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Stan

Patch 9.1.5 Build 40383 Class Changes

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Here’s a recap of all class changes that went live on the 9.1.5 PTR. Check them out!

Druid

PvP Talents

  • Strength of the Wild Strength of the Wild - When using Regrowth on an ally the initial heal will have a 50% 30% increased critical chance and the cast time of Regrowth will be reduced by 50% for 6 sec.

Hunter

Anima Powers

  • Petrified Pet Food Petrified Pet Food - Ashen Phylacteries have a 10% chance to contain some Petrified Pet Food when destroyed. Consuming Petrified Pet Food will increase your pet's size by 100% 20% and damage by 100% for 30 sec.

Covenant Abilities

  • Death Chakram Death Chakram - Throw a deadly chakram at your current target that will rapidly deal [ 31.6% of Attack Power ] Shadow damage 7 times, bouncing to other targets if they are nearby. Enemies struck by your Death Chakram take 10% more Physical damage from you and your pet for until cancelled 10 sec.

Mage

Runecarving Powers

  • Triune Ward Triune Ward provides 35% barrier effectiveness in PvP combat (down from 50%).

Monk

  • Chi Burst Chi Burst (Level 15 Talent) healing reduced beyond 6 targets.

Brewmaster

  • Breath of Fire Breath of Fire - Breathe fire on targets in front of you, causing [ 38.4% of Attack Power ] Fire damage. Deals reduced damage to secondary targets.

Priest

Discipline/Holy

  • Divine Star Divine Star (Level 45 Talent) - Throw a Divine Star forward 24 yds, healing allies in its path for [ 70% of Spell Power ] and dealing [ 56% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
  • Halo Halo (Level 45 Talent) - Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 115% of Spell Power ] and dealing [ 103% of Spell Power ] Holy damage to enemies. Healing reduced beyond 6 targets.

Rogue

  • Evasion Evasion
    • Outlaw: Increases your dodge chance by 100% for 10 sec. Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.

Soulbind Conduits

  • Count the Odds Count the Odds - Ambush and Dispatch have a 10.0% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec. Duration and chance tripled while Stealthed.
    • Flagellation: Ambush, Slaughter, and Dispatch have a 10.0%chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec. Duration and chance tripled while Stealthed.

Shaman

Anima Powers

  • Elemental Conduit Elemental Conduit Up to 5 friendly targets healed by Chain Harvest have Riptide applied to them. Up to 5 enemy targets damaged by Chain Harvest have Flame Shock applied to them. Up to 5 friendly targets healed by Chain Harvest will have Riptide cast on them. Up to 5 enemy targets damaged by Chain Harvest will have Flame Shock cast on them.

Covenant Abilities

  • Fae Transfusion Fae Transfusion (Tooltip updated to take the first initial tick into account. The spell itself remains unchanged and still deals 1 tick instantly and 6 ticks over time).
    • Elemental, Restoration: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 705% 822.5% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec.
    • Enhancement: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 705% 822.5% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec

PvP Talents

  • Unleash Shield Unleash ShieldUnleash your Elemental Shield's energy on an enemy target: 
    • spell_nature_lightningshield.jpg?40383Lightning Shield: Knocks them away.
    • spell_nature_skinofearth.jpg?40383Earth Shield: Roots them in place for 3 4 sec.
    • ability_shaman_watershield.jpg?40383Water Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it.

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So...I haven't really been keeping track, do any changes beyond balancing and covenant switching made easier happen with this upcoming patch?     Are we getting Tazavesh split into two mythic dungeons?    Are we getting any world content?     Seems pretty bare bones if it's just balances and system re-jiggering.

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