot occur more often than once every 40 seconds.
      Seeds of Sown Gold items can be acquired from the following dungeons:
      Artisan’s Care (Neck): Silent Monastery Gleaming Gullers (Boots): Cavern of Echoes Harvest of Dust (Gloves): Destruction’s End Revolving Folly (Belt): Pit of Anguish Roundray (Ring): Temple of Namari Unearthed Light (Ring): Temple of Namari Back to Top
      Justinian’s Favor Limited-Time Event

      With Hell’s demons running amok, wealth and safety are scarce in Sanctuary. The people of Westmarch turn to King Justinian IV, seeking leadership and reassurance. Instead, Justinian suppresses the concerns of his subjects with paltry amounts of coin, obsessing over his beloved artifacts instead. May Justinian’s favor rain down upon you too, adventurer.
      Each day from June 15, 3 a.m.–July 13, 3 a.m. server time, you can embark on Justinian’s Favor tasks. Completing seven tasks will earn you a key. Finishing 3 Challenge Rifts, and logging in once during the event’s duration will earn you one additional key each. Use all three of your keys to unlock the chest in the event’s menu and you’ll receive these rewards for your bravery: 3 Legendary Crests, 7 Rare Crests, 3 random One-Star Legendary Gems.
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      Conqueror Limited-Time PvP Event

      An ancient fighting pit where the Fahiran aristocracy held brutal games has been uncovered in Shassar. Fight tooth and nail during the Conqueror limited-time PvP event to bring honor to your name and riches to your collection.
      From June 16, 3 a.m.–June 28, 3 a.m. server time, players can enter a Conqueror PvP match using their own build or select a preconstructed character build for their Class. Each match contains multiple strongholds that must be captured by your team—the first team to earn 1,500 points by holding strongholds shall emerge victorious! Through participating in these matches, you can complete daily and challenge tasks to earn a random reward, such as Legendary Items, Set Items, and more.
      Only fair contest is allowed in the fighting pits—here are the rules of engagement:
      All characters will be set to Level 60. The Rank of all Legendary Gear and Set Gear will be set to 1. The Rank for all Legendary Gems on your character will be set to 10. The integrity of the fighting pits is also maintained by disabling all bonuses from:
      Resonance and Combat Rating Clans and Warbands Normal Gems, Charms, and Horadric Legacy Stances (see the feature updates section for more info on Stances) Back to Top
      Proving of the Rift Limited-Time Event

      Overcoming the horrors encountered in the Challenge Rifts just became a little more fruitful. Each week from June 26, 3 a.m.–July 24, 3 a.m. server time, players can earn Proving the Rift rewards by completing Challenge Rifts and placing on the event’s Leaderboard. The Leaderboard placements will refresh each week, affording new players the opportunity to cement their name among Sanctuary’s finest. The Proving of the Rift event is your opportunity to score the new Nimbus Cosmetic—they are swells of cosmic energy that move with your character for a limited time.
      Weeks 1 and 3 will reward players with the Arcana Nimbus Cosmetic.

      Whereas players can earn the Igneous Nimbus Cosmetic from weeks 2 and 4.

      Here is a complete list of all rewards that can be earned each week of the event based upon your Leaderboard placement. Players can attempt Challenge Rifts as many times as they would like, with their best score being saved at the end of the week.
      Placement 1–10
      Nimbus Cosmetic (Lasts for 7 days) 100K Gold 500 Hilts Placement 11–50
      Nimbus Cosmetic (Lasts for 3 days) 90K Gold 400 Hilts Placement 51–300
      80K Gold 300 Hilts Placement 301–500
      70K Gold 300 Hilts Placement 501–700
      60K Gold 250 Hilts Placement 701–1000
      50K Gold 200 Hilts Back to Top
      Returning Events
      Recruit or Recall a Friend

      Starting on June 15, 3:00 a.m. reclaim Sanctuary with friends at your heels by using the Recruit or Recall a Friend feature.
      To recruit or recall players, you must be at least Level 20. Each player has a unique code that can be found on the event’s page. Copy and share this code with your friend. Alternatively, you can recall a player via an in-game invitation system located within the event’s menu.
      To be recruited, the player must be Level 20 or below and have not already been recruited by another player. The recruited player can accept an invitation by inputting the recruiter’s code into the Call of Allies event menu.
      To be recalled, the player must be above Level 20 and not had any character on their account recalled previously or played Diablo Immortal in the last 14 days. Once you log in, input your friend’s code into the Reunited Allies event page within 24 hours.
      The recruiting or recalling player will receive 10 Recruitment Points the first time they complete each of the following tasks:
      Send an invite using the in-game invitation system: 10 Recruitment Points Recruit or recall 1 player: 10 Recruitment Points 1 Recruited or recalled player earns 27000 Battle Points: 10 Recruitment Points 2 Recruited or recalled players earn 2700 Battle Points: 10 Recruitment Points 3 Recruited or recalled players earn 2700 Battle Points: 10 Recruitment Points As you earn Recruitment Points, you’ll unlock:
      10 Recruitment Points: 2 Beguiling Dust, 30 Scrap, and 5K Gold 20 Recruitment Points: 6 Rare Crests and 6 Normal Gems 30 Recruitment Points: 1 Legendary Crest, 3 Rare Crests, and 6 Normal Gems 40 Recruitment Points: 1 Legendary Crest, 3 Rare Crests, and 6 Normal Gems 50 Recruitment Points: 3 Legendary Crests and 9 Rare Crests The ability to recruit or recall players ends on July 27 at 3:00 a.m. server time, but players will have until August 23 to complete tasks and earn rewards.
      Infernal Knowledge

      In Sanctuary, few are capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. Your quest to serve the downtrodden grows in complexity—equip yourself with Infernal Knowledge to prevail.
      From June 17, 3 a.m.–June 25 at 3 a.m. server time, completing daily tasks will unlock various milestone rewards for your heroics, such as:
      Complete 3 tasks: 1 random Legendary Item Complete 5 tasks: 3 Rare Crests Complete 8 tasks: 1 Telluric Pearl Complete 10 tasks: 1 Legendary Crest All Clans on Deck

