Jump to content
FORUMS
Sign in to follow this  
Staff

New World Patch 1.0.2 Notes

Recommended Posts

JDwu16G.jpg

The second New World patch has arrived, and while it doesn't bring the announced server transfer feature with it, it does lay the groundwork for it, as well as fix the faction influence issues and a whole lot of bugs as well.

Amazon LogoPatch 1.0.2 (Source)

New World Update: 1.0.2 will release at 3AM PT (10AM UTC) on October 13.

Greetings Adventurers!

This week’s update brings in another swathe of bug fixes, alongside laying additional groundwork for the upcoming server transfer feature. Many members of our team are still working tirelessly on ensuring everyone can find a world to call their long-term home with the character transfer feature. We’ll have more information on server transfers when they’re ready, and you can check out our forums announcement for initial details. In the meantime, you can find the list of bug fixes we’ve addressed below.

Faction Missions:

We adjusted the rates of influence gain over time so that it will continue to require significant effort over time to flip a territory into conflict state:

  • Reduced the amount of influence increase over time significantly for attacking factions. This is to account for a bug we found where the increase was multiplied much faster than intended over time.

  • Removed the decrease in influence over time for defending factions.

Bug Fixes:

General Bug Fixes:
  • Fixed an issue where players could respawn as a corpse.

  • Fixed an issue where the tier 3 fishing treasure chest wouldn’t fight back after being hooked.

  • Fixed various localization issues and text fields.

  • Fixed an issue causing players kicked, suspended, banned, or removed from the game by Easy Anti-Cheat to receive unclear communication. Additional messaging has been added so players can better understand the penalty they received.

  • Fixed an issue causing territory influence to be reset after an Invasion.

  • Fixed an issue where players attempting to take a split amount of stacked items from a different settlement their faction owns, they were charged for the entire cost of the items in the stack.

  • Fixed a game crash caused by a player targeting another player with a healing effect at the exact moment they fast traveled or teleported away.

  • Fixed an issue reducing variety and potential quantity of loot obtained from game modes and chests within the world.

  • Fixed an issue causing some crafting bonuses to not provide the minimum intended values.

  • Fixed an issue where overflow items in storage transferred to a different territory.

  • Fixed an issue where petting Barkimedes caused the camera to jitter.

  • Fixed an issue causing the Ice Pylon ability to not cooldown appropriately.

  • Fixed an issue where settlement storage can become massively overflowed by expired contracts.

  • Fixed an issue where player’s movement could stutter after becoming encumbered from logging.

  • Fixed an issue where there were not enough chests at Hapless Homestead to fulfill Faction quest requirements.

  • Fixed an issue causing players to randomly teleport.

  • Fixed an issue where players disappear if standing still when a campsite turret blueprint is being held.

  • Fixed a visual issue causing repeater turrets to appear as if they were firing projectiles at an angle that did not align with the turret.

  • Fixed miscellaneous game crashes.

AI Fixes:
  • Fixed an issue where Marshjaw respawned slower than intended at Flatfish Fishery.

  • Fixed an issue causing certain bears to respawn faster than intended.

  • Fixed an issue causing twice the intended number of Boars to spawn at the Boarsholm POI in Restless Shores.

Store Fixes:
  • Fixed an issue where players could be prompted to purchase an item they had previously started the unlocking process on in the in-game store when trying to unlock another item immediately after.

  • Fixed an issue causing store previews for skins to not work correctly when the player was actively wielding a weapon.

  • Fixed an issue where the Righteous Guardian armor skin would not change color in War.

  • Fixed an issue where the

    Runic Bear armor skin would not change color in War.

  • Fixed an issue causing incorrect poses when previewing store items.

 

Thank you for your support! We’ll see you in Aeternum.

Share this post


Link to post
Share on other sites

There is quite an outrage due this update in the EU. The maintenance planned for the very same time as un the US, but for us it meant downtime between  12:00 - 17:00. On top of it, the server(outside of about 25) still not up, right now its 21:00.

Last update was about an hour ago like " Please hang tight" 😢

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Helvorn said:

So Blizzard is doing Patches for New World. Nice.

