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Latest Overwatch 2 Updates: Bastion & Sombra Reworks

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A summary of all interesting updates shared by Blizzard coming in Overwatch 2.

Overwatch 2 heralds a new visual evolution for all Heroes, you can preview all the new looks side by side here.

On Twitter alone, Blizzard previewed Bastion's new look and rework! Bastion will be able to move while in Sentry Form. The Hero has a new ultimate called "Artillery Strike", a new "Tactical Grenade" ability, and more.

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Another Hero that will be reworked is Sombra. Hack will no longer remove stealth, but the ability will be on a shorter cooldown, Sombra will be able to reveal hacked targets through walls and deal more damage to them.

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I'm still waiting to see the price tag and if anything more than PVE content and skins is being added in unique to OW2.   The above character changes are going to also be added to Overwatch 1 and it's going to be hard to pay "sequel price", IE 39.99-59,99, for what could easily be a small DLC or expansion.    

I played it at the last blizzcon and while mildly fun (it's very reminiscent of the Starcraft/Warcraft RTS campaigns), it's hardly worth calling a sequel when everything else is also going to be in the original anyway.

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1 hour ago, Migol said:

I'm still waiting to see the price tag and if anything more than PVE content and skins is being added in unique to OW2.   The above character changes are going to also be added to Overwatch 1 and it's going to be hard to pay "sequel price", IE 39.99-59,99, for what could easily be a small DLC or expansion.    

To my understanding, there won't be a separate client, just a huge update. Unless something changed? Looks like there wasn't any solid confirmation recently. It's possible they still haven't decided on anything, almost 2 years and there is still nothing about progression in PvE, whether loot boxes are going to stay or not etc.

As for these changes, it appears game is losing a bit of it's MOBA aspect. They are redesigning those heroes to be more shooty, with tanks gone and some stuff on existing maps being moved around, so they are going to feature more cover opportunities. Will it work for the better? Hard to say, we don't know yet how other heroes are going to be rebalanced. Still, it might feel to many that some fun aspect has been lost, as they are doing these balance changes mainly with e-sport in mind.

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That just makes it even weirder to call a sequel if it's just a big patch.     It almost feels like the Simpson's marketing team was calling the shots or something.

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      We’re also watching your feedback about how we present your skill tier and division and how you celebrate that in-game. While we don’t have any details we can share yet, expect us to make more improvements to Competitive, and we will continue to watch for your feedback.
      Thank you for week one, and here’s to many more
      Finally, we want to ensure games play out fairly for all players in all matches. In a future patch, we’ll fix an issue that could cause some rubber banding in-game. We also want to be certain that hit registration for shots fired is working pixel-perfectly. We have investigated reports from players about hit registration, and many reports are actually related to how our replay tool works, which does not perfectly capture the alignment of each player’s aim. 
      There are also misconceptions about how our controller settings on PC work, which does not affect mouse input. As an example, aim smoothing under gamepad does not impact mouse input latency or precision. However, in one report, we discovered a bug that affected the hitbox alignment of our rendered objects for Junker Queen in some specific situations, and we’re working diligently to fix this issue. 
      We also understand that some PC players have concerns with input responsiveness and recommend trying out these changes to improve how quickly the game responds to player input:
      Make sure the in-game resolution setting matches your actual monitor’s set resolution. Set the capped frame rate to a value that matches your monitor’s maximum frame rate. If you have an NVidia graphics card, turn on NVidia Reflex + Boost. Otherwise, turn on Reduced Buffering for other GPUs. Finally, in your gameplay options, turn on Enable High Precision Mouse Input to speed up how frequently your mouse captures position in the game. Thank you to all the players who were a part of the first week of Overwatch 2. While this time has been incredibly exciting for the community and our team, it’s also come with many challenges that we're looking to address quickly. We will continue to listen to player feedback as we strive to make Overwatch 2 the best game it can be, and we are looking forward to sharing more in the coming weeks leading up to Season Two. In the meantime, we hope everyone is having a blast in the game, and we will talk again soon! 
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