      The armies of the Burning Hells are mustering their forces for a ploy, most assuredly of nefarious intent. You must rally your banner, adventurer—call upon your Clan for aid to beat back the tide of darkness! From June 24, 3 a.m.–July 2, 3 a.m. server time, Sanctuary will need All Clans on Deck. For more information about this event and its rewards, visit this article.
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      New Legendary Items, Skills, and Class Balance
      New Skills
      We’re adding an additional Skill for each Class that unlocks at level 53. The aim with these new Skills is to provide additional group utility or fill niches to better round out the toolkit of each Class.
      Barbarian
      Sunder - 12 Second Cooldown – Damage: Briefly launch into the air and smash the ground with your weapon, generating a huge shockwave that deals damage to all enemies in the area while also increasing all damage they take by 30% for 6 seconds. Players will take increased damage for 3 seconds.
      Crusader
      Fist of the Heavens - 7 Second Cooldown – Damage: Call down divine wrath to strike up to 8 nearby enemies damaging them. For every 10% of a targeted enemy's missing Life, the damage dealt to that target by Fist of the Heavens will be increased by 25%.
      Demon Hunter
      Shadowsight - 24 Second Cooldown – Buff: Immediately reveal all Bosses, Treasure Goblins, Elite monsters, and enemy players within 90 yards of you on the minimap and increase the Movement Speed of yourself and nearby allies by 20% for 12 seconds.
      Monk
      Breath of Heaven - 12 Second Cooldown – Buff: Immediately restore Life and grant 60% increased Movement Speed to yourself and all nearby allies. Using Breath of Heaven on the same target again within 9 seconds reduces the healing amount by 50%.
      Necromancer
      Borrowed Time - 30 Second Cooldown – Buff: Grant yourself or an ally borrowed time for 8 seconds. If the target takes fatal damage during this borrowed time, they will be resurrected at full Life, but with a curse. The curse will drain 5% of the target's maximum Life every second and lasts for a maximum of 16 seconds. The curse can be removed sooner if the target kills an enemy or assists in killing an enemy. Borrowed Time will be automatically used on you when you take fatal damage if it is not on cooldown.
      Wizard
      Frostfield - 20 Second Cooldown – Control: Create a field of gathering hoarfrost in an area. After a short delay, all enemies in the area will take damage and be Frozen in ice for 12 seconds. Players will be Frozen for a maximum of 4 seconds. Any enemy that takes damage after being Frozen for at least 6 seconds will immediately be unfrozen. For players, they will be unfrozen if they take damage after being Frozen for at least 2 seconds.
      36 New Legendary Items
      The Legendary Items mentioned below can only be obtained in Inferno Difficulty I and above.
      Barbarian
      Axe of the Ray (Main Hand): Cleave now hurls two whirling axes, dealing damage to enemies. Beggar’s Mallet (Off-Hand): Hammer of the Ancients now throws a whirling hammer that returns to you, dealing damage to enemies in its path. Chitinous Greaves (Pants): Ground Stomp now unleashes the fury within you, Burning enemies. Oustlak Helmet (Head): While Sprint is active, your skills with projectile attacks are empowered with wind allowing them to trigger Firestorm and deal 20% increased damage. Scallop Shell Armor (Chest): Hammer of the Ancients deals additional damage to enemies the further away they are. Silver Flash (Shoulders): Cleave's knockback may now affect enemy players, but can only affect the same player once every 2 seconds. Crusader
      Arrant Ignition (Head): Holy Banner now mounts a Standard of Flames to your back that bolsters the Primary Attacks of all nearby allies to Burn enemies. Fenced Meadow (Shoulders): Judgment now marks an area of retribution, dealing continual damage to enemies within. Additionally, enemies in the area suffering from other harmful effects will also be Stunned. Grace of the Determined (Pants): Conjuration of Light also removes all harmful effects. Mete Out Mercy (Off-Hand): Punish deals 30% increased damage to enemies suffering total loss of control. Obseverer (Main Hand): Enemies struck by Punish take 10% increased damage from subsequent hits for 2 seconds. This effect stacks up to a maximum of 30%. Parrying Plates (Chest): Conjuration of Light now grants immunity to Knockbacks and loss of control effects, but it no longer provides immunity to damage. Demon Hunter
      Antipodal Order (Chest): Knockback Shot now channels a flamethrower that Burns enemies. Best Discretion (Head): Escape's cooldown is reduced by 1 second each time you take damage, up to a maximum of 3 seconds. Faint-Kiff (Pants): Knife Trap now places a trap filled with hooked chains. When triggered, hooked chains explode from the trap, damaging and pulling all nearby enemies together to Immobilize them. Gristlegrin (Off-Hand): Knockback Shot deals 20% increased damage to enemies suffering from loss of control. Slink Prangs (Shoulders): Knife Trap explosions also shatter the enemy's armor, increasing damage taken by 10% for 3 seconds. The Second Drawback (Main Hand): Impale now throws a knife that ricochets between enemies multiple times before falling to the ground. Picking up the knife reduces the remaining cooldown of Impale. Monk
      Gift of Suffering (Pants): Mystic Allies now consumes 10% of your maximum Life to empower the spirits, increasing their Attack and Movement Speed by 20%. Glooming Cove (Head): Mystic Allies summons an additional lesser spirit to fight by your side. Reticent Wind (Off-Hand): Mystic Strike causes you to become invisible for 3 seconds. Sahptev Lamplighter (Main Hand): Mystic Allies now summons two flaming spirits to fight by your side that cause nearby enemies to Burn. Unbound River (Shoulders): Flying Kick deals increased damage to shielded enemies. Winter’s Embrace (Chest): Cyclone Strike is now empowered with icy wind, dealing damage while pulling in nearby enemies to Freeze them, but it can no longer be charged. Necromancer
      Cage of Chum (Chest): Bone Wall now conjures a veil of darkness that continually deals damage and generates corpses from enemies passing through. Draff Cryptic (Pants): Dark Curse now casts a dark rune in an area that explodes after a short delay, damaging enemies and removing a beneficial effect from them. Gatefysk Helm (Head): Grim Scythe now also slices through the enemy's armor, increasing damage taken by 10% for 3 seconds. Nocbrodd Skulls (Shoulders): Bone Armor also increases Primary Attack Speed by 15%. Ramshackle Scythe (Main Hand): Bone Spear has a 50% chance to launch a larger penetrating bone spear that deals additional damage. Silvered Wings (Off-Hand): Corpse Lance now consumes nearby corpses to empower your Primary Attack for 5 seconds. While empowered, your Primary Attacks will also launch a penetrating lance that deals increased damage for each corpse you consumed. Wizard
      Bluster Bauble (Off-Hand): Ice Armor now conjures a violent storm around you dealing damage to nearby enemies but no longer absorbs damage. Cold Calculus (Chest): Ice Crystal now protects you inside a block of ice making you Invulnerable. While active the ice block also Chills and damages nearby enemies. Nick of Time (Main Hand): Slow Time radius increased by 20%. Pernicious Assistant (Shoulders): Disintegrate now creates an illusion that channels a beam of pure energy in the targeted direction. Thunderous Applause (Pants): Meteor now calls down a meteor shower that follows you, damaging and Burning enemies, but it no longer Stuns. Veil of Dross (Head): Ice Crystal duration increased by 30%. 3 New Paragon Specializations
      The new Apothecary, Executioner, and Weaver Paragon Specializations make their debut in Diablo Immortal. Unlock Inferno Difficulty to harness their power for yourself!
      Apothecary: Boost your Life recovery while fighting alongside allies. Executioner: Take down weakened enemies with devastating blows. Weaver: Skillfully intertwine your attacks together to create the ultimate offensive. Class Balance
      Barbarian Skills
      Hammer of the Ancients: Cooldown reduced to 9 seconds from 12. Ground Stomp: Charge time reduced to .5 seconds from 1. Barbarian Items
      Breaker’s Wheel (Off-Hand): Hammer of the Ancients cooldown reduced to 9 seconds from 12. The Forgotten (Off-Hand): Hammer of the Ancients cooldown reduced to 9 seconds from 12. Paste and Powder (Off-Hand): Hammer of the Ancients cooldown reduced to 9 seconds from 15. Piece and Quietus (Off-Hand): Hammer of the Ancients cooldown reduced to 9 seconds from 12. Razorgrip (Off-Hand): Hammer of the Ancients charge time reduced to .5 seconds from 1, cooldown reduced to 9 seconds from 12. Rockspike (Pants): Ground Stomp charge time reduced to .5 seconds from 1. The Startler (Off-Hand): Hammer of the Ancients damage increased by 23%, cooldown reduced to 9 seconds from 12. Crusader Skills
      Shield Charge: Charges increased by 1. Shield Glare: Cooldown reduced to 9 seconds from 12. Crusader Items
      Constant Scrutiny (Shield): Shield Glare cooldown reduced to 9 seconds from 12. Pillager’s Greaves (Pants): Shield Charge charges increased by 1. Demon Hunter Skills
