Jump to content
FORUMS
Sign in to follow this  
Starym

The Anima Cap Is Becoming a Problem

Recommended Posts

sm9D8AM.png
 

It seems the previously seemingly huge 35,000 Anima cap in Sanctum reservoirs is becoming an issue for some players, as they're just completely full-up!

With many players having saved the blue stuff up for patch 9.1, the limitations were already a little annoying before it hit, but now they're even more problematic, as some players have actually bought everything they could on their character AND are still capped at the very start of the patch!

v2tpik07du971.png?width=1024&auto=webp&s
Source.

Some precisions : I know it's not everyone that have so much time to unlock everything with anima. (And not everyone wants to spend so many time farming anima.) But I love farming and this became really frustrating with the new patch.

We will need this anima, but not now, because everything is time-gated ! Okey, fine. But can I, please, deposite it ? PLEASE ?!

- Meraviilla

Other players have also basically started deleting the Anima items, with the same issues:

What can i spend anime on if i'm capped with all covenant awards unlocked?
I cant figure out what to use my anime on and my inventory is starting to get full of it. Any suggestions? - RandyVivaldi
...
I have the same problem. I have all the mogs, pets, mounts so I started deleting the anima. Why is it even capped? War resources were never capped and anima is basically the same thing named differently. - depaerture
...
I do not yet have this issue, but I can see it coming on the horizon already. It's a bit weird they haven't addressed it in 9.1 with some sort of anima-sink or a way to transfer it to alts. - Azerate2016

As you can see, Meraviilla isn't the only player that's mentioned this issue and it really would be a great addition to have some sort of Anima-transfer for alts available, similar to the Soul Ash one. It would also certainly benefit everyone and not just the over-prepared, as it would make purchasing the many transmog options and mounts of the various Covenants a lot easier. Now, as has been pointed out in the thread, you can trade Anima for gold via the 100 Anima equipment, but that's just a relatively inefficient way of gold farming, not really solving the issue.

Perhaps the pretty major increase in Anima gains during 9.0.5 messed up some calculations? In any case this is one to keep an eye on, as more and more players get everything they need from Anima (for now) but still continue to play and gain it, making the cap a bigger issue to a larger amount of players.

  • Like 1

Share this post


Link to post
Share on other sites

All I can say is QQ. This is a petty thing to be mad about and is already solved by either buying stuff with anima, or banking the extra you get in your banks, or by just getting rid of the turn in items. There shouldn't be this big of an outrage.

Edited by Dhaos
  • Like 1

Share this post


Link to post
Share on other sites

the thing is the cap make no sense because if blizz wanted to hinder you from hoarding a gigantic ton of anima so you cant just buy everything that comes in the next patches it dont hinder you at all cause you can just hoerd the tokens on your bank i hope someone at blizz realises that better sooner then later and just get rid of the cap

  • Like 1

Share this post


Link to post
Share on other sites

I was already capped at the patch. I've already earned at least another 30k since the patch. I don't like the NF transmogs and I'm not big into mounts, so I don't buy that stuff. For me, the only real outlet to spending it, is the adventure/command table (and healing companions). So, my bank is filling up quickly. It would be nice if there was another outlet to spend this stuff on.

Share this post


Link to post
Share on other sites

I've purchased every mount, every mog, every pet, every piece of armor.  I've quit doing WQ that give anima, I've quit doing table missions that give anima.  I get anima from dungeons, raids, and the new daily quest and exploration items in Korthia (and related activities) only.  Every single day I end up deleting hundreds of anima items in my inventory ... one ... at ... a ... time.  This can NOT be the intended game play.  

They could make the anima items worth 1 copper and I could set an addon to auto sell them and I would be happy.  But at the end of each play session having to drag an item out of my inventory, click okay and repeat dozens of times... just to remind me that something is wrong.   If this isn't you, great!  You don't have the problem... others do.

 

Here is the anima I got from just over an hour today ... https://imgur.com/zUVdRHc

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...