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Heroes of the Storm Balance Patch Notes: June 15

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 A new balance was released today with a host of changes to multiple Heroes and various bug fixes. Read the official patch notes for more details!

Our writers are updating and reviewing their guides, so stay tuned for updates.

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Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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General

  • Loan Talents have been renamed to Gambit Talents.

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Heroes

TANK BRUISER HEALER RANGED
Blaze Imperius Anduin Orphea
Garrosh   Brightwing Raynor
Johanna   Stukov Valla
Muradin      
Stitches      

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Tank

Blaze

Base

  • Flame Stream [Q]
    • Additionality functionality: Hitting an enemy with both streams of Flame Stream deals 120 damage. This additional hit triggers Flame Stream’s Pyromania cooldown reduction.

Talents

  • Level 1
    • New Habits [D]
      • Pyromania cooldown reduction from Regeneration Globes reduced from 8 to 6 seconds.
  • Level 7
    • Crossfire [Q]
      • Removed.
    • Suppressive Fire [Q]
      • Moved from Level 13.
    • Nanomachine Coating [W]
      • Moved from Level 13.
    • Fuel Leak [E]
      • Moved from Level 13.
  • Level 13
    • Grill and Kill [W]
      • Moved from Level 7.
      • Changed functionality: Ignited Oil Spill damage bonus now granted instantly.
      • Ignited Oil Spill damage bonus increased from 35% to 45%.
      • Hero hits for quest completion reduced from 60 to 30.
      • Quest Reward Ignite duration increased from 2 to 2.5 seconds.
    • Adhesive Petroleum [W]
      • Moved from Level 7.
      • Additional functionality: Enemies standing in Oil Spill when its Ignited take 35% more Basic Attack damage from Blaze for 3 seconds.
    • (New) Collision Course [E]
      • Jet Propulsion deals an additional 325 damage to its collision target.
Developer Comment: Crossfire has always been a wildly popular talent, so we’re bringing it baseline. With this early addition of damage, we’re comfortable pushing back his damage talent tier and swapping it with his impactful tanking talents.

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Garrosh

Base

  • Into the Fray [Active]
    • Moved from Level 7.
    • Armor reduced from 25 to 20.

Talents

  • Level 7
    • Intimidation [Q]
      • Attack Speed reduction reduced from 40% to 30%.
    • Oppressor [W]
      • Changed from a Passive talent to a Bloodthirst [W] talent.
      • Spell Power reduction reduced from 40% to 30%.
      • Additional functionality: Bloodthirst also applies the Spell Power reduction.
    • (New) Lok-tar Ogar! [Active]
      • Increase Into the Fray Armor by 20.
      • Into the Fray’s cooldown is reduced by 12 seconds for each enemy Hero hit.
Developer Comment: Into the Fray has become a crucial part of what is expected from Garrosh, so we’re just giving in to the mad Warchief. We’re also mildly lowering the power of his level 7 talents to make up for this addition.

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Johanna

Base

  • Iron Skin [D]
    • Shield increased from 674 to 810.

Talents

  • Level 4
    • Hold Your Ground [D]
      • Shield percent increase reduced from 60% to 40%.
  • Level 7
    • Sins Exposed [Q]
      • Healing reduction increased from 25% to 35%.
    • Steed Charge [D]
      • Cooldown reduced from 30 to 20 seconds.
  • Level 10
    • Falling Sword [R1]
      • Damage Increased from 150 to 225.
  • Level 13
    • Holy Fury [Passive]
      • Periodic damage increased from 12 to 15.
Developer Comment: Hold Your Ground’s talent tier has some competitive options, but it still feels more necessary than we’d like. We’re baking in some of its benefit, and those who love the talent will still have its current power - Hold Your Ground’s shield is increasing from 1078.4 to 1134. Johanna has landed fairly well, so we’re also lightly helping some of her weaker talents.

