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Hearthstone 6-Mana, 7-Mana and more Minions

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Guest Vendetta

Guys today I opened 3 packs and got 2 gold legendary cards, which was the luckiest moment for me in Hearthstone.

One of them is not even on this site though, just wanted to mention that as well as ask if I should keep them or disenchant to build a strong deck. The one that is missing from this site is Anomalus (Mage card, 8 cost, 8 att 6 def, deathrattle: deals 8 dmg to all minions). The other gold legendary I got was Y,shaarj, Rage Unbound.

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Guest Vendetta

Guys today I opened 3 packs and got 2 gold legendary cards, which was the luckiest moment for me in Hearthstone.

One of them is not even on this site though, just wanted to mention that as well as ask if I should keep them or disenchant to build a strong deck. The one that is missing from this site is Anomalus (Mage card, 8 cost, 8 att 6 def, deathrattle: deals 8 dmg to all minions). The other gold legendary I got was Y,shaarj, Rage Unbound.

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Actually, there are many more missing cards, but I don't think description of those cards are currently a priority.

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Guest StarGazer131A

I just got a Soggoth the Slitherer out of one my free TOG packs I gain from playing. Should I disenchant?

 

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I just got a Soggoth the Slitherer out of one my free TOG packs I gain from playing. Should I disenchant?

Yes. There are way better taunt options in game.

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I disagree with Icy Veins' opinion on Sogoth the Slitherer. I play it in most of my games lately and it always makes my oppononent sigh and trade in 3 minons before passing the by far best taunt minon in the game. It is the only taunt that feels rocksolid. The normal big taunts will get  removed with hard removal half of the time. It's stats are fine since the defensive value is up to par comprimising a few points on the attack side but that's not wath taunt units intend to do. The drawback in attackpoints  repays itself double with the no spells and hero power ability that makes it as special as it is.

It's a champion in it's species This minion is a must have for everybodu who plays a control based game now and then. What you see is what you get.

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5 hours ago, YshaThun said:

I disagree with Icy Veins' opinion on Sogoth the Slitherer. I play it in most of my games lately and it always makes my oppononent sigh and trade in 3 minons before passing the by far best taunt minon in the game. It is the only taunt that feels rocksolid. The normal big taunts will get  removed with hard removal half of the time. It's stats are fine since the defensive value is up to par comprimising a few points on the attack side but that's not wath taunt units intend to do. The drawback in attackpoints  repays itself double with the no spells and hero power ability that makes it as special as it is.

It's a champion in it's species This minion is a must have for everybodu who plays a control based game now and then. What you see is what you get.

His stats for his mana cost are rather bad. His stats are similar to Bog Creeper's stats, but the mana cost is significantly higher. Although the opponent might trade in 3 minions, he will be able to fill the board again, and you will have gained pretty much nothing at all.

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It really depends on the meta you're in. I think Soggoth the Slitherer is really a good card, although maybe a little weak for what it's worth in dust. It can do a great job, but it can also do absolutely nothing. Hearthstone is a much more complex game than what it looks most of the time. I think it generally isn't worth keeping considering what you can do with the dust instead.

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1 hour ago, Bruced said:

Why does Ysera golden say draw a dream card. And the normal one says add a random dream card to your hand?

This could be due to an outdated image. Thanks for pointing it out! It does indeed just add a dream card to your hand.

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Is moat lurker really that bad? It can kill ur own sylvanus with it then resummon it, or any other minion with a annoying deathrattle effect

Edited by Bruced
Typos

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13 minutes ago, Bruced said:

Is most lurker really that bad? It can kill ur own slyvaus with it then resummon it or any other minion with a annoying deathrattle effect

Extremely gimmicky . How often would you have a strong deathrattle to stick on board and then you get to use your Moat lurker?
Outside of which it is extremely overcosted for its cost.

And if the opponent ends up using Sap, Hex, Poly, Entomb you would straight up lose the game.

It is just limited to fun gimmick decks. You can try using it in a fun rogue deck with Shadowsteps, Xaril, Brewmasters etc to annoy any opponent playing heavy control style decks like Ramp druid, Wallet warrior etc. 

 

 

Edited by sc47

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5 minutes ago, sc47 said:

Extremely gimmicky . How often would you have a strong deathrattle to stick on board and then you get to use your Moat lurker?
Outside of which it is extremely overcosted for its cost.

And if the opponent ends up using Sap, Hex, Poly, Entomb you would straight up lose the game.

