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Oceanic Server PvP Connections Will Be Reverted

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The decision to connect Oceanic servers to the rest of the world will be reverted during this week's maintenance after a loud public outcry of extremely laggy games! 

Blizzard LogoServer Merge (Source)

Yesterday, we opened up region-wide PvP matchmaking for Oceanic players, to ensure that all players in this region who compete for rewards actually play against one another. Following that update, however, we heard loud and clear from players who know how it feels to play on distant servers. High latency is not worth the upsides of potentially smoother matchmaking.

With weekly maintenance on Tuesday, June 1 (10:00 p.m. AWST, Midnight AEST, 2:00 a.m. June 2 NZDT), we will revert this change.

We’re committed to providing a responsive, enjoyable game to players in every part of the world, and we will pay careful attention to PvP on Oceanic realms over the first few weeks of the first season of Arena play. We’re looking for ways to improve matchmaking and players’ ability to rank up without introducing unbearable lag.

We don’t want to permanently implement a region-wide rewards system where some of the players never play against the others. We’ll have an update on that for you in the weeks to come.

Thank you very much!

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I mean, damn, the solution is obvious - Seperate the Oceanic server's ladder from the NA servers. Since the ladders are both based on the %age of the population doing arena as well as the overall rating of the population doing arena, it'll fix itself. Better that then NA getting an extra 10% more gladiators because they get easy wins and rating by abusing the poor Oceanic player's lag.

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