      Sentry: Life increased for all versions of this skill. Spinning Chakram: Damage increased by 19%. Demon Hunter Items
      Blade Thrower (Off-Hand): Spinning Chakram damage increased by 16%, charges increased by 1. Duplicitous Prophetics (Chest): Knockback Shot damage reduced by 9% and now only fires a knockback effect on the first shot but the knockback distance is now increased from .5 to 2. Shredder Vane (Off-Hand): Spinning Chakram damage increased by 16%, charges increased by 1. Monk Skills
      Imprisoned Fist: Charges increased by 1. Monk Items
      Authority of Patience (Off-Hand): Imprisoned Fist charges increased by 1, charge time reduced to .5 seconds from 1. Rising Tide (Shoulders): Imprisoned Fist charges increased by 1 and animation speed increased. Stirring Titan (Head): Inner Sanctuary cooldown reduced to 20 seconds from 30. Necromancer Skills
      Corpse Lance: Damage increased by 9%. Necromancer Items
      Coals for Eyes (Head): Command Skeletons cooldown reduced to .3 seconds from 1, Skeleton dash speed increased by 100%, Necromancer’s end cast animation time reduced. One-Armed Devourer (Off-Hand): Corpse Lance cooldown reduced to 2 seconds from 6. Ten-Thorns (Off-Hand): Corpse Lance damage increased by 15%. Wizard Skills
      Slow Time: Cooldown Reduced to 16 seconds from 18 for all versions of this skill. Wizard Items
      Crown of Arcane Truths (Helm): Scorch damage increased by 15% and travel speed increased by 250%, cooldown reduced to 6 seconds from 9. Back to Top
      Feature Updates
      Combat Rating Adjustment
      Combat Rating and Primary Attribute are now separate statistics. The Combat Rating for items will be displayed directly on them and is no longer based on the item’s attribute.
      Items that drop will now have greater Primary Attribute diversity and an increased chance to have a higher Combat Rating. This is to help players grow their Combat Rating quickly and introduce more variety in their Item choices.
      Battleground and Challenge Rift Schedule Change
      On some servers, Battleground would reset in as little as 3 weeks, not leaving enough time for players to push to their desired rank. While on other servers, an Immortal reign might be strong and last for longer periods of time, resulting in less rewards because the season doesn't end as frequently. Similarly, Challenge Rifts have weekly and monthly rewards that aren't directly tied to any in-game events. The following changes aim to update and unify the way this content in Diablo Immortal resets, to make the rewards and timing more consistent and forgiving.
      Starting on June 16, all current Battleground seasons will end, and rewards will be distributed accordingly. Battleground and Challenge Rifts will now reset on a 10-week cycle that is independent of Cycle of Strife—the rewards are being updated accordingly as well. In addition to the seasonal one-time bracket and end of season rewards, Battleground will provide a weekly reward based upon your rank. Battleground participation is also being removed as a requirement for Badges of Honor because it's no longer tied to the reign being reset.
      Battleground rewards:
      Weekly Rewards: Purification Shards, Charms, Scrap End of Season Rewards: Reforge Stones, Normal Gems Challenge Rifts will continue to provide weekly rewards, but the monthly rewards will instead be distributed at the end of the season. The 2, 3, and 4 player Leaderboards have been removed as well. Our goal is to consolidate the seasonal gameplay into one event that happens on a fixed schedule. This is being done to provide players with more time to complete the activities and normalize the rewards for all players regardless of the Cycle of Strife cadence on their server.
      Challenge Rift rewards:
      Rift Weekly Rewards: Gold, Hilts, Scrap End of Season Rewards: Enigmatic Crystals, Hilts Hidden Lair Rewards
      Hidden Lairs now reward guaranteed Normal Gems for each objective, up to a weekly maximum of 21 Hidden Lairs (42 floors). The entrance menu will still indicate whether the player has reached the individual caps for each gem type, but it’s now a weekly total instead of daily. This should reduce the effort needed to earn all associated rewards and assist players who might be catching up.
      Accursed Towers
      To give smaller Clans increased opportunity to claim towers and allow a smoother start to the season on servers with higher populations, we made some adjustments to Accursed Towers:
      The maximum number of towers available in each season has increased from 150 to 200. The number of regions has increased from 3 to 4. 2 Regions will unlock during the first week of each season. Ancestral Tableau
      To support the adjustments to Combat Rating on gear, the Ancestral Tableau will now have a separate stat for Combat Rating. Max Bonus values for each stat will use the highest value among items placed in the Tableau.
      For example, if Player A has a triple stat item that has 200 Intellect, Willpower, and Fortitude—plus 500 Combat Rating—and Player B has a double stat weapon with 300 Vitality and Willpower—plus 550 Combat Rating—then the Max Bonus for the Ancestral Tableau would be: 200 Intellect and Fortitude, and 300 Vitality, Willpower, and 550 Combat Rating. Since there's no other weapons in the Ancestral Tableau in this example, the Max Bonus for Strength would be 0.
      The drop rate of Ancestral Weapons has increased as well.
      Deeds of Valor Badges
      The Akeba's Chosen Shadows Clan leader badge now requires that you be the leader of a top 10 Clan by the end of the Immortal reign. Additionally, Battleground will no longer count towards your Deeds of Valor badge because Battleground no longer resets with the Cycle of Strife.
      The requirements to earn the Indomitable Deeds of Valor badge have also been adjusted to make it more readily obtainable for Immortals.
      Shadows Daily Quest Change
      The Shadows Daily Challenge that required players to “win a Battleground match” is now “play a Battleground match” to allow for quicker completion.
      Immortal Eternal Crown Bonuses
      When a new Immortal reign starts, the Immortal's Eternal Crown bonuses will now begin as a 16% Damage Increase and 16% Defense Increase. The maximum benefit will persist as a 32% Damage Increase and 32% Defense Increase.
      Paragon Specialization in Battleground
      Paragon Specializations can no longer be swapped during an active Battleground. They may still be swapped prior to the start of battle.
      Codex Objectives for Inferno Difficulties
      There are new Codex Objectives for Inferno Difficulties I, II, and III. They unlock at Paragon Level 800, 900, and 1,000 respectively.
      Prodigy’s Path Refresh
      We're refreshing Prodigy's Path to complement the new Paragon Level cap.
      Prodigy's Path IV will unlock when players reach Level 700. Prodigy's Path I will disappear from the menu once players unlock Prodigy's Path IV. All unclaimed rewards will be sent to your Inbox. Players can continue to claim Prodigy's Path IV rewards after Paragon Level 800, based upon the Expected Paragon Level, if they choose to stop leveling at Paragon Level 799 Hero's Journey
      Following the maintenance windows for this major content update, all current progress for Hero’s Journey Chapters 1 through 6 will be paused and a new Hero’s Journey will begin. Only Chapters 1 through 4 will be available for the new Hero’s Journey, with Chapters 5 and 6 coming later. This Hero’s Journey is planned to be available for about six months, like previous iterations.
      While completing their Chapters, adventurers will receive a bevy of rewards, and once Chapter 4 is completed, they will receive the Resplendent Journey Frame—a token of triumph.
      Activity Scheduler
      Scheduled activities created by your fellow Warband or Clan members will now display a red dot to increase their visibility.
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      Bug Fixes
      Looking for the latest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes—updated on Tuesdays—and our known issues blog for PC-specific fixes.
      Back to Top
    • By Staff
      The third major Diablo Immortal update, Age of Falling Towers, is here. New features include the Accursed Toers Clan-based game mode, the Dread Reaver Dungeon, new Legendary Gems, and more.
      (Source)
      Good morrow, adventurer.
      Since we last met, you’ve joined the Sea Reavers, begun to discover Accursed Secrets, and more. Welcome to our third Major Update, Age of Falling Towers! We are proud to introduce the new Accursed Towers Clan-based game mode, the Dread Reaver dungeon, The Astral Bloom Elite Quest, and a plethora of updates to existing features.
      As with previous Content Updates, there will be server maintenance starting on March 29, from 5 p.m.–7 p.m. PDT for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on March 30, from 1 a.m.–3 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
      Codex
      Accursed Towers Clan-based Game Mode
      Dread Reaver Dungeon
      Elite Quest: The Astral Bloom
      3 New Legendary Gems
      New Set Items: Banquet of Eyes
      Ashes of Antiquity Limited-Time Event
      Recall a Friend Limited-Time Event
      Feature Updates
      Bug Fixes
      Accursed Towers Clan-based Game Mode