It is just limited to fun gimmick decks. You can try using it in a fun rogue deck with Shadowsteps, Xaril, Brewmasters etc to annoy any opponent playing heavy control style decks like Ramp druid, Wallet warrior etc. 

 

Oh wow, that's a lot of bold statements in once place. 

Moat Lurker is not a bad or a gimmick card in the way many gimmick cards are. It is actually a useful removal option and yes, it can create potent boards with some of the Deathrattles.

"How often do you have a good deathrattle in play"- well, that's the nature of those powerful Deathrattle cards, opponents are not naturally interested in Cairne Bloodhoof and Sylvanas Windrunner dying all the time. You get to keep them in play absolutely realistically.

"It is extremely overcosted" - yeah, iSiphon SoulEntomb, and Big Game Hunter are also overcosted then. 

"And it dies to removal, and you'll be screwed" - argument old as the world itself. Here is the feint : you already got to trigger Deathrattle when you played Moat Lurker. Eating that card, like, a wounded one, for example, then forcing your opponent to react and spend a good, pretty specific removal on a 3/3 body that's not exactly a threat and that's in a deck that has more good cards, it just can't sound not good. Making them have it is a generally a favorable approach to making powerful plays.

Moat Lurker is just fine. Natural home in N'zoth RenoLock, you can play him in Paladin, if you want. And you can go away from meta decks and play the game your way. Also it is nuts with Museum Curator/Journey Below

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8 hours ago, Paracel said:

Moat Lurker is just fine. Natural home in N'zoth RenoLock, you can play him in Paladin, if you want. And you can go away from meta decks and play the game your way. Also it is nuts with Museum Curator/Journey Below

I imagine he's also REALLY irritating if he resummons the minion again after using N'zoth.

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Can't say for sure about that interaction. My gut tells me it doesn't work that way as these two lurkers are different game objects and there is nothing "bound" to his second ability, but hey, it's BugStone we're talking about! I've tried to apply Magic rules logic and have failed miserably a lot. 

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13 hours ago, Paracel said:

"It is extremely overcosted" - yeah, iSiphon SoulEntomb, and Big Game Hunter are also overcosted then. 

Entomb keeps the opponent's minion off the board, unlike Moat Lurker which resummons the minion after it dies. Also, if priest had better cards, Entomb might not be run, but alas, poor Anduin. Siphon Soul is rather overcosted, and that is why it saw play only in deck that often did nothing until turn 4 - handlock. Big Game Hunter is overcosted and for that reason does not see much play. 

Also, if Moat Lurker gets Sapped or Entombed after killing own minion, you lose considerable amount of value. It's possible to play around it sometimes, but sadly not as often as you might want to.

@BlainieIf you meant the eaten minion, such as Cairne Bloodhoof, where you get two of them, then yes, it's insane. If you meant that resummoned Moat Lurker drops the minion, then not really as it does not work, just like Paracel said. 

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1 hour ago, positiv2 said:

Entomb keeps the opponent's minion off the board, unlike Moat Lurker which resummons the minion after it dies. Also, if priest had better cards, Entomb might not be run, but alas, poor Anduin. Siphon Soul is rather overcosted, and that is why it saw play only in deck that often did nothing until turn 4 - handlock. Big Game Hunter is overcosted and for that reason does not see much play. 

Also, if Moat Lurker gets Sapped or Entombed after killing own minion, you lose considerable amount of value. It's possible to play around it sometimes, but sadly not as often as you might want to.

Come on, are you guys going to pay 3 or less mana for premier removal all the time? Not everybody is OP.

I was just playing coy and trying to reason that Moat Lurker is not that actively bad on average as pictured, and it is far from impossible to engineer a situation where he is damn good, that's it.

Yeah, and Big Game Hunter is bad now because his game is mostly gone and Flamewreathed Faceless goes faster. If paying 5 mana for this is too much, then I can't imagine the power creepy environment around it.

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20 hours ago, positiv2 said:

@BlainieIf you meant the eaten minion, such as Cairne Bloodhoof, where you get two of them, then yes, it's insane. If you meant that resummoned Moat Lurker drops the minion, then not really as it does not work, just like Paracel said. 

I did indeed mean that you get the double Deathrattle minion on Yogg. Bad wording by me!

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7 hours ago, Guest Monad said:

Should I disenchant rend Blackhand?

That's hard to decide when I don't know the size of your collection and if you play Wild. If you still lack cards for variety of decks and you play standard only, then yes, you should disenchant him. If you have a lot of extra dust and play wild, don't disenchant him as you might find a use for him later. 

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      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
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