Unbelievable, I did it again! Seriously there might be some brain damage involved here, this is like the third time I did that, just auto "blue post"... Ok, if I do it again it's off to the doctor 😄

But yea thanks for the heads up, fixed!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Savvvo
      Take a closer look at what changes are coming to the Coral Divide OPR map after a weekend of testing.
      One of the biggest topics of conversation in the lands of Aeternum lately has been all around the new Outpost Rush (OPR) map, the Coral Divide. New World: Aeternum players were given an opportunity to test out this upcoming map during a specific weekend in order to provide their feedback to ensure that it's ready for the official launch - but what type of feedback did the team end up receiving?
      Luckily for us, the team shared a detailed explanation of what's changing with the map many of us have already tested, as well as an additional chance to test out this map (with the new changes) from April 15 to April 21. 
      Learn more about what's changing below:
      General Improvements
      Map Size Adjustment – Reducing unnecessary open space to keep engagements dynamic and fast-paced. Terrain Optimization – Smoothing out rough terrain and obstacles that disrupt movement and combat. Improved Visibility – Adjustments to lighting, foliage, and environmental clutter to enhance clarity. Objective and Balance Changes
      Resource Node Placement Tweaks – Relocating and balancing resource nodes to ensure fair access for both teams. Fortifications Adjustments – Modifying outpost defenses to prevent excessive turtling or overpowered positions. Updated Spawn Locations – Refining respawn points to reduce spawn camping and unfair positioning. Revised Capture Mechanics – Improving interaction points for smoother and more intuitive captures. Combat & Engagement Enhancements
      Adjusted Line of Sight – Reducing frustrating sniper spots while maintaining strategic positioning. Better Combat Flow – Enhancing chokepoints and engagement areas for more balanced fights. More Cover Options – Adding or repositioning cover elements to prevent open-field vulnerability. Quality of Life Updates
      Minimap Enhancements – Updating icons and labels for better clarity on objectives and player locations. Bug Fixes & Performance Optimizations – Addressing player-reported issues affecting gameplay stability and fairness. To participate, open the Activity Finder and queue for Outpost Rush during the event window (April 15 - April 21). Be sure to also join the discussion in the official Discord to share your feedback on the new updates to the map. 
    • By Savvvo
      The Legacy of Crassus event returns to New World: Aeternum on March 11, and introduces some all-new rewards.
      The Legacy of Crassus event is back this year in Aeternum, but this time, Crassus is stronger, more relentless, and ready for revenge! Keep in mind though that with great challenges come even greater rewards, including some all-new furniture items and new 710 gear score versions of the new unique Crassus' equipment!
      The Legacy of Crassus event will take place from March 11 to March 31, 2025, where players can locate the large open-world boss throughout Aeternum. Once you defeat him, you'll be rewarded with a handful of potential rewards, including a chance at the following:
      GS 700 random Weapon, Armor, or Shield Black Gypsum (~3/day) Perk Item (Brilliant Animus, Sliver of Consecrated Iron, Shard of Consecrated Iron, Drop of Corrupted Essence, Huge Elk Hoof, Drop of Ironwood Sap, Starmetal Weaponsmith's Charm, Whetstone, Squirming Vines) 2-3 Potions GS 700 Crassus Named Item (Wrath of Decimus, Hoplites Great Blade, Sagittar of Lucanus, Vesuvius, Galea of Lucanus, Cuirass of Decimus, Fists of Decimus, Braccae of Lucanus, Hobnailed Boots of Lucanus) 2nd G S710 Crassus Named Item (33% Chance) 15 Dark Matter GS 710 Crassus Named Item (30% chance) (1/week) 9th Legion Pickaxe (2.5% Chance) (1/event) Cyclops Lucanus Statuette (2.5% Chance) (1/event) Cyclops Decimus Statuette (2.5% Chance) (1/event) Please note: players must deal at least 1,000 damage in order to receive rewards.
      To learn more about how exactly this event will look, watch the video below.
       
    • By Savvvo
      With the first always-on PvP seasonal world live, players begin to brainstorm on what future seasonal worlds might be next in line.
      The first seasonal world in New World: Aeternum, the "Season of Conquerors", was introduced on January 21, 2025. This new seasonal world approach to New World: Aeternum encourages players to recreate new characters on new servers that include a bit of a twist that's unique when compared to a typical server. For example, this very first seasonal world introduced an always-on PvP mode, where all players are automatically flagged for PvP once they hit level 15, making it a server full of PvP enjoyers.
      This always-on PvP seasonal world has now been live for a little bit over a month now, and players are already starting to think about what's next, and what the team will have to do to try and encourage players to continue playing in these seasonal worlds. Players seem to be slowly leaving the existing seasonal worlds, and returning back to their main servers, making the overall population on each existing server at a bit of an awkward spot (depending on the server).
      With the recent server mergers, players are encouraged and excited to see more populated servers, making their overall experience more enjoyable with more social interaction (regardless of if it's on legacy servers or a seasonal world).
       With the next season slowly approach, players are already starting to brainstorm ideas on what capture the attention of the New World population, and what could be an even bigger twist than the already existing always-on PvP seasonal world.
      Some of the current ideas from the players for future seasonal worlds are captured below:
      Hardcore: A unique seasonal world that only allows your character to have one life. Regardless if your character is defeated in PvE or PvP content, it will automatically be deleted upon death, introducing an all-new type of challenge to New World pros. Ironman: In this form of a seasonal world, players are completely self-sufficient. There would be no trading post, no trading, and no social interaction in regards to trading materials or selling items with one another - just chatting and combat! In this type of seasonal worlds, players that understand the strategy around grinding in-game for best-in-slot gear early on would see great success! Best of Archetypes: This one is a bet of a stretch, but an interesting idea that introduces a format of a seasonal world that can help answer the question of who truly the best in each type of archetype is. In this type of seasonal world, players would be "locked" into one specific archetype, forcing them to battle each other with the same weapons and skills. For example - a server full of rangers! The Rise of the....Corrupted: Instead of the "Rise of the Angry Earth", what if the corrupted took over? In this seasonal world, it would introduce a twist to the main story questline, where there is an alternative ending that highlights a different enemy type that hasn't been highlighted as much, such as the corrupted, or beast. There are many, many more ideas being shared throughout the community, and it's exciting to see what the team will lock in as the next seasonal world, as it could have a HUGE impact on the future success of New World: Aeternum.
      To learn more about some other future seasonal world ideas, watch the video below:
       