      Recently, cryptic obelisks from many eons ago were unearthed, each exuding an aura of power. Sanctuary’s denizens desire to claim such power for themselves but do not yet know how to do so. Accursed Towers is a new game mode that features both PvE and PvP gameplay. Clans will compete to claim ownership of towers, thereby providing powerful bonuses to all Clan members and the opportunity to acquire new Cursed Items. Players must be in a Clan to participate in Accursed Towers.
      The description below of Accursed Towers is only a bird’s eye view of the game mode. We plan to provide additional details via in-game mail after the maintenance period that will help Clan Leaders make the most of Accursed Towers. There are also in-game tutorials that can help quickly get you up to speed on this new feature. To access those, click or tap the “i” icons in the Accursed Towers menu.
      How to Claim Towers

      Each Clan may have up to 2 towers under their control per Season. At the end of each eight-week Season, the ownership of all towers will be reset.
      At the start of a Season, players will see many towers on the map to select from, all of which will be Unclaimed Towers. During the first week of a Season, from Monday, 3 a.m.–Saturday 7 p.m. server time, your Clan’s leader can select a tower through the Accursed Tower’s menu and attempt to claim it for your Clan, plunging your Clan into a PvE match against Hell’s minions for control of the tower by Purifying it. Only 1 tower can be claimed per Clan during the first week of the Season.

      While fighting demonic hordes for control of the tower, your Clan’s objective is to collect Cursed Shards from slain demons. However, players can’t simply attack enemies as they normally would. To deal damage to your foes, first you’ll need to locate and activate the tower’s Curse Sources. Doing so will make enemies vulnerable, allowing you to dispatch them and collect their Cursed Shards. Once the timer runs out, the top 10 Clan members with the highest Cursed Shard amounts will have them added to your team’s total. A Clan can choose to do as many runs to collect Cursed Shards at the same tower as they desire, but only the highest team total will be retained. If your Clan has collected the most Cursed Shards among all Clans vying for that specific tower by Saturday at 7 p.m. server time, then your Clan will claim the tower.

      Claiming a tower is cause for celebration within your Clan, but now you must defend it. Hell’s minions will attempt to retake their stolen home. Once your Corruption meter reaches a certain amount, demonic incursions will follow. Members of your Clan must come to defend your tower promptly or else it will be lost and can be reclaimed by another Clan.

      There is a way to ward off Hell’s mindless marauders, though: by powering up your tower. Within the Accursed Tower’s menu, your Clan leader can choose to power up your tower. Doing so will not only end the attacks on it from demons but increase the bonuses provided by your tower and periodic rewards provided by the Rewards Chest inside of it. Beware, as powering up your tower does come at a cost—other Clans will be able to challenge your clan to a PvP match for control of the tower.
      Contesting a Tower Through PvP

      The rewards gained from towers sound desirable, right? The other Clans on your Server will certainly think so. Starting the second week of a Season, Clans can have a second tower under their control. From Saturday, 9 p.m.–Sunday 12 a.m. server time, Clans will be able to attempt to challenge for tower ownership from another Clan through an all-out PvP match. Should your Clan prevail, they’ll not only leave with bragging rights and a new tower to receive periodic rewards from, but also a bevy of rewards from participating in the PvP match, which can include Cursed Items.

      Because the first season of Accursed Towers begins mid-week, the schedule for the first week will differ from subsequent seasons. The gameplay itself will be as detailed above. Here’s the schedule:
      March 30 after maintenance period–March 31 at 3 a.m. server time: The Clan Leader will decide which tower they would like to try to claim. March 31, 3 a.m.–April 1, 7 p.m. server time: Collect Cursed Shards at chosen tower. April 1, 7 p.m. server time: Cursed Shard Clan totals are counted and the Clan with the most at each tower claims that tower. Cursed Items

      Cursed Items are a new type of Legendary Item that have a Cursed Property. They are obtainable from completing PvP matches and can also be dropped by enemies while collecting Cursed Shards from a PvE match.
      Cursed Items come with both a Positive and Negative Property attached to them. Neither Property will activate unless you have at least one other Cursed Item equipped that shares the same Positive Property. If you have two or more equipped Cursed Items, you will receive both the Positive and Negative Property effects from both. Positive Properties will grow in power as you equip multiple Cursed Items with the same Positive Property, with increases occurring at 4 and 6 Items.
      For example, let’s say you have Shoulders with the following Positive and Negative Properties:
      Your summoning skills have a chance to release a demonic roar dealing damage to nearby enemies. Increases Cooldown of Dash skills. Then you stumble across a pair of Boots with the following Positive and Negative Properties:
      Your summoning skills have a chance to release a demonic roar dealing damage to nearby enemies. Reduces Primary Attack damage. Since both items share the same Positive Property, equipping both items will provide you with their shared Positive Property but also their Negative Properties: Increases Cooldown of Dash skills and reduces Primary Attack damage.
      Cursed Items act as a double-edged sword but can provide you with extremely powerful bonuses that will bolster your character’s build!
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      Dread Reaver Dungeon

      Dread Reaver is a brand-new dungeon experience unlocked after reaching Hell V difficulty and completing the quest Trail of Terror. Climb aboard and continue the Main Quest of Diablo Immortal, track the elusive Cult of Terror, and try to reclaim a stolen Worldstone shard before they can deliver it to one of their leaders, the Bride of Hell.
      Share the darkest waters of Sanctuary with the Dread Reaver, a legendary vessel that devours anything in its wake. Keep your footing on its decks as you fight drowned aberrations, sea monsters, and the ship’s commander, an exile from an ancient and forgotten land.
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      Elite Quest: The Astral Bloom

      In this new Elite Quest (available at Taite, the Adventure Seeker in Westmarch), you'll aid a mysterious mage seeking to undo the wreckage of his past, and fight against a foe that will make reality tremble. Travel to a town under siege, defend a mystic observatory belonging to one of the Mage Clans, and explore the deadly horizons of the Astral Realm. The Astral Bloom awaits you, adventurer.
      Players must have already completed the Main Quest of Stormpoint and have an Adventure Journal in their possession to begin the Astral Bloom Elite Quest.
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      3 New Legendary Gems

      Three new Legendary Gems have been added to help take your character's build to new heights. We take delight in seeing players bring to life unique builds using each newest batch of Legendary Gems at their disposal, and we’re looking forward to seeing how players will utilize this latest trio. The below values for each gem reflect their Rank-10 values:
      Lo’s Focused Gaze (One-Star Gem): Increases damage done by your Charge skills by 20%. Charging speed is increased by 32%.
      Pain Clasp (Two-Star Gem): Increases damage dealt by 24% to enemies suffering from a continuous damage effect. When an enemy suffering from continuous damage is within 10 yards, your Movement Speed is increased by 6%.
      Gloom Cask (Five-Star Gem): Your Primary Attack unleashes an Aspect of Gloom for 6 seconds, during which time your Primary Attack will trigger gloom blades that deal 68% base damage + 275. Enemies hit by the gloom blades take 24% increased damage from your Primary Attacks for 3 seconds. Cannot occur more often than once every 20 seconds.
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      New Set Items: Banquet of Eyes

