Jump to content
FORUMS
Sign in to follow this  
Starym

Hunter Solos +15 Halls of Atonement First and Last Boss

Recommended Posts

EsUNB47XAAEk4wT.jpg
 

TheLastKiwi is back with his dodgy pet and has moved on to the Halls of Atonement after the General Kaal solo!

As mentioned in the Kaal video coverage, there are more bosses that can be taken down using the Tiny Dancing Shoes Tiny Dancing Shoes anima power from Soggodon (one of the Tormented Tormented lieutenants), and the next two TheLastKiwi has taken on are Halkias and the Lord Chamberlain in the Halls of Atonement +15. This time around it wasn't just Survival however, as Beast Mastery made an appearance for the Lord Chamberlain, so the Hunter variety has expanded! The affixes were Fortified Fortified, Raging Raging and Explosive Explosive, the video below is actually two separate attempts (as you can see from the timings) that were put together, and this is still really impressive:

Here's a lot more details from TheLastKiwi, from the reddit thread:

Unfortunately I didn't solo the whole thing but I can say with certainty that I could solo all the trash and half the bosses given enough time. I tried hard to solo boss 2 and 3 but the adds on boss 2 wreck me and the shadowbolt on boss 3 wrecks my pet. I never made it past 75% on either.

...

Yea, this was 2 runs. The first I was given a key and let to go on my own, the second I had help from people that intentionally left at the last boss for me and I guaranteed them weekly completion. I tried both the 2nd and 3rd bosses solo but the adds cast too fast on boss 2 and I can only avoid 1 leap. On the 3rd boss I can kick 2/3 shadowbolt volleys but that means I can't kick the shadowbolts and they hit for 30k and kick my ass. It wasn't possible for me to leech health fast enough.

What you don't see here is the 40min or so of attemps I did on a +10 as a proof of concept to find a consistent strategy for Chamberlain. A lot of bosses just reset immediately when you feign but he did not so once I figured that out and it wasn't a fluke I just needed to get the timing of when to revive my pet and when to feign.

...

FAQ:How does your pet not take damage? Tiny Dancing Shoes from Soggodon tormentor gives you 100% chance to dodge for 2 attacks. Hunter pets scale off of all of the owners stats, including dodge, so as long as I don't lose stacks by getting hit then my pet will keep their dodge chance. As for the ground pound and ground effects hunter pets also take 95% reduced damage from aoe and is passively leeched back.

For Halkias I was just given a key and let on my way. I first went for Soggodon to get Tiny Dancing Shoes then next went for the 3 shards to spawn the boss. What isn't said in the tooltip is that channeled physical aoe effects as well as physical damage ground aoe effects do not take off a stack of the shoes even if you dodge. This effectively means that you become immune to the shard thrash in HoA, the bladestorm from Deathwalkers and spin up from Headless Clients in DoS, and the ground swirlies from gargoyles in SD as long as you do not turn your back to them. So that is how I dealt with the shards. In the process of doing this I learned that the light beams have a z-axis limit and you can just stand above them if Halkias is tanked next to the stairs. Although that did not greatly affect my run I thought it was an interesting fact I should share.

For Lord Chamberlain I changed to Beast Master because of the way he deals damage to the tank. Specifically that every 30 seconds he puts a dot on the tank that deals a massive amount of damage which I cannot stop. To combat that I had 2 pets out and when one died he had another target to attack while I waited for the next Stigma of Pride. This could have been done as survival with the Craven Strategem legendary to reduce my feign death cooldown to 15 seconds but would have involved running away every 25 seconds and ressing my pet then feigning the threat back to my pet. This would have resulted in the fight taking considerably longer. As it was I was having problems with threat and I did not want to pull aggro in mele range and end my attempt immediately so I made the hard decision to do it the more reliable method and do it as BM. I keep my pet dead on purpose waiting for the next Stigma of Pride to be cast. If I were to res my pet immediately and be interrupted (by an explosive spawn or telekenetic throw) then my secondary pet would despawn causing me to have to immediately start ressing again with full aggro from the boss and then immediately FD to get threat back on my pets, with the threat problems at times I would not have FD up for this. As stated above I could have used the FD legendary to mitigate this threat but I opted not to, honestly because I didn't realize it until after I killed it.


Let's just see how far this pet dodge strategy goes and how many bosses it can take down!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...