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Muradin

Base

  • Storm Bolt [Q]
    • Adjusted functionality: No longer has a baseline Quest. Upon reaching level 10, Storm Bolt pierces an additional target. Basic Attacks reduce the Cooldown of Storm Bolt by 1 second and restore 3 Mana.

Talents

  • Level 1
    • Perfect Storm [Q]
      • New functionality:
        • Quest: Basic Attacks against enemy Heroes increase Storm Bolt’s damage by .5.
        • Quest: If an enemy Hero is killed within 3 seconds of being hit by a Storm Bolt, increase Storm Bolt’s damage by 10.
Developer Comment: We have never been really happy with Storm Bolt having a baseline quest as it causes players to play sub-optimally during the early portions of the game while stacking. Instead of removing the power of it, we have decided to automatically unlock its functionality when Muradin hits level 10. Alongside this change, we also took the opportunity to redesign Perfect Storm to reward both aggression and the proper use of Storm Bolt.

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Stitches

Base

  • Vile Gas [D]
    • Duration increased from 3 to 4 seconds.

Talents

  • Level 1
    • Hungry For More [Passive]
      • Maximum Health bonus reduced from 30 to 25.
  • Level 4
    • Playtime! [W]
      • Slam Inner Area cooldown reduction increased from 1 to 1.5 seconds.
    • Vile Cleaver [D]
      • Additional functionality: Slam applies Vile Gas to all targets hit.
    • Tenderizer [Passive]
      • Healing reduced from 2% to 1.75%.
  • Level 7
    • Serrated Edge [Q]
      • Hook cooldown reduction reduced from 5 to 4 seconds.
    • Putrefaction [Trait]
      • Healing reduction increased from 30% to 40%.
      • Vile Gas healing increased from 60% to 75%.
  • Level 13
    • Meat Hook [Q]
      • Healing per second reduced from 5% to 4%.
      • Duration increased from 4 to 5 seconds.
    • Chop Chop [Q/Trait]
      • Duration reduced from 5 to 4 seconds.
      • Attack Speed bonus reduced from 50% to 40%.
      • Additional functionality: Basic Attacks against Heroes refresh the duration.
  • Level 16
    • Digestive Juices [E]
      • Devour cooldown reduction reduced from 5 to 4 seconds.
      • Damage reduction duration reduced from 5 to 4 seconds.
  • Level 20
    • Hungry Hungry Stitches [R2]
      • Additional functionality: Heroes are Slowed by 75% for 1 second after Gorge ends.
    • Master Hooker [Q]
      • Hook cooldown reduction reduced from 5 to 4 seconds.
      • Healing reduction reduced from 100% to 75%.
Developer Comment: Stitches is successfully lumbering his way through the Nexus in his own way – with a massive health pool and lots of healing. We think a small reduction on both ends will be healthy without tripping him up. We’re also reducing his Hook cooldown reduction on both Serrated Edge and Master Hooker, so Stitches will have to work harder to play with his food.

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Bruiser

Imperius

Base

  • Basic Attack
    • Damage increased from 122 to 126.
  • Solarion’s Fire [W]
    • Damage increased from 100 to 110.

Talents

  • Level 4
    • Battle Hunger [Trait]
      • Bonus healing increased from 70% to 80%.
  • Level 7
    • Blaze of Glory [W]
      • Damage increased from 150 to 185.
    • Holy Fervor [Active]
      • Additional functionality: Casting Molten Armor grants Holy Fervor for 2 Basic Attacks.
  • Level 20
    • Unrelenting Descend [R2]
      • Additional functionality: Descending from the Heavens restores Imperius for 30% of his maximum Health and Mana.
Developer Comment: Flash of Anger has overshadowed Imperius’ other level 7 talents for a while, as it was the premier option for both AoE damage and survivability. With buffs to both Blaze of Glory and Holy Fervor, along with a sizable increase in base power, we hope to see more Imperius action.

