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Starym

Covenant Popularity for Top Raid and Mythic+ Players in Patch 9.1

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59159-covenant-spec-distribution-in-myth
 

The last time we checked in on Covenant popularity was back at the end of 9.0.5, so it's time to take a look at how big of an impact 9.1 and the new raid had on the numbers now that we've had plenty of time with it! As usual, we're taking a look at the data from Subcreation, which takes the top parses from Warcraft Logs. The data is limited to Season 2 so it's all Sanctum of Domination and new M+ affix stats.

Ranged DPS

Let's start with the ranged DPS, where Venthyr are the big winners of the patch, gaining a very large new following after only Frost Mages were taking the Covenant before the new patch. Here we see the Moonkin move to Venthyr almost fully in the Sanctum and half-way in M+, after having been 99-100% Night Fae in both before the patch, as the power of the new legendary is really doing some work. And while Venthyr may have gained a lot of ground, it's all still looking VERY purple - but there is far less of it overall as almost all the NF percentages are smaller in 9.1 than before.

CovenantRanged.jpg
Data gathered and presented by Subcreation, based Warcraft Logs numbers.

Melee DPS

Things are a lot more diverse over in melee land, and while NF still seems to be edging out the others, it's not by much. The biggest changes for the patch come from Subtletly, who went all-out Venthyr, and Arms who doubled down on Night Fae for raids.

CovenantMelee.jpg
Data gathered and presented by Subcreation, based Warcraft Logs numbers.

Tanks

The tanks remain very Kyrian-focused after the patch as well, with the only major change being Prot Paladins going much more heavily into Venthyr in the Sanctum.

CovenantTank.jpg
Data gathered and presented by Subcreation, based Warcraft Logs numbers.

Healers

The healers immediately see a lot more changes than their tank counterparts, as Disc has gone almost all-in on Kyrian after almost no presence there before the patch, as Holy Pala pushes a lot deeper into Venthyr territory in both M+ and raids.

COvenantHealer.jpg
Data gathered and presented by Subcreation, based Warcraft Logs numbers.


While there was a shakeup following the new patch, raid and Mythic+ season, it wasn't quite as big as expected. But the meta is still shifting, especially with the Mythic Sanctum still not having that many full clears (only 66 guilds have managed to down Sylvanas so far), so we'll be back to check in a while to see if there are any larger changes on the horizon!

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Ion talked about Covenants, and said that they know that players fear about being pigeonholed into certain decisions because of bad balance.

And now we see absurd distributions and sometimes even literal 100%  alocations for stuff like Feral Druid, who also on top of that hasnt received a single change in 9.1 .

I have no idea why we arent seeing weekly/biweekly small tuning-changes, or actually just make the 2 cov abilitys another 4-choice talent row and pull the damn ripcord.
The current system hardcore punishes experimenting and multispeccing, which especially for classes like Druid with 4 speccs is hell, not to mention the dumpsterfire that conduit energy or capped embers/reduced soulash rewards are.
I havent seen a game that has a full-price, monthly fee and still time & grind gates literally every single system in the game.

Just why? 

 

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35 minutes ago, MrSkullcandy said:

Ion talked about Covenants, and said that they know that players fear about being pigeonholed into certain decisions because of bad balance.

And now we see absurd distributions and sometimes even literal 100%  alocations for stuff like Feral Druid, who also on top of that hasnt received a single change in 9.1 .

I have no idea why we arent seeing weekly/biweekly small tuning-changes, or actually just make the 2 cov abilitys another 4-choice talent row and pull the damn ripcord.
The current system hardcore punishes experimenting and multispeccing, which especially for classes like Druid with 4 speccs is hell, not to mention the dumpsterfire that conduit energy or capped embers/reduced soulash rewards are.
I havent seen a game that has a full-price, monthly fee and still time & grind gates literally every single system in the game.

Just why? 

 

It's because of this system along with other factors like the horrid rng system, the failure of the Great Vault, and domination shards that have seriously made me question to continue subbing for even 9.2.  I'm tired of the run around tbh and so are my fellow Guild mates.

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