      A new Set has been added as well—Banquet of Eyes—it is centered around punishing enemies suffering from your damage-over-time effects and rewarding you with buffs.
      Banquet of Eyes (2-Piece Bonus): Damage dealt to enemies suffering from your damage over time effects increased by 15%.
      Banquet of Eyes (4-Piece Bonus): Your Critical Hit Chance is increased by 2.5%, up to 25%, for every damage over time effect you inflict upon nearby enemies.
      Banquet of Eyes (6-Piece Bonus): When you apply a damage over time effect to an enemy, you enter Poison Rage for 12 seconds during which your damage will corrode enemies, dealing damage over 3 seconds. Cannot enter Poison Rage more often than once every 40 seconds.
      Banquet of Eyes Set Items will only drop from the following dungeons on Hell Difficulty V and above. Additionally, the drop rate for Set Items across all dungeons on Hell Difficulty V has been increased.
      Bilious Bandlet (Ring): Dread Reaver
      Cavern's Regard (Belt): Forgotten Tower
      Hex Walkers (Feet): Mad King's Breach
      Seeping Bandlet (Ring): Dread Reaver
      Spurned Charity (Amulet): Kikuras Rapids
      Teargrip (Hands): Tomb of Fahir
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      Ashes of Antiquity Limited-Time Event

      Sightings of the Cult of Terror coupled with reported demonic disturbances have you leaving the comfort of your home to defend it. You dare walk the path directly into the heart of danger, a path rife with unspeakable salt-ridden horrors lying just below the water line, and Ashes of Antiquity to scour through for answers.
      From March 30, 3 a.m.–April 20, 2:59 a.m. server time, players Level 30 and above will quell the burgeoning darkness by completing weekly Ashes of Antiquity tasks that will help you earn milestone awards.
      Complete 3 tasks: 1 random Legendary Item
      Complete 6 tasks: 1 Telluric Pearl
      Complete 11 tasks: 1 Legendary Crest
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      Recall a Friend Limited-Time Event

      Hell’s servants number many and will stop at nothing to see Sanctuary crumble in their maw. You must rally allies under your banner if you wish to turn the tide in humanity’s favor, for friends who slay together forge unbreakable bonds.
      Starting on March 30, 3:00 a.m. reclaim Sanctuary with friends at your heels by using the Recall a Friend feature.
      Only players who have not logged in to Diablo Immortal for at least 14 days and are level 20 or higher are eligible to be recalled.
      To recall players, you must be at least Level 30. Each player has a unique code that can be found on the Recall a Friend event page. Copy and share this code with your friend. Alternatively, you can recall a player via an in-game invitation system located within the event’s menu. To be recalled by another player, you must not have logged in to Diablo Immortal for at least 14 days and are level 20 or higher. Once you log in, input your friend’s code on the Recall a Friend event page. You will have 24 hours to input your friend’s code.
      The recalling player will receive 10 Recruitment Points the first time they complete each of the following tasks:
      Send an invite using the in-game invitation system: 10 Recruitment Points Recall 1 player: 10 Recruitment Points Recall 1 player and they reach Level 40: 10 Recruitment Points Recall 2 players and they reach Level 40: 10 Recruitment Points Recall 3 players and they reach Level 40: 10 Recruitment Points Once you have accumulated the required number of Recruitment Points, the following rewards can be claimed from the Recall a Friend event menu.
      Rewards for recalling player:
      10 Recruitment Points: 2 Beguiling Dust, 30 Scrap, and 5K Gold 20 Recruitment Points: 6 Rare Crests and 6 Normal Gems 30 Recruitment Points: 1 Legendary Crest, 3 Rare Crests, and 6 Normal Gems 40 Recruitment Points: 1 Legendary Crest, 3 Rare Crests, and 6 Normal Gems 50 Recruitment Points: 3 Legendary Crests and 9 Rare Crests Recalled players will receive their rewards immediately after accepting the invitation or inputting their friend’s code. Recalled players can also receive an additional bounty of rewards if they reach Level 40. Only one code may be redeemed by each recalled player.
      Rewards for recalled players:
      Input friend’s code or accept their invitation: 15 Beguiling Dust, 200 Scrap Material, 30,000 Gold Reach Level 40: 3 Rare Crests, 15 Beguiling Dust, 200 Scrap Material, 30,000 Gold The ability to recall players ends on April 27 at 3:00 a.m. server time, but players will have until May 25 to reach Level 40 and claim their additional rewards.
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      Feature Updates
      Activity Rewards Increase
      Many activities in Diablo Immortal will now provide additional rewards or experience.
      Rite of Exile: Players belonging to both the winning and losing sides will be rewarded with random items (including a guaranteed Legendary and Set Item), Hilts, and Scrap Materials. These rewards are provided directly after completing Rite of Exile. Raid the Vault: Monsters killed inside the Vault have a chance to reward items of a random rarity, experience, and Gold. Shadow War: Players that engage in the Shadow War will be rewarded with increased experience and a guaranteed random Legendary item. Defend the Vault: Players that successfully defend the Vault will be rewarded with Hilts, experience, Gold, and Scrap Materials. Immortal Age of Advancement Chests will reward Hilts, items of a random rarity, and Gold. Heavy Ornate Chests will reward one Monstrous Essence. All Main Quests reward additional experience. Players will receive a Rare Crest as they complete Exploration achievements for each zone, with a milestone at 50%, 70%, and 100%. Battleground and Rite of Exile Balance
      The Defense win condition of killing Attackers in both Battleground and Rite of Exile has increased from 55 to 65 kills.
      Shadow War Time Change
      Shadow War will now begin at 7:30 p.m. server time on Thursdays for the Preliminary Round and 7:30 p.m. server time on Saturdays for the Final and Third Place Playoff Rounds. The countdown to the Shadow War’s beginning will start at 7:10 p.m. server time to give players enough time to gather and organize for their fight.
      Rare Crests
      Up to 10 Rare Crests may be used with each Elder Rift run.
      Hero’s Journey Chapters 5 and 6
      Chapter 5 and 6 of Hero’s Journey have unlocked! To continue walking the path to glory in Chapter 5, you must have completed chapters 1-4. Here’s a look at the rewards you will receive for completing these new Chapters.
      Chapter 5:
      1 Legendary Crest 900 Hilts 30 Aspirant’s Key 50,000 Gold Chapter 6:
      Boundary Walker Portal Cosmetic 1 Legendary Crest 900 Hilts 36 Aspirant’s Key Hilts Vendor
      The Hilts Vendor has just increased their inventory! The following two transactions may be performed up to 15 times a week each:
      Trading 100 Hiltsfor 50 Scrap Materials Trading 75 Hilts for 5 Enchanted Dust Activity Calendar and Scheduler
      We are introducing some quality-of-life improvements that will make using the Activities Calendar and Scheduler more convenient.
      The tap area in the Warbands and Clan menus has been increased. Activities that occur “today” or “tomorrow” will state that instead of the numerical date. Navigation Menu
      The Navigation menu also received a few quality-of-life improvements to work in tandem with the Clan-centric features released in this Major Update.
      A new Clan tab has been added to the Navigation menu. Both the new Accursed Tower game mode and Clan-related features that were previously found located in the Faction tab can be found in the new Clan tab. The Quest tab will be removed from the Navigation menu. Quests can still be accessed via the Quest Tracker. These changes are solely for the UI and do not alter the gameplay of the features they support.
      New Bestiary Entries
      We're adding 20 new Horadric Bestiary entries to catalogue enemies fought in Stormpoint and new Helliquary bosses. They're available wherever you slaughter monsters! After a player collects 10 Bestiary entries, they’ll receive a Rare Crest. Players will also receive a Legendary Crest after collecting 50 and 100 Bestiary Entries.
      Clan and Cycle of Strife

