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Melee Hunter Guide - Playing World of Warcraft as a Melee Hunter
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By Joh141
Onenightshot´s Survival Hunter Guide. For patch 5.4
To begin with i would like to say that i did left some talents and glyphs etc out becuase they are useless or are made just for fun so they havent been used by me at all since i started playing my hunter.
If there should be any questions please post it in the comment and i will reply on it and add it in the right section!
Stat priority:
Agility -> Hit/Expertise (7.5%) -> Crit -> Haste -> Mastery.
Agility
Agility will grant you Attack Power and also critical strike rating and that makes it your number one priority.
Hit and expertise cap for a hunter is 7.5% (2550 rating)
Critical Strike
Critical strikes can make a big diffrence even though your spells dont hit as high as a firemage or a warlock. you still benefit the most from critical strike rating low Ilvl or high-end gear.
Haste:
Haste will give you both focus regen and reduce the cast time on your cobra shot which makes it easier to manage your rotation.
It also benefits your serpent stick and black arrow.
Mastery:
Your Mastery increases all your magic damage. Serpent Sting, Black Arrow, Explosive Shot. however it does not increase your dmg or reward as much as haste will.
Spell Priorities / Rotation:
Black arrow -> serpent sting-> Explosive shot ->Glaive toss / Barrage -> Arcane Shot -> Cobra Shot.
Black arrow:
Black arrow is most important becuase of its proc "lock and load" which gives you 2 free Explosive shots and resets the cooldown aswell. (3 shots but 2 of them are free of focus)
Serpent sting:
Every 3 sec your serpent sting will give you 3 focus back so if you dont keep this up you basicly loose the potential of your focus regen by alot in longer fights.
Explosive shot:
Though some people say the lvl 90 talents come before explosive shot i disagree becuase we have lock and load which can reset our cooldown of it and becuase we can use more explosive shots in a fight. Also throughout my time as a hunter i have never seen glaive toss doing more dmg than explosive shot overall in a fight.
Glaive Toss / Barrage (or Powershot if anyone uses that ability):
Why you wanna prio this after explosive is this. lets say you got 1 enemy ahead of you and you would use glaive toss it would hit 1 enemy. though if you have multiple enemies it will hit them all if you line it up good but more about this in talents section.
Arcane shot:
Is a good resource for damage, though with 5.4 it will cost you abit more to cast compared to what it used to so if you have the tier 15 4set. i recommend you go with "thrill of the hunt" talent. Also keep in mind to always have focus left for glaivetoss / barrage and explosive shots on cooldowns.
Cobra shot:
Use this ability whenever you need to regain focus or load up focus for a small burst.
Summary of Spell Rotation:
Keep Black Arrow up to get more lock and load procs, keep serpent sting up at all time for focus regen. Make sure to use Explosive shot as much as possible. Glaive toss is on a short cooldown, make sure to use it as much as you can. Whenever you dont have any of the above, use cobra shot to regen focus or use Arcane shot if you have enough Focus.
Talents:
lvl 15:
Posthaste:
Good for some fights where you need a speed buff for a short period of time. Good example here is Ji-Kun in Throne of Thunder and maybe on galakras in Siege of Ogrimmar if you are in the tower group.
Crouching Tiger, Hidden Chimera:
Reducing your cooldown by 1 minute and your disengage by 10 seconds.
Useful whenever you dont need a speed buff due to the fact that you have 33% less cooldown on your best defensive CD.
Lvl 30:
Intimidation:
Stunning an enemy can always come in handy for adds that need to be stunned or just while doing dailies to interrupt spellcasts.
Lvl 45:
Aspect of the Iron Hawn:
Basicly makes you take less damage by 10% which after some time is quite ALOT.
This is the only really good talent for raiding in my opinion.
Lvl 60:
All of theese are ok to use. Theese are abit more personal depending on what fight you are on etc.
Fervor:
30 seconds Cooldown and it gives you 100 focus back, 50 instantly and the other 50 over 10 seconds. I find this talent useful for when you want to save your burst for a specific time of the fight and just load all your cooldowns at once.
