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Starym

Huge Lag Caused by World Boss Is Becoming Unacceptable

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Players have had about enough of the very intense lag that happens when Mor'geth shows up in the Maw (which is pretty often).

World Boss-related lag isn't anything new (unfortunately), however the new Maw boss is significantly more problematic and is causing a lot more aggravation than previous ones. The reason is pretty simple - previously the lag was only affecting one of the Shadowlands zones where players were, so it both affected fewer players and the lag itself wasn't as intense as there weren't as many players causing it.

Now that the focus of the world-endgame activities in on one zone, the lag has gotten worse, it's affecting SO many more players than before, and it shows with the many, many threads talking about it. Another factor of the frustration has been the fact that this is the Maw, so many were actually dying to this lag and losing their Stygia. Blizzard have now introduced a way to reduce Stygia loss by 75%, so at least that issue was somewhat improved. The general "demand" from players talking about this is to somehow instance the boss if the lag cannot be resolved, or to do something, anything to let then

While it doesn't seem like this is a very directly fixable issue, as it's been around since Shadowlands launched and Blizzard are very much aware of it, perhaps there are some side-fixes/improvements similar to what they did with the Stygia. In any case, as frustration rises, this is definitely an issue that requires attention.

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It's definitely not something new, as this also happened frequently on the first day of the Mantid invasion, in patch 8.3, when the world boss was active in Pandaria. Smaller areas with many players make it all the more noticeable, naturally.

Maybe it'd just be easier if world bosses had their own small raids without any trash, something the size of Baradin Hold, to help get rid of the insane lag.

Edited by Draketh

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It has been with all world bosses even in before Shadowlands, they never fixed it and yet it is there i still can't believe they haven't fixed it. 

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what could go wrong if you put the new area, the new worldboss, the entrance to torghast/new raid and the pact attacks in one area?

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It's a simple fix. World Bosses in Legion to reduce Argus lag you had to take a portal and go to a separate instanced zone. Blizzard could easily place a portal that leads into a specific part of Torghast to fight the boss. Doesn't even have to be a portal. It can be an npc that transports you to an instanced version of the zone to fight the boss.

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On 7/17/2021 at 5:13 PM, Keioshin said:

It's a simple fix. World Bosses in Legion to reduce Argus lag you had to take a portal and go to a separate instanced zone. Blizzard could easily place a portal that leads into a specific part of Torghast to fight the boss. Doesn't even have to be a portal. It can be an npc that transports you to an instanced version of the zone to fight the boss.

Wrath had instanced "world" bosses with Vault of Archavon in Wintergrasp. Later we had Baradin Hold. They already know how to solve the problem. As you said, Argus also solved it with the portals. Its like they constantly forget which problems thay had already solved in the past.

I'd really like getting something like Vault of Archavon back -- maybe even deliberately designed for 40 ppl. I mean, the boss is already so close to the Thorgast entry, it is mind-boggling they simply didn't put another entrance there and made it instanced.

Edited by Netzwerg

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