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Heroes of the Storm PTR Patch Notes: November 30th

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A new Heroes of the Storm patch is available for testing until December 6. The update contains building changes, a Rehgar rework, various Hero adjustments, and bug fixes. Read on to learn more!

Patch Highlights

  • The patch will go live during the week of December 6, 2021.
  • The update contains various changes to structures.
    • Healing Wells are invulnerable and destroyed when their nearby fort or keep are destroyed.
    • The health of forts and keeps has been increased.
  • Rehgar has been substantially reworked in this patch.
  • The following Heroes received talent and ability changes: Auriel, Brightwing, Dehaka, Falstad, Imperius, Jaina, Johanna, Junkrat, Lunara, Probius, Raynor, Stukov, Tyrande, and Zarya.

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Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until December 6, PST. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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General

Building Changes

  • Healing Wells
    • Additional Functionality: Healing Wells are now invulnerable, and are destroyed when their nearby Fort or Keep are destroyed.
  • Forts
    • Health increased from 12900 to 15450.
  • Keeps
    • Health increased from 17000 to 20050.
Developer Comment: We're happy with how Healing Wells function in our ARAM game mode, so we're giving it a try everywhere. Additionally, Forts and Keeps now have additional health as they've absorbed the health of their nearby Healing Wells.

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Heroes Rework: Rehgar

Base

  • Attack Damage increased from 106 to 115.
  • Attack speed reduced from 1.25 to 1.1.
  • Lightning Shield [W]
    • Additional Functionality: Each enemy hit by Lightning Shield restores 2 Mana to Rehgar.
    • Mana cost reduced from 60 to 50.