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Healer

Anduin

Base

  • Pursued By Grace [D]
    • Healing increased from 26 to 32.
  • Flash Heal [Q]
    • Mana cost reduced from 25 to 20.
    • Healing increased from 270 to 280.
  • Chastise [E]
    • Cooldown reduced from 10 to 9 seconds.

Talents

  • Level 1
    • Evenhanded Blessings [Q]
      • Healing bonus increased from 10 to 15%.
    • Lightwell [Active]
      • Cooldown reduced from 80 to 75 seconds.
      • Individual healing cooldown reduced from 1 to .875 seconds.
  • Level 4
    • Surge of Light [E]
      • Cooldown reduction increased from .5 to .75 seconds.
  • Level 7
    • Binding Heal [Q]
      • Healing increased from 115 to 135.
    • Desperate Prayer [Active]
      • Cooldown reduced from 40 to 35 seconds.
      • Healing increased from 360 to 375.
  • Level 16
    • Renew [Q]
      • Healing per second increased from 26 to 30.
      • Duration increased from 5 to 6 seconds.
    • (New) Inner Focus [Active]
      • New functionality:
        • Activate to reset the cooldown of Flash Heal and its next cast heals for 25% more.
        • Damaging enemy Heroes reduces this cooldown by 1 second.
        • 20 second cooldown.
Developer Comment: Anduin is performing a little lower than we’d like, so we’re buffing his base power as well as his under picked talents. Players have asked for Inner Focus, so we’re returning it with a slightly different flavor – please let us know how this feels to play with.

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Brightwing

Base

  • Soothing Mist [D]
    • Healing increased from 105 to 115.
    • Cooldown reduced from 100 to 90 seconds.
  • Phase Shift [Z]
    • Cooldown reduced from 50 to 40 seconds.

Talents

  • Level 1
    • Hyper Shift [Z]
      • Cooldown reduction reduced from 1.5 to 1 second.
  • Level 7
    • Peekaboo! [Z]
      • Shield duration reduced from 5 to 4 seconds.
    • Critical Mist [D]
      • Heal bonus increased from 100% to 140%.
  • Level 13
    • Pixie Boost [E]
      • Initial Move Speed bonus increased from 40% to 50%.
  • Level 20
    • Intensive Winds [R2]
      • Changed functionality: No longer increases Emerald Winds’ Mana cost.
    • Faerie Protector [Active]
      • Additional functionality: [Passive] - Pixie Dust always bounces back and applies to Brightwing.
    • Speedy Dragon [Passive]
      • Additional functionality: Reduce Phase Shift’s cast time to 1 second.
Developer Comment: We’d prefer a Brightwing that isn’t as dependent on Hyper Shift, so we’re reducing its cooldown reduction alongside Phase Shift’s base cooldown. While we’re here we’re sprucing up Brightwing’s level 20 talents, so Brightwing is ready for some new friends!

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Stukov

Talents

  • Level 1
    • Fetid Touch [W]
      • Additional functionality: Basic Attacks become ranged and Slow enemies by 15% for 1.5 seconds but deal 50% less damage.
    • Reactive Ballistospores [Active]
      • Adjusted functionality:
        • Activate: Instantly spread a Weighted Pustule to all nearby enemy Heroes (60 Second cooldown).
        • Passive: While below 50% maximum Health, Bio Kill-Switch cooldown refreshes 150% faster.
    • Low Blow [E]
      • Additional functionality: Lurking Arm persists for an additional 1 second after it is cancelled.
    • Spine Launcher [Passive]
      • Removed.
  • Level 4
    • Biotic Armor [Q]
      • Physical Armor from activating Bio-Kill Switch from 75 to 50.
  • Level 7
    • Targeted Excision [D]
      • Activating Bio Kill-Switch while exactly 1 enemy Hero is affected by Weighted Pustule now sets your Bio Kill-Switch to 8 seconds instead of 5.
  • Level 13
    • Lingering Spines [E]
      • Removed.
    • Virulent Reaction [D]
      • Root duration from 2 to 1.5 seconds.
Developer Comment: Stukov had a couple of fun talents that were being overshadowed by stronger and/or more synergistic ones. We didn't want to lose their flavor, so we baked their current functionality into existing talents that were in need of a little love themselves.