      Finding, joining, and recruiting for a Clan will now be more accessible than ever. As Clans become more critical in the continual struggle to control towers around Sanctuary, we want to arm both players and Clan Leaders with more means to find like-minded individuals. As such, we have made some improvements:
      When players search for available Clans to join, they will be sorted from highest to lowest on the list according to their current number of Online Players. Players without a Clan will receive more guidance on joining a clan and more easily see suggestions for Clans containing a high number of active players. Players currently in a Clan can now apply to a new Clan without leaving their current Clan. If accepted to the new Clan, they will automatically leave the old one and join the new one. Clan Leaders will now have a Member Recruitment interface available under the Clan tab, making it easier for them to find both players without a clan and in clans with low membership. Dark Clan Leaders can now directly invite Adventurers to join them. If an Adventurer accepts, they will automatically become a Shadow. Hide Helmet Cosmetic Option

      We hope your character has recently visited the Westmarch Barber for a touch up, because you can now hide their helmet for select Cosmetic Sets. To hide your character’s helmet for eligible Cosmetic Sets, navigate to the Cosmetics menu and click the Hide Helmet button on the bottom left corner of the Cosmetic preview screen.
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      Bug Fixes
      Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
      We’ll see you in Sanctuary!
      -The Diablo Immortal Team
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    • By Staff
      Blizzard has posted notes for the next Diablo Immortal content update which brings more Stash tabs, another wave of server merges, the Season 10 Battle Pass, Perils of the Fen limited-time event, and more.
      (Source)
      Good tidings await, adventurer.
      Since our last encounter, many adventurers have found good fortune in Tong-Shi’s Renewal, escaped the recesses of their mind in the Fractured Plane, and tinkered with 36 new Legendary Items to dream up unspeakably powerful class builds. The Burning Hells have much in store for you, so grab your favorite elixir and let’s dive in.
      A third wave of Server Merges are coming to Diablo Immortal on February 22. This wave will focus on our servers in the East Asia and Southeast Asia regions, improving the ability for players in these regions to Party up with others regardless of the server they play on. Know that we will continue to monitor player populations across all servers and merge additional servers as needed. Here’s a complete list of all servers that will merge in wave three:
      Region
      Merging Servers
      East Asia
      維雷克
      基德
      喬森
      亞特瑪
      多頭蛇
      霸圖克
      馬利杜思
      拉庫尼
      維拉
        Southeast Asia
      Anu
      Blood Raven
      Zann Esu
      Peth
      Bloodrime
      Ghirn
      Yl'nira
      Enigma
      Agronix
      Verathiel
      Vasily
      Nilfur
      Gillian
      For more information on how Server Merge works, please see our previous blog where we announced the first wave of Server Merges.
      Also on February 22, we’ll be making some adjustments to Normal Gems. These gems will receive an additional attribute which modifies the base stats of the item they’re socketed into. This change will ultimately provide more uses for Normal Gems; therefore, to maintain the integrity of Wynton’s Grand Market, all Normal Gems will be removed from the market on February 22 during the server maintenance period. All current rules for listing Normal Gems in the market will remain unchanged and these gems can be relisted in the market once the server maintenance period ends. Additionally, we’ll be modifying Hidden Lairs to provide players with additional ways to obtain tradeable gems.
      Before delving further into this Content Update, let’s take a moment to welcome Turkish speakers to Diablo Immortal! After the server maintenance, players can now slay demons across Sanctuary with in-game text-based Turkish language support.
      As with previous Content Updates, there will be server maintenance starting on February 7, from 4 p.m.–6 p.m. PST for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on February 8, from 12 a.m.–2 a.m. PST for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
      Codex
      Feature Updates
      Perils of the Fen Limited-Time Event
      Season 10 Battle Pass: Alchemist’s Admixture
      Void Beyond Cosmetic Set
      Bug Fixes
      Diablo Immortal Developer Q&A Series
      Feature Updates
      Additional Stash Tabs
      The ability for players to have additional storage tabs in their Stash is one of our most requested feature updates. Now, players can unlock up to two additional Stash tabs from within the Stash menu for their character.
      The first Stash tab can be permanently unlocked for 2,000 Platinum.
      The second Stash tab can be unlocked while you have an active Boon of Plenty and will only provide additional storage space during this duration. If your Boon of Plenty expires, any items stored within this Stash tab will remain there until you withdraw them. Additional items cannot be stored in this Stash tab unless you have an active Boon of Plenty.
      Adjustments to Boss Invulnerable Phrases
      In our previous Content Update, we made a change that removed the invulnerability phases between killing Segithis’ Left and Right Legs. In this Content Update, we are removing or shortening the invulnerability phase duration from many boss encounters, such as the Ancient Nightmare and Glacial Colossus fights. Going forward, we will continue to evaluate the player’s experience in boss encounters and will make additional adjustments as needed.
      Path of Blood Rewards
      Several improvements have been made to the Path of Blood system:
      Upon completion of a floor, players will now receive gold, experience, and items as a reward. You may now skip directly to the nearest boss floor to your current floor, such as Floor 10 if you have completed Floor 7. If you complete that boss floor, you’ll receive credit and rewards for all skipped floors, the boss floor, and will receive the option to skip directly to the next boss floor. Hell Difficulty Notification
      Even in a place like Sanctuary, reaching a new Hell Difficulty level calls for celebration. Now, when a player unlocks a new Hell Difficulty level, a congratulations screen detailing the new features available to them will pop up.
      Auto-Follow Party Member
      By clicking or tapping on a member of their Party, players can now automatically follow that player. Any movement or combat that you manually initiate or being attacked by a monster will interrupt auto-following.
      Player Profile Display
      If a player is part of a Warband, their Warband’s name can be seen in the Player Profile menu.
      Combat Rating Visibility
      Combat Rating is an integral aspect of Diablo Immortal. To aid players in easily accessing their Combat Rating, we have moved this statistic to a higher location within the Attributes interface.
      Bounty Rewards Increase
      Any bounty that previously provided 1.2x rewards will now provide 5x rewards.
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      Perils of the Fen Limited-Time Event

      A dangerous torrent of demonic destruction has flooded the murky waterways of Bilefen, grinding daily life to a sludgy halt. Sanctuary’s citizens who call this precarious network of swamps home are on their last leg—coming to their rescue is imperative.
      Channel the arcane energy coursing through your mortal vessel to overcome the Perils of the Fen limited-time event. From February 8 at 3 a.m.–February 16 at 3 a.m. server time, as you complete Perils of the Fen tasks, you’ll receive rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you—a testament to your valor.
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      Season 10 Battle Pass: Alchemist’s Admixture

      “Despite centuries of setbacks and misunderstandings, the alchemist’s creed is unchanged: anything is possible if you are curious enough.”
      -Rogue Alchemist
      The Alchemist’s Admixture, a new Battle Pass devoted to unwavering curiosity, has been uncovered in Diablo Immortal, and with it, the Season 10 Battle Pass on February 16, at 3:00 a.m. server time. This Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
      The Season 10 Battle Pass only runs until March 16, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!
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      Void Beyond Cosmetic Set