    • By Savvvo
      In an ongoing effort to enhance the New World: Aeternum experience, AGS will be merging several servers by February 25.
      Although the launch of New World: Aeternum may have brought in a lot of new and returning players to the game, it's come to a point that some servers are starting to feel an impact on lower populated servers. Naturally, as time goes on, some players move on to other games, or even different servers, leaving the server the left in a dwindling state.
      To enhance the overall experience of players across multiple servers, the team has announced that there will be several server merges taking place later this month to increase the overall player interaction while they are playing, maximizing the player count by reducing the total number of servers.
      Servers that will be merging include: 
      Taurus/Asterion/Andrometus/Siren (EU) → Aries (EU) Apus/Phoenix/Sagitta (EU) → Draco (EU) Aaru (EU) → Nysa (EU) Cathaysia (US East) → Hudsonland (US East) Arctica/Kalahari (US East) → Rosa (US East) Kenorland/Cimmeria (US East) → Pangea (US East) Maramma (US East) → Valhalla (US East) Bellatrix/El Nath (US West) → Aquarius (US West) Cursa (SA East) → Alkaid (SA East) Pisces (AP Southeast) → Cerberus (AP Southeast) The process of merging these servers will begin on Tuesday, February 18, which will include the following items:
      Server restart for retiring worlds Character creation & transfers disabled on retiring worlds Wars canceled & refunded on retiring worlds Between 2/18 and 2/25, players on retiring worlds will have the option to transfer themselves to another world of their choosing that's in their region The server merges will officially be completed on February 25, where all characters and companies will be automatically moved to their respective new servers. There will be a reimbursement process initiated for transfer tokens used within the last 14 days between merging worlds.
      To learn more about New World: Aeternum, visit their official website here.
    • By Savvvo
      It's official - a new OPR map is coming to New World: Aeternum!
      The prayers of New World: Aeternum players from around the globe were finally answered when it was announced that an all-new Outpost Rush (OPR) map, the Coral Divide, is coming to the game! Although this new map will not be fully released for several more months, it WILL be available for this weekend only as a bit of a test trial! To be more specific, the Coral Divide map will be playable from Friday, February 7, at 6:00 PM (UTC) until Monday, February 10, at 3:00 PM (UTC).
      There will also be rewards provided to players who join and complete a match each day during this time period, which includes unique rewards based on the day they play:
      Feb 7th: Season XP Booster Feb 8th: Gathering XP Booster Feb 9th: Season XP Booster Feb 10th: Weapon XP Booster Additionally, participants will earn one Gold Cursed Coconut per day for completing a match. These coveted items will be delivered during the Legacy of Crassus Event, and are typically a very time-sensitive item, where you previously could only get one per week. Be sure to take advantage of this opportunity and pick up an easy Gold Cursed Coconut for your characters!
      Additionally, there will be Twitch Drops available during this weekend, allowing players to pick up even more rewards, simply by watching some of their favorite streamers.
      These rewards include the following:
      Vial of Suspended Azoth (x10) Dark Matter (x50) Gypsum Orb (x5) Banana Parfait (x50) Regeneration Serum (x50) Powerful Proficiency Boost (x35) In order to participate in this event, and to test out the preview of this new OPR map, you must ensure you follow the following steps:
      Open the Activity Finder and queue for Outpost Rush during the event window. Play and complete matches daily on the Coral Divide map to earn maximum rewards. Rewards will be distributed after the preview weekend ends. If you haven't played New World: Aeternum in a while, this might be the weekend to jump on and get a taste of not only some of the recent changes to the game that came with Season 7, but also a quick look at the new Outpost Rush map, the Coral Divide!
      Additional details around this preview weekend can be found in the video below. 
       
×
×
  • Create New...