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Ranged Assassin

Orphea

Talents

  • Level 1
    • En Pointe [Q]
      • Additional functionality: Hitting Heroes with the end of Shadow Waltz grants an additional 1 Chaos.
    • Growing Nightmare [E]
      • Changed functionality: Initial damage bonus changed from Dread’s eruption to both Dread's wave and eruption.
      • Initial damage bonus increased from 40% to 50%.
      • Quest reward damage bonus increased from 25% to 50%.
  • Level 20
    • Monster Within [R1]
      • Additional functionality: Cooldown reduction continues for 5 seconds after Eternal Feast ends.
    • Engulfing Oblivion [R2]
      • Armor reduction increased from 25 to 50.
    • Final Toccata [Active]
      • Duration reduced from 6 to 5 seconds.
      • Additional functionality: Dashing increases Final Toccata’s duration by 1 second.
Developer Comment: Orphea players have correctly recognized the power of both Ancestral Strength (level 1) and Eldritch Conduit (level 20). Therefore, we’re buffing their competitors and seeing what happens.

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Raynor

Base

  • Basic Attack
    • Damage increased from 92 to 98.
  • Penetrating Round [Q]
    • Damage increased from 190 to 205.

Talents

  • Level 1
    • Ace in the Hole [Trait]
      • Talent changed from [Q] to [Trait].
      • Changed functionality: Damage bonus now affects all Raynor’s damage.
      • Damage bonus reduced from 25% to 10%.
  • Level 20
    • Execute Orders [Passive]
      • Execute Orders is no longer able to be picked in ARAM games.
Developer Comment: Jimmy ain’t fought his last battle yet. We’re returning Ace in the Hole to its original functionality, mostly in response to player sentiment, but also to open up a Basic Attack build that isn’t Gambit dependent. As always, thanks for your feedback! We have decided to remove Execute Orders from ARAMs, as we think even a less powerful version is still not healthy for the game mode.

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Valla

Talents

  • Level 1
    • Puncturing Arrow [Q]
      • Damage bonus per initial Hero hit increased from 6 to 7.
    • Fire At Will [W]
      • Damage bonus per Hero hit decreased from 4 to 2.
      • Additional functionality:
        • Quest: After hitting 20 Heroes, gain 40 additional Multishot damage.
Developer Comment: Valla is still settling into her place in the Nexus, but it’s been clear that her Multishot is hitting too hard. We’re heavily reducing Fire At Will’s ability to scale, while giving it an early push of damage.

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Bug Fixes

Heroes

  • Anduin
    • Renew's effect is no longer lost by dying.
    • Moral Compass's range bonus is no longer lost by dying.
  • Johanna
    • Falling Sword no longer impacts enemy Heroes twice.
  • Lúcio
    • Mixing Fire's cooldown reduction has been updated to match its tooltip.
  • Malfurion
    • Serenity no longer increases Tranquility's duration.
    • Serenity's tooltip has been updated to match its increased healing.
  • Ragnaros
    • Meteor Bomb's bonus damage is no longer lost by dying.

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9 hours ago, Cornonjacob said:

Did they change how Muradin's Sledgehammer talent works now that his Q no longer has a quest?

No, the secondary effect is basically useless.

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On 6/17/2021 at 7:44 PM, Elitesparkle said:

No, the secondary effect is basically useless.

Interesting, I wonder if this was on purpose or just an oversight. No reason to pick this talent then.

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5 hours ago, Arcling said:

Interesting, I wonder if this was on purpose or just an oversight. No reason to pick this talent then.

It was an oversight, in fact Blizzard already anticipated they will fix it.

I don't like it either, but it may be useful when your team is bad at clearing Mercenaries or to be slightly faster at taking down the Immortal.

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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