      The stars are eyes that do not blink for thousands of years. They see all, poring over each being’s soul like pages in a tome. Stars evoke a sense of wonder, serve as a source of light, and can even guide us through confounding places such as the void beyond our understanding.
      Allow the cosmos to predict your path through Hell and back—the Void Beyond Standard Cosmetic Set is available in the in-game shop for 1,000 Eternal Orbs.
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      Bug Fixes
      Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
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      Diablo Immortal Developer Q&A Series
      Have questions about Diablo Immortal? We have answers. Check out our Diablo Immortal Developer Q&A series for answers to some of the community’s burning questions about the game. We will post a new set of questions and answers periodically.
      We’ll see you in Sanctuary!
      -The Diablo Immortal Team
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    • By Staff
      The latest content update for Diablo Immortal adds Tong-Shi's Renewal Lunar New Year event, 36 new Legendary Items, Red Bags, Lineage of Beasts Cosmetic Sets, and more.
      The patch will go live on January 16. The next content update for Diablo Immortal will be released 3 weeks from now. 
      (Source)
      Happy Lunar New Year, adventurer!
      We cannot wait for you to wish blessings upon your friends in the Tong-Shi’s Renewal Lunar New Year event, test out potent builds with a fresh batch of 36 Legendary items, and more.
      Due to the upcoming holiday, we will not be releasing a Content Update in two weeks and will instead release our next Content Update about three weeks from now. This Content Update is a real firecracker, so without delay, let’s dig in!
      As with previous Content Updates, there will be server maintenance starting on January 15, from 4 p.m.–6 p.m. PST for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on January 16, from 12 a.m.–2 a.m. PST for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
      Codex
      Feature Updates
      Tong-Shi’s Renewal Lunar New Year Event
      Lineage of Beasts Standard Cosmetic Set
      Season Nine Battle Pass: Wicked Wanderer
      Fractured Plane Limited-Time Event
      Hungering Moon
      Bug Fixes
      Diablo Immortal Developer Q&A Series
      Feature Updates
      36 New Legendary Items
      With a greater challenge comes access to truly powerful items designed for beating back the tides of Hell. Note that the below Legendary Items are only available in Hell Difficulty VI or higher. We are making this change to the new Legendary Items that are added into Diablo Immortal to give players unique rewards to strive towards as they move upward in Hell Difficulty.
      Barbarian
      Bitterwind (Main Hand): Whirlwind now draws on the power of the wind to deal increased damage, while no longer reducing your Movement Speed. Horns of Harrogath (Head): During Wrath of the Berserker, slaying enemies increases your damage dealt by 1% for six seconds, up to a maximum of 10%. Loathsome Lamina (Shoulders): Wrath of the Berserker also grants you a shield that absorbs damage. Manifold Gore (Chest): Whirlwind damage increased by 10% for each Bleed on the enemy, up to a maximum of 30%. Ram’s Impasse (Pants): Furious Charge now causes you to drag enemies with you, but its maximum charges are now two. Sundered Legacy (Off-Hand): Wrath of the Berserker now causes nearby enemies to Burn. Crusader
      Akarat's Rebuke (Chest): Condemn now fills your soul with Valor's Retribution for six seconds, causing every Primary Attack to unleash a lightning bolt at your target, dealing damage to all nearby enemies. Akkhan's Glory (Shoulders): Falling Sword damage increased by 10%. Ammonis Cornua (Head): Shield Charge also grants you 10% increased damage for three seconds. Blinding Wall (Off-Hand): Condemn also unleashes bright light that Blinds enemies for one seconds. Cuisse of Scorn (Pants): Condemn deals 10% increased damage for each harmful effect the enemy suffers from, up to a maximum of 30%. Horn Splitter (Main Hand): Sacred Fire now ignites enemies, Burning them over two seconds. Demon Hunter
      Hawra's Heave-Under (Head): Daring Swing also increases your Movement Speed by 30% for three seconds. The Potboiler (Pants): Knife Trap now places more durable traps that trigger when you take damage. Preferred Instrument (Off-Hand): After using Knockback Shot, your damage is increased by 10% for three seconds. Razorflight (Main Hand): Impale can now be charged, allowing you to throw multiple knives at once. Reverberant Doublet (Chest): Knockback Shot now fires an arrow that Immobilizes enemies. Shredbank (Shoulders): Knife Trap now deals 20% increased damage to enemies suffering loss of control. Monk
      Arc of the Ascendants (Main Hand): Deadly Reach now also has a 25% chance to make enemies vulnerable, increasing damage taken by 10% for two seconds. Fate Alight (Shoulders): Mystic Strike also causes your next skill used within four seconds to deal 30% increased damage. Gergel's Familiarity (Pants): Mystic Strike now conjures a spirit ally to charge forward, damaging and slowing enemies in its path. Ordered Obsidian (Chest): Wave Strike now deals 20% increased damage to enemies suffering loss of control. Resurgency (Head): Mystic Allies duration is now increased by 0.4 seconds after defeating an enemy, up to a maximum of four seconds. Willbillow (Off-Hand): Wave Strike now instantly unleashes a large blast of energy that damages enemies within the area. Necromancer
      Black Cavalcade (Shoulders): Skeletal Mage damage is increased by 5% each time they defeat an enemy, up to a maximum of 30%. Filth Spurns Squalor (Chest): Bone Wall now places a larger ethereal wall that continually damages enemies within and reduces their Movement Speed. Grave Cutter (Main Hand): Grim Scythe now slices enemies in front of you several times, with the final swing inflicting a Bleed. Greathelm of Deflection (Head): Your Command Golem is now linked to you, equally splitting the duration of harmful effects between the both of you. Ravening Silence (Pants): Grim Scythe now triggers all continual damage on the targets it hits, causing them to instantly take the remaining damage. Spite-Fetor (Off-Hand): Soulfire now has a 25% chance to explode on hit, dealing damage to nearby enemies and causing them to Burn. Wizard
      Charged Stigma (Off-Hand): Electrocute also increases your Primary Attack Speed by 6% for two seconds, stacking up to a maximum of five times. Crushing Weight (Head): Teleport also increases your damage by 10% for three seconds. Galebrinde (Shoulders): Ice Armor also causes your Primary Attacks to decrease enemy Movement Speed by 40% for three seconds. Novel Castigation (Pants): Arcane Torrent also fires tracking missiles that seek out enemies, dealing damage. Ol' Rustic (Staff): Lightning Nova also increases your Primary Attack Speed by 30% for three seconds. Rampant and Inscrutable (Chest): Lightning Nova now conjures a lightning orb that orbits you, firing chain lightning at your target when you use your Primary Attack. Legendary Essence Extraction
      A new method of Essence Extraction has been discovered! You can enhance your Legendary Attributes to increase their power by extracting the same essences multiple times. Legendary equipment can no longer be salvaged at the Blacksmith, and instead must be extracted. Essence Extraction still provides players with the same Upgrade Materials they would get from salvaging, but now, as you find duplicate Legendary equipment, your overall power will increase too.
      When you find a new Legendary item, your first extraction will pull out the Legendary Essence and store it for you to inherit later, as it always has. Further extractions will grant you Essence Energy to increase your Essence Mastery level—however, extracting Essence Energy from a particular Legendary item will become more difficult with each Essence Energy you obtain from it, and eventually you will no longer be able to extract the energy from that Legendary item.
      Additionally, you will now receive Upgrade Materials on the first extraction for every Legendary Essence and no longer must choose between gaining a Legendary Essence or Upgrade Materials.
      As your Essence Mastery level increases, it will further enhance the power of all your Legendary Attributes. Some skills will receive damage bonuses, while others might receive cooldown reduction, or other effects. You can always view your current power and what bonuses you will get at the next Essence Mastery level at Zamina, the Essence Transfer NPC in Westmarch.
      Dungeon Set Item Drops
      All Dungeons will now drop a guaranteed Set Item after many Dungeon completions in a row that did not result in a Set Item being dropped. Dungeons boosted by the Codex have a lower threshold before a guaranteed Set Item is dropped.
      Cross-Server Dungeons
      When a player is trying to find a Party for a Dungeon, if the Party Finder fails to find other players to join, it will search other Servers to fill the Party. Players can also invite players from other Servers to join the Party.
      Immortal System Improvements
      Immortals will now receive more information about the Shadows when alerted to Defend the Vault. Immortal Parties in the queue will see the Shadow Party that has queued to defend against them, along with the relative strength of the Shadow Party versus their Party. The Party Leader of the Immortal group will then be able to decide to either accept defending against the Shadow Party or pass, which will give another Immortal Party in the queue the opportunity to defend.
      Immortal Party leaders can also automatically pass all Shadow Parties that are relatively stronger than their Party by enabling a new button in the Defend the Vault interface.
      Rejoining the Shadows Faction
      We are making the experience of rejoining the Shadows after a new Cycle of Strife begins easier. The lottery system has been replaced with a first-come, first-served system. An Adventurer who successfully signs up during one of the three daily recruitment periods beginning at 1:00, 7:00, and 10:00 p.m. server time can instantly embark on the trial to become a Shadow.
      To join the Shadows faction, speak with the Mysterious Patron located in Westmarch’s Wolf City Tavern during the above-mentioned recruitment periods.
      Treasure Hunter Paragon Tree
      The Treasure Hunter Paragon Tree has been updated to remove the restriction of outdoor areas from the Treasure Find, Gold Find, and Lucky specialization skills.
      Battleground End of Season Ceremony
      When a Battleground season ends, players will now receive a summary of their previous Battleground season the first time they talk to the Battleground Captain.
      Converting Adventurer Clan
      Converting an Adventurer Clan to a Dark Clan will now only cost five Akeba’s Signets.
      New Resonance Wings
      Two new sets of Resonance Wings have been added at the Resonance milestones of 2,000 and 4,000.
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      Tong-Shi’s Renewal Lunar New Year Event