Dire Beast:
Since i just recently played with 4-set from tier 15 i used Thrill of the hunt mostly the last couple of weeks/months. But as far as i remember this talent is not bad at all. It does give you focus regen per hit that the Beast does. So i cant give my opinion on this yet but it shouldnt be complete crap.
Thrill of the hunt:
If you roll with tier 15 4-set you might wanna have this to get some extra free shots from the proc of arcane shot and Multishot. However if you dont have Tier 15 4set this talent is just as good as "Fervor" depending on your playstyle.
Lvl 75:
A murder of Crows:
this is my personal favorite becuase of the fact that if you use it below 20% you get a 1 minute cooldown instead of 2 and the damage it does is actually really impressive. Do keep in mind that this ability costs you 60 focus.
Blink strikes:
I used this when i was playing beast mastery for some time when i had to switch targets with the pet all the time mainly for the teleport feature and 50% extra dmg from my pet. Though as a Survival hunter i would not reccomend this talent.
Lynx Rush:
Causes your pet to put a dot up on the target depending on how many target it is, i do believe this can be good for a strong burst at the pull of an encounter but the duration of "a murder of Crows" is simply longer and more benfitial when it comes to reliable stable dps.
Lvl 90:
Glaive toss:
Best talent for single target fights. (even with ocational AOE)
15 sec cooldown, good uptime, useful as AoE aswell. Mainly the best option becuase it´s instant, cheap and in the end it deals a good amount of damage.
Powershot:
I cant recomend this talent at all. Longer cooldown which means you might not have it up for a trinket proc and loose abit of dmg output. Maybe with a good check on the global CD and etc this might be good but i doubt it can be as good as Glaive toss.
Barrage:
The best AoE Talent a hunter have, good fights for this is horridon (ToT), Primordius (ToT). Basicly whever you got more than 3-4 adds up most of the times. Not as good in single target BUT performs ok but not as good as Glaive toss for single target.
My personal builds:
Single Target Build:
15: Crouching Tiger, Hidden Chimera / Posthaste (situational)
30: Intimidation
45: Aspect of the Iron Hawk
60: Fervor
75: A Murder of Crows
90: Glaive toss
Multitarget/AOE build:
15: Crouching Tiger, Hidden Chimera / Posthaste (situational)
30: Intimidation
45: Aspect of the Iron Hawk
60: Thrill of the hunt / Fervor (if there is alot of multishots pickthrill of the hunt)
75: A Murder of Crows (deals more damage in single target and none of theese abilities does any good AOE damage.)
90: Barrage
GLYPHS:
Major:
Theese are the 5 Glyphs i recomend using for raiding depending on what you need for the fight.
Glyph of Deterrence:
Reducing damage taken while Deterrence is up by another 20%.
Glyph of Animal Bond:
Increases the healing you and your pet recieves while your pet is active.
Glyph of Endured Deceit:
While in Camoflage you take 10% less Spell damage.(depending on fight)
Glyph of liberation:
Your Disengage now also heals you for 5%
Glyph of Explosive Trap:
Instead of dealing damage your trap will now work as a knockback. (very situational)
Since Black Arrow and Explosive trap no longer share a cooldown this might be benefitial in some fights.
Minor:
There is only one good Glyph when it comes to minor Glyphs.
Glyph of Stampede:
Now causes your stampede to copy your active pet instead of summoning all 5 pets.
(makes it easier in case you got taunt on another pet)
Defensive Cooldowns:
Deterrence:
3 Min CD, 2 Min with speccing into Crouching Tiger, Hidden Chimera.
Prevents you from casting any damaging ability but reflects all melee, ranged and magic damage taken for 5 seconds. This ability is proven to be one of the best defences in this game since you can soak almost anything really. It also causes you to take 30% less damage and 50% with it glyphed properly. So even if you should not reflect the ability you can still soak alot of abilities.
Feign Death:
This is not directly a defensive Cooldown but it will reset all of your aggro and this comes in very handy for both raiding, pvp and Questing.
That should be all for now. If you think i missed something please do let me know![/size][/size]
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