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Heroes of the Storm Balance Patch Notes: September 27th

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A new balance patch for Heroes of the Storm went live this week and here are the official patch notes.

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Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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Heroes

TANK BRUISER SUPPORT HEALER MELEE RANGED
E.T.C. Gazlowe Zarya Ana Maiev Kael'thas
  Thrall   Brightwing   Kel'Thuzad
      Li Li   Nazeebo
      Stukov   Valla
          Zagara

Tank

E.T.C.

Base

  • Rockstar [Trait]
    • Additional functionality: Heroic abilities grant 60 Armor for 2 seconds.

Talents

  • Level 1
    • Guitar Hero [E]
      • Healing from Basic Attacks increased from 50% to 60%.
  • Level 4
    • Crowd Surfer [Q]
      • Cooldown reduction increased from 5 to 7 seconds.
    • Speed Metal [Trait]
      • Duration increased from 2 to 2.5 seconds.
  • Level 7
    • Hammer-on [E]
      • Damage bonus increased from 30% to 35%.
    • Echo Pedal [Passive]
      • Damage increased from 15 to 18.
      • PvE damage bonus reduced from 250% to 200%.
  • Level 10
    • Stage Dive [R2]
      • Mana cost reduced from 100 to 70.
      • Slow duration increased from 3 to 4 seconds.
Developer Comment: E.T.C.'s strength has usually been centered around his powerful Heroics, but lately that hasn't helped him make the cut. We're trying reinforcing that identity with baseline Armor and a buff to Stage Dive before we look to broaden his power.

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Bruiser

Gazlowe

Base

  • Vitals
    • Health reduced from 2375 to 2275.
    • Health regeneration reduced from 4.95 to 4.74.
  • Rock-it Turret [Q]
    • Damage reduced from 38 to 36.
  • Deth Lazor [W]
    • Damage reduced from 180 to 175.
Developer Comment: Gazlowe is a pretty dominant force in all non-master levels of play right now. We are starting with some baseline nerfs and will look to potentially make some talent adjustments in a later patch.

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Thrall

Base

  • Feral Spirit [W]
    • Mana cost reduced from 60 to 40.

Talents

  • Level 1
    • Echo of the Elements [Q]
      • Mana cost reduction increased from 15 to 20.
  • Level 4
    • Feral Resilience [W]
      • Frostwolf Resilience stacks increased from 3 to 4.
  • Level 13
    • Frostwolf's Grace [D]
      • Changed functionality: Frostwolf Resilience can be activated to instantly heal. This healing is increased by up to 100% based on Thrall's missing health.
    • Spirit Shield [Active]
      • Spell Armor duration increased from 2.5 to 4 seconds.
  • Level 20
    • (New) Elemental Momentum [Passive]
      • Basic Attacks reduce Basic and Heroic Ability cooldowns by 0.25 seconds, doubled against Heroes.
Developer Comment: Thrall has begun to struggle in solo lane matchups, often unable to sustain himself after trading blows. We feel his Mana costs are too high due his reliance on frequently casting abilities to charge Frostwolf Resilience, even if choosing to learn Mana Tide. There seems to be a demand for a strong auto attack talent at 20, with many Thralls choosing Nexus Blades, so we're adding Elemental Momentum to keep the tier exciting.

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Support

Zarya

Talents

  • Level 1
    • Feel the Heat [Trait]
      • Additional functionality: While above 40 Energy, Zarya’s Basic Attack size is increased by 35%.
  • Level 4
    • I Am the Strongest [W]
      • Additional functionality: Damage absorbed by Zarya’s Shields contributes 20% more energy.
  • Level 7
    • Hit Me [Trait]
      • Removed.
    • To the Limit [Passive]
      • Removed.
    • (New) Deep Burn [Q]
      • Basic Attacks against Heroes hit by Particle Grenade in the last 3 seconds generate 1 Energy.
  • Level 10
    • Graviton Surge [R2]
      • Additional functionality: Deals 30 damage a second to affected enemies.
Developer Comment: Zarya's Basic Attack build is underperforming compared to her other options, so we're consolidating a few talents and giving her a new one in the form of Deep Burn. Historically, even slight buffs to Zarya have had a huge impact on her efficacy, so we're making light touches this time around. We'll be keeping a close eye on her performance and making more adjustments in the future if needed.