      Tong-Shi invites you to his Renewal—a call to bask in the fading glow of a finished year and begin the cycle anew—welcoming a new year with open arms and optimism.
      From January 16, 3:00 a.m.–February 6 2:59 a.m. server time, players can complete up to three tasks a day to earn festive rewards, such as Red Bags and Tseym.
      Players can also receive rewards such as the Divine Framework of Xiansai Portrait Frame and With a Bang Emoji for logging in on the following days: January 18, January 21, January 22, January 25, January 28, January 29, February 1, February 4, and February 5.
      If you miss a login reward for one of these dates, do not worry, you’ll be given a quest to complete which will provide you with the missed reward once finished. Note that missed rewards must be claimed in chronological order.
      Deliver and Receive Blessings with Red Bags and Tseym

      Red Bags are celebratory Tong-Shi’s Renewal rewards that can be gifted to a friend. You’ll not only receive rewards when you open Red Bags sent to you, but you’ll also receive rewards for sending Red Bags to friends. Spread the blessings of Tong-Shi’s Renewal by sending and receiving as many Red Bags as you can get your hands on!
      Completing daily event tasks can also yield Tseym. Turn in any Tseym you receive within the Tong-Shi’s Renewal event UI to receive ample rewards. Turning in Tseym has a second effect too—each Tseym will add towards Server-wide milestones, with each milestone met rewarding all players on that Server with a bevy of Battle Points. Players who contribute 88 Tseym will also receive a random Legendry Item for their class.
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      Lineage of Beasts Cosmetic Set

      How better to best the beasts of the Burning Hells than to become one yourself? Adorn this primal cosmetic and tap into a lineage of beasts to become Sanctuary’s ultimate apex predator. The Lineage of Beasts Standard Cosmetic Set can be purchased from the in-game shop for 1,000 Eternal Orbs.
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      Season Nine Battle Pass: Wicked Wanderer

      “We traveled for an eternity across that arid wasteland. How long, I couldn’t say. And, always, a dark cloud seemed to follow us just over the horizon.”
      -A Lost Adventurer
      The Wicked Wanderer, a new Battle Pass devoted to communing with your sinister side, has skulked into Diablo Immortal, and with it, the Season Nine Battle Pass on January 19, at 3:00 a.m. server time. This Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
      The Season Nine Battle Pass only runs until February 16, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!
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      Fractured Plane Limited-Time Event

      In a place like Sanctuary, even those with the utmost mental fortitude can find themselves lost to the unrelenting darkness spread by the Burning Hells. Broken. Shattered. Trapped in the deepest recesses of their mind—entering the Fractured Plane is the only way forward.
      The Fractured Plane is a limited-time event where players enter an unexplored realm of their existence. A 15-floor gauntlet, inhabited by the fiercest minions the Hells can throw your way awaits. Your journey in the Fractured Plane begins without your usual gear, gems, and skills. Instead, you will be provided with a set of pre-selected skills for your class. To advance, you must rely solely on your wits, unstable gear you find, and the Chaos Coins you receive from progressing through hordes of demons. Best of all, only unstable gear of Legendary rarity will drop in the Fractured Plane, and items you receive will complement the skills you begin with, equipping you with the ability to make, and tweak, your build on the fly. When your journey in the Fractured Plane is over, all the unstable gear you’ve collected will vanish.
      The Chaos Coins you earn will also come to your aid—spent at the Chaos Broker, you can exchange Chaos Coins for new items or Shards of Fortune. These shards will increase your Fortune Rating, providing a greater chance of receiving higher-quality Legendary items from chests on each floor. If you’re resourceful enough to make it to the fifteenth floor without dying more than five times, you’ll receive a reward. Out of all the Legendary items you’ve encountered during your run, select six, and out of those six, you will be rewarded one at random for you to carry out of the Fractured Plane. This time around, you’ll also receive Tseym as a reward for your runs—turn your Tseym in at the Tong-Shi’s Renewal event menu to receive additional rewards and contribute to your Server’s progress!
      Begin your journey towards mental ease soon—the Fractured Plane is available from January 16, 3:00 a.m.–February 6, 2:59 a.m. server time.
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      Hungering Moon

      Feeling underfed, the moon has doubled its demands, providing you with an upcoming opportunity to sate its seemingly endless appetite for blood!
      The moonlit path you’ll take to heed your lunar overlord’s increased howl for sustenance is ready to be traversed. Players can complete up to three tasks a day starting February 2, 3:00 a.m.–February 6, 2:59 a.m. server time. Through completing tasks, you’ll gain Astrolabe Power—the power can be used to draw a Blessing of Magic or Blessing of Might, each with unique benefits, from the Astrolabe. Use the blessings to gain Moonslivers, which can be exchanged for lunar-laced rewards.
      Visit here for more information on the Hungering Moon event’s mechanics.
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      Bug Fixes
      Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
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      Diablo Immortal Developer Q&A Series
      Have questions about Diablo Immortal? We have answers. Check out our Diablo Immortal Developer Q&A series for answers to some of the community’s burning questions about the game. We will post a new set of questions and answers about once a month.
      We’ll see you in Sanctuary!
      -The Diablo Immortal Team
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