Jump to content
FORUMS
Sign in to follow this  
Starym

Restored Plaguelands Zone and Story (Fan Concept)

Recommended Posts

56kmE2b.jpg
 

Here's an interesting concept for a zone/zones and story, as a player imagined a future WoW where the heroes never returned from the Shadowlands and the story continued for a long time.

Genegerbread came up with the Restored Plaguelands project, which is just the first section of the larger idea, where 250 years have passed since Shadowlands and the heroes that left have not returned yet. As you could probably guess from the title, the Plaguelands have been restored and this first story is set there, with plans for the entirety of Azeroth as well. The Silver Hand and Scarlet Crusade are the focus of the plot, as the leader of the Hand is colluding with the Crusade in order to bring back the Paladins from the Shadowlands. There's dungeons, Breath of the Wild-like pillars, a Paladin class campaign, and more, but let's take a look at the map first:

ltc85ecb99571.jpg
Source.

And here's the full story, as detailed by Genegerbread:

Made with Inkarnate Pro! Also, though this is a fan reboot project, I'm not actually making a private server or anything. This is just a concept.

Alright, here’s the idea: Azeroth 250 years in the future. An entire reboot of the WoW franchise that revamps the entirety of both the Eastern Kingdoms and Kalimdor. It brings certain zones together into larger areas called regions (in this case, the Western and Eastern Plaguelands) and makes each region flow into one another. Essentially, an update for graphics, storytelling and systems.

Story Synopsis: Today, I’m sharing the project’s idea of an updated Plaguelands. It’s been 250 years, and the heroes from the Shadowlands have yet to return. Though the Plaguelands have now been entirely restored (and much of it is in ruins), small groups and organizations still remain. The two major groups that players will deal with here are the remaining Knights of the Silver Hand (now a much smaller group) and the Scarlet Crusade. Players will initially help some Knights of the Silver Hand investigate what the Scarlet Crusade has been up to, but the small group of adventurers soon learns that the current leader of the Silver Hand is up to no good, and is in fact colluding with the Scarlet Crusade to bring the paladins stuck in the Shadowlands back from the realm of the dead. You and the small group of the Knights of the Silver Hand who seek to stop their leader’s alliance with the Scarlet Crusade will eventually meet with Alonsus Faol, who lives on a small parcel of land south of Stratholme. Together, you must stop the Scarlet Crusade and the Knights of the Silver Hand from going through with this last-ditch effort.

Systems and Features: A few things may stick out to you! I’ll discuss them a bit further in-depth here:

  • Ruins of Stratholme (Open Dungeon): This project (all hypothetical) is asking, “what would WoW be like with more open world-oriented content?” As such, Lordaeron Plains is one of three regions with an open dungeon, which is a dungeon in the overworld. When an open dungeon is active, players will be able to team up and fight hordes of enemies off from within the city of Stratholme. Rewards are still being decided upon, but the idea is to provide a strong incentive to participate in open-world content, so it won’t be something niche.
  • Tyrian Pillar: This project also introduces a new mapping system that is similar to Breath of the Wild’s mapping system. Sometime in the 250 years between the shattering of the veil and the present, Tyr somehow created a mapping system of what remains of Azeroth. Each region has a Tyrian Pillar, which is surrounded by flora and fauna, as well as possible quest givers that may facilitate the story. When a Tyrian Pillar is activated, the entire region’s map will be revealed. This isn’t all, however, as you can collect various components that will make the map even more detailed, with several different cores that will (respectively): provide more detailed descriptions about regions and their species/wildlife, show where certain transportation routes are currently located, the location of Fabled Beasts (world boss replacement), and rare/patrol/PvP bounty tracking. More cores are being conceptualized right now.
  • Paladin Campaign: This project brings back the idea of class quests (and there are class halls in the new capital!). Paladins will find themselves going to the Lordaeron Plains at max level to learn about how the Knights of the Silver Hand was created, as well as to obtain a keepsake of Uther from the Cathedral of Light dungeon.
  • Kinda Sparse?: You may notice that this region has a lot of open space. There’s a lot of exploration to be done in this reboot concept of WoW, and though a lot of the map surely does have empty space, there’s a lot of unmapped NPCs and other things to discover. There’s a lot more to these regions than just its story, and there’ll certainly be missions from NPCs across the world that’ll take you here to complete certain objectives.

You can check out even more details over in the reddit thread.

The specifics of this post-Shadowlands story aside, it does seem likely Blizzard will try to do something with the supposed dream-like passage of time in the Shadowlands, as they focused on that quite a lot in the pre-release period, however it would have an opposite effect - more time would pass in SL than on Azeroth. What exactly could be done with that? Well, for one it would explain why the Scourge hasn't wiped everyone out, as advertised during WotLk and afterwards, and might set that up as the next big threat (although it seems more likely we get a new Lich King/method of controlling the Scourge). In any case, hopefully the difference in the passage of time will have an impact on the story somewhere down the line (despite our characters technically constantly popping in and out of the Shadowlands).

Share this post


Link to post
Share on other sites
3 hours ago, Dejo93 said:

Wouldn't surprise me if this happens, considering it's highly likely we'll get another world revamp

Not sure if they are going to make something like in Cata. Seems they might stick to revamping select few zones and putting bronze dragon to have option to see previous version. And seeing how only Stormwind and Orgrimmar are a fully functional capitals, Ironforge and Thunder Bluff might be next when they need to destroy something for another huge cataclysm... Exodar and Silvermoon likely still safe, because that would require updating these zones. 😆

As for this map, I think there are too many ruins. After all these years, they should have rebuilt those cities.

Edited by Arcling

Share this post


Link to post
Share on other sites

Plaguelands are probably next or close to next on the zone revamp list. It's been 16 years, some change in the parts of the world that are still stuck in the post-Cata (but really post-WC3) era would nice.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...