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Healer

Ana

Talents

  • Level 1
    • Contact Healing [W]
      • Additional functionality: Biotic Grenade deals 30% additional damage per Hero hit.
    • Vampiric Rounds [Trait]
      • Stacking 5 Doses bonus Shrike healing increased from .75% to 1%.
  • Level 4
    • Biotic Enhancements [W]
      • Cooldown reduction increased from 2 to 3 seconds.
    • Debilitating Dart [Active]
      • Additional functionality: If no Heroes are hit, reduce its cooldown by 8 seconds.
  • Level 16
    • Sharpshooter [Q]
      • Additional functionality: Bonus healing increased by 35% while at maximum stacks.
    • Concentrated Doses [Q]
      • Bonus healing increased from 10% to 12%.
  • Level 20
    • Deadeye [R2]
      • Bonus damage and healing per Hero hit increased from 4% to 5%.
Developer Comment: Ana has a grouping of talents that are becoming more and more popular, so we're helping their competitors. We hope Sharpshooter's additional functionality lets the best snipers truly shine.

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Brightwing

Base

  • Vitals
    • Health reduced from 1450 to 1425.
    • Health regeneration reduced from 3.02 to 2.97.
  • Soothing Mist [Trait]
    • Heal amount reduced from 115 to 110.
    • Activation cooldown reduced from 90 to 75 seconds.
Developer Comment: Our overly-friendly Faerie Dragon has been slowly collecting a few more wins than she should. We are bringing down a few of her base stats to bring her more in line with the rest of her peers.

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Li Li

Base

  • Healing Brew [Q]
    • Missile speed increased by 20%.
  • Blinding Wind [E]
    • Missile speed increased by 20%.

Talents

  • Level 7
    • Let’s Go! [Active]
      • Range increased from 6 to 7.5.
Developer Comment: Li Li has been working on her throwing arm, which should help her spells become a tiny bit more consistent, especially when cast at longer ranges.

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Stukov

Talents

  • Level 1
    • Fetid Touch [W]
      • Slow amount of Basic Attacks increased from 15% to 20%.
      • Reduction of Basic Attack damage while in Ranged Mode from 50% to 40%.
    • Reactive Ballistospores [W]
      • Search range of Talent activation reduced by 20%.
      • Bio-Kill Switch cooldown reduction while below 50% Health reduced from 150% to 100%.
      • Cooldown increased from 60 to 75 seconds.
    • Low Blow [E]
      • Bonus damage to Heroes below 50% Health increased from 100% to 125%.
  • Level 13
    • It Hungers [E]
      • Bonus cast range increased from 20 to 30%.
      • Hero damage instances needed to proc cooldown reduction and Mana refund decreased from 8 to 6.
  • Level 16
    • Universal Carrier [Q]
      • Healing Pathogen Healing reduction decreased from 40% to 25%.
    • Superstrain [Q]
      • Healing from being Stunned or Rooted increased from 250 to 300.
Developer Comment: Reactive Ballistospores is just too strong in its current form, completely dominating his tier 1 choices. We are making some adjustments to it in order to help level out the talent tier while also buffing some other under-performing Talents throughout his tree.

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Melee

Maiev

Base

  • Vault of the Wardens [D]
    • Additional functionality: After reaching level 20, gain an additional charge.

Talents

  • Level 4
    • Pin Down [Q]
      • First quest reward damage bonus increased from 25% to 35%.
  • Level 7
    • Bonds of Corruption [W]
      • Armor reduction increased from 10 to 15.
      • Slow amount increased from 20% to 25%.
      • Duration reduced from 4 to 3 seconds.
  • Level 10
    • Containment Disc [R1]
      • Additional functionality: Heroes leaving Containment are Silenced for 1.5 seconds.
  • Level 16
    • Armored Assault [Passive]
      • Physical damage bonus increased from 20% to 25%.
Developer Comment: It can be hard for Maiev to outmaneuver her opponents late in the game, so we're excited to see what Maiev players will do with an extra charge of Vault of the Wardens. This is also the first time we're adding new functionality through a level unlock rather than converting a baseline quest or popular talent, so we're interested in your feedback. Additionally, Containment Disc has fallen quite a bit behind Warden's Cage at all levels of play, so we're adding a Silence to further isolate targets and to interrupt big moments.

