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InsertCoin

Necro LOTD Corpse Exp. squishy...

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Hello,

I just started playing D3 and am trying to survive GR's. My necromancer keeps on dying though and my damage output is too low. I like the corpse explosion build and wish to continue to play this build. My aim is to run GR's in groups and be mostly a support to others. Any help is welcome at this point.

https://maxroll.gg/d3planner/484732941

Thanks in advance.

Cheers

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Hey Coin,

If that build is correct:

  1. You cannot double up on item bonusses: the worn Krysbinn's and the one in the Cube don't give the bonus twice, so one of them is a complete waste.
  2. The Iron Rose is doing absolutely nothing for you, other than being a semi-decently rolled Ancient. 
  3. The Mantle of Channeling is very very useful...If you use a channeling skill. You don't use any, so this is, again, a useless piece of gear. 
  4. The Warchezian Armbands are a ridiculous piece to put in the Cube, unless you happen to be going for a speed conquest or something...and even then I'd skip it. 
  5. you have a lot of CDR (needed/useful for LOTD, obviously), along with In-Geom and Messerschmidt. At this point, your blood Rush should be up almost instanteneously. Consider switching to the +100% armor Rune - it means 5% less health lost, and when used properly, an almost-permanent 100% extra armor.
  6. Goldwrap is utterly useless for a GR build (since no gold drops). Dayntee's is probably your best bet if you feel squishy, though a case can be made fora good Witching Hour.
  7. I'd put far more paragon points in INT instead of VIT. Though you seem to be going for a HP build instead of resistance/armor for toughness with the Molten Wildebeest and all, so that's up to you....In general, though, going for more INT (resist) and armor will bring a better return than just dumping points in VIT.
  8. Bone Armor....If you feel you need the extra movement, fine, but i'd suggest Dislocation - the stun works realyl well for crowd control and can/will save your life often.
  9. Fueled by Death - again, more movement speed...If you want to push GRs, don't bother - your speed will depend more on being able to kill and lvie than on movement. besides, what's all the Blood Rush for, anyway? Replace it with Stand Alone - with zero pets, that's an immediate 100% armor, permanently.

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Compare and contrast to the (similar) build here: https://www.icy-veins.com/d3/necromancer-corpse-explosion-build-with-lod

  1. Iron Rose has utility here (albeit limited) because Siphon Blood is used
  2. Mantle of Channeling is useful here, because Siphon Blood is used
  3. The combination of the Stone Gauntlets and Krelm's Bracers allow you to have +250% armor without any debuff (NEVER EVER wear the boots without the Bracers or another way to ignore/remove the slowdown, or they're just a good way to get yourself killed quicker)
  4. I'm personally not a fan of Nayr's (I prefer working around Reilena's, even if the bonus ends up lower), but it'll easily triple or quadruple your damage, keeping you alive much better than a slightly faster reset from Messerschmidt
  5. The Unity won't help since you're grouping. Briggs might be a good alternative. It *does* work on enemies cursed by Grim Scythe or an aura.

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Hello Bubble,

Thank you for your indepth analysis. Diablo 3 has become quite a gem over the years, but can also feel very overwhelming to new players. I will adapt what you have posted above in the hope my necromancer feels less squishy. Over time I will learn how certain pieces and bonuses affect my character.

 

When you say the Iron Rose is not doing anything for me, you are referring to the Siphon Blood bonus? Even though the primary skills do affect my build?

Thanks!

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3. The combination of the Stone Gauntlets and Krelm's Bracers allow you to have +250% armor without any debuff (NEVER EVER wear the boots without the Bracers or another way to ignore/remove the slowdown, or they're just a good way to get yourself killed quicker)

Are you saying, if I cube the Stone Gauntlets, I should wear the Krelm's Bracers? Because if I do, I would be Immune to the stun effects imposed by the Stone Gauntlets?

 

And if I use Stand Alone as a passive skill, I should get rid of my pet to get the full armor bonus?

 

Thanks

 

 

 

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On 4/29/2021 at 5:06 PM, InsertCoin said:

Hello Bubble,

Thank you for your indepth analysis. Diablo 3 has become quite a gem over the years, but can also feel very overwhelming to new players. I will adapt what you have posted above in the hope my necromancer feels less squishy. Over time I will learn how certain pieces and bonuses affect my character.

 

When you say the Iron Rose is not doing anything for me, you are referring to the Siphon Blood bonus? Even though the primary skills do affect my build?

Thanks!

 

Hi Coin, yes, I do mean the legendary bonus - the other stats etc of course do make a big difference. It's quite possible you don't have a *better* alternative, really ,the legendary offhands for Necro's are a fairly limited pool. Having said that, there are build variations where you would include the IR for its proc, so certainly don't throw it away 🙂

 

On 4/29/2021 at 6:25 PM, InsertCoin said:

3. The combination of the Stone Gauntlets and Krelm's Bracers allow you to have +250% armor without any debuff (NEVER EVER wear the boots without the Bracers or another way to ignore/remove the slowdown, or they're just a good way to get yourself killed quicker)

Are you saying, if I cube the Stone Gauntlets, I should wear the Krelm's Bracers? Because if I do, I would be Immune to the stun effects imposed by the Stone Gauntlets?

 

And if I use Stand Alone as a passive skill, I should get rid of my pet to get the full armor bonus?

 

Thanks

 

 

 

Number 3: indeed; The Stone Gauntlets have such a strong buff that it's countered by a debuff...But the Bracers make you immune to the debuff. It's not always the best choice (some builds really do need something else in the Cube or other bracers), but it ca nbe a very useful combo, especially for INT based characters.

As for Stand Alone, no the pet doesn't count. Pets, some creatures summoned by items (the goblin from the Puzzle Ring, the Fallen Champion from whatever sword it is, etc), and your Follower (if playing solo) do not count. Only skill-created summons (skeletons, skeleton mages, golem, revives, simulacrums) count towards the armor reduction. So feel free to keep the pet around 🙂 

Good luck!

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Hi, so I made some crucial changes to my build and I can honestly say things are rather smooth. Still Running IR for now and might switch to an Ancient Leger's Disdain if I find one. It would benefit Grim Scythe. Still have the Gauntlets cubed and using Ice Climbers to tackle that debuff. The Armor gain is too important for running GR's atm.

Good to know my pet doesn't count. Dismissed it a few days ago, but getting it back straight away 🙂

I am currently running Aura of Frailty but I feel like I would benefit more from Early Grave. Especially playing in groups in GR's where the gold drop seems low anyway. I have tried switching, but the 10% life cost is devestating. Any tips on how I can get more life without losing too much intellegence/damage?

 

Cheers

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Not immediately... But if the life cost is troubling you, you might consider changing a passive out for Blood for Blood. It removes the health cost of skills after picking up a health globe, storing... 5 or 10 charges. You usually don't run out all that often. 

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Thanks for the info. I also keep reading that I can negate the stone gauntlets debuff by wearing the illusory boots. Although I feel that ain't working...

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On 5/9/2021 at 10:00 PM, InsertCoin said:

Thanks for the info. I also keep reading that I can negate the stone gauntlets debuff by wearing the illusory boots. Although I feel that ain't working...

 

That's because it's the Ice Climber boots that negate the Stone Gauntlets' debuff, NOT the Illusory Boots. 

I've been told the Invigorating Gemstone (leveled up) will also cancel out the debuff, but I haven't tried it myself.

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