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Ranged

Kael'thas

Base

  • Vitals
    • Health increased from 1520 to 1595.
    • Health regeneration increased from 3.17 to 3.32.
  • Gravity Lapse [E]
    • Cooldown reduced from 14 to 12 seconds.

Talents

  • Level 4
    • Energy Roil [E]
      • Cooldown reduction for hitting and enemy Heroes reduced from 9 to 8 seconds.
    • Mana Tap [Trait]
      • Mana restore from activating Verdant Spheres increased from 4% to 5%.
  • Level 10
    • Phoenix [R1]
      • Damage increased from 78 to 84.
      • Splash damage increased from 39 to 42.
Developer Comment: It's been a hot-minute since we showed our resident fire mage some love, so we are making a few baseline changes to increase his survivability, as well as tweak a couple of underperforming talents.

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Kel'Thuzad

Base

  • Vitals
    • Health increased from 1445 to 1490.
    • Health regeneration increased from 3.01 to 3.10.
  • Glacial Spike [1]
    • Damage increased from 60 to 70.

Talents

  • Level 7
    • Ice Cold [1]
      • Bonus cooldown reduction increased from 8 to 10 seconds.
  • Level 13
    • Icy Grasp [W]
      • Bonus cooldown reduction per Basic Attack increased from .5 to .75 seconds.
Developer Comment: Much akin to Kael'thas, we feel like Kel'Thuzad has been left out in the cold for too long. We are giving him some slight baseline buffs while also tuning up some underperforming talents.

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Nazeebo

Base

  • Plague of Toads [E]
    • Damage over 6 seconds increased from 119 to 125.

Talents

  • Level 1
    • Widowmakers [Q]
      • Slow amount decreased from 30% to 25%.
      • Slow duration decreased from 1.5 to 1 second.
      • Quest reward bonus damage decreased from 30% to 25%.
    • Pandemic [E]
      • Heroes needed to be hit to unlock Tier 1 quest reward decreased from 40 to 35.
      • Heroes needed to be hit to unlock Tier 2 quest reward decreased from 80 to 70.
  • Level 4
    • Blood Ritual [Trait]
      • Bonus Voodoo Ritual stacks per takedown decreased from 5 to 3.
  • Level 13
    • Guardian Toads [E]
      • Armor duration per Hero hit increased from 2 to 3 seconds.
  • Level 16
    • Spider Colony [Q]
      • Cooldown reduction for Plague of Toads and Zombie Wall reduced from .25 to .125 seconds.
Developer Comment: The entire team has become extremely arachnophobic lately, and we believe its directly due to Nazeebo. We are trying to exterminate a few of the unholy critters while at the same time show his less bite-happy toads some love.

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Valla

Base

  • Multishot [W]
    • Damage decreased from 165 to 159.
    • Cooldown increased from 12 to 13 seconds.

Talents

  • Level 1
    • Puncturing Arrow [Q]
      • Damage per enemy Hero hit decreased from 7 to 6.
    • Creed of the Hunter [Trait]
      • Maximum bonus damage from Basic Attacking enemy Heroes increased from 5% to 6%.
      • Gambit Attack Speed increased from 20 to 25%.
Developer Comment: While Multishot is actually being slightly outperformed by Hungering Arrow builds, we feel like its still too powerful for how safe of an option it is. We would also like to see a bit more auto-attack focused builds so we are going to start slowly increasing the strength of some of those Talents, starting with Creed of the Hunter.

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Zagara

Base

  • Vitals
    • Health increased from 1500 to 1550.
    • Health regeneration increased from 3.12 to 3.23.

Talents

  • Level 20
    • Broodmother [Q]
      • Additional functionality: Gain 20% bonus Attack Speed.
Developer Comment: The previous Health changes hurt Zagara more than we had intended and are backing off of them a bit. On top of that, Broodmother was being heavily outshone by her other level 20s so we decided to add a bit of extra spice to it.

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Bug Fixes

Heroes

  • E.T.C.
    • Rockstar talents apply to E.T.C. after casting Stage Dive.

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There are few skins from spring and summer events missing. Collection still remains unfixed, months after release of the last skin pack.

I wonder if we are going to see any new release this year. Supposedly, there were some heroes lined up in development (this was said long after the cuts), but whatever happened with them, no idea. This might be the first year without anything new. They don't even flip a switch to properly start returning events anymore.

Edited by Arcling
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  On 9/28/2021 at 3:24 PM, Arcling said:

There are few skins from spring and summer events missing. Collection still remains unfixed, months after release of the last skin pack.

I wonder if we are going to see any new release this year. Supposedly, there were some heroes lined up in development (this was said long after the cuts), but whatever happened with them, no idea. This might be the first year without anything new. They don't even flip a switch to properly start returning events anymore.

Expand  

Yea, the game seems mostly abandoned right now. This really sucks cause it seems like even Diablo 3 approaching its 10th year after the realease is still getting some or another form of content. 

I understand that releasing new heroes with a limited team isn't easy, but minor updates like these once a month look like they're putting in minimal effort, and I can' t see why, since people still play the game.

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Am I tinfoil hatting too hard into this that they removed the Zarya [hit me] talent in light of all the blizzard recent removals?

I know it's a gym slang but I think they're trying to be extra safe. 🤷‍♂️

Edited by TyZone
edit: also sad they nerfed the nazeebo spider build.

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  On 9/28/2021 at 5:04 PM, Kuarinofu said:

I understand that releasing new heroes with a limited team isn't easy, but minor updates like these once a month look like they're putting in minimal effort, and I can' t see why, since people still play the game.

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I've seen some dev comments recently, but they were all about balance. It seems they are avoiding any questions about heroes or events. Anyway, what's kinda weird is that they are still doing those balance changes, yet they can't fix bugged collection? Curious about that supposed content still in development, is there any work being done on it, or was it just left unfinished? After over a year we should have seen at least some of it being released. Would like to know, but it's very unlikely they are going to confirm anything, with how silent they are about those things.

Edited by Arcling

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  On 9/28/2021 at 11:23 PM, TyZone said:

Am I tinfoil hatting too hard into this that they removed the Zarya [hit me] talent in light of all the blizzard recent removals?

I know it's a gym slang but I think they're trying to be extra safe. 🤷‍♂️

Expand  

Ahah, I would never even link the name of the talent to it being removed, you might have a point here. Re-naming it probably wouldn't work.

Zeebo spiders nerf is a welcomed change since the amount of damage, slow and sustain he got after the re-work was insane, at least on ARAM, since I only play this mode. I remember a match against 2 skilled Zeebos being absolute pain.

 

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  On 9/28/2021 at 3:24 PM, Arcling said:

There are few skins from spring and summer events missing. Collection still remains unfixed, months after release of the last skin pack.

I wonder if we are going to see any new release this year. Supposedly, there were some heroes lined up in development (this was said long after the cuts), but whatever happened with them, no idea. This might be the first year without anything new. They don't even flip a switch to properly start returning events anymore.

Expand  

Given the cuts and reduced resources, I think development for those Heroes still is progressing, but a very VERY slow pace. Even back when the game was at its prime it still took them between 6 to 8 months to fully develop a new Hero.

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  On 10/3/2021 at 3:33 PM, Valhalen said:

Given the cuts and reduced resources, I think development for those Heroes still is progressing, but a very VERY slow pace. Even back when the game was at its prime it still took them between 6 to 8 months to fully develop a new Hero.

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We can only hope! But almost a year has passed, so it wouldn't be unreasonable to expect something to be finally released. What's bothering me is why they can't even properly activate past events. Nothing new, so it wouldn't require any development time. Just give us another chance to earn those skins.

Another thing, HotS is running multiple language versions, so each new release requires getting multiple voice actors to record their lines. Obviously that means more costs for whatever small budget they still got, probably why we are no longer getting any new skins with unique voice lines.

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  On 10/3/2021 at 4:09 PM, Arcling said:

We can only hope! But almost a year has passed, so it wouldn't be unreasonable to expect something to be finally released. What's bothering me is why they can't even properly activate past events. Nothing new, so it wouldn't require any development time. Just give us another chance to earn those skins.

Another thing, HotS is running multiple language versions, so each new release requires getting multiple voice actors to record their lines. Obviously that means more costs for whatever small budget they still got, probably why we are no longer getting any new skins with unique voice lines.

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Yeah, that makes a lot of sense. The past event part is really bothering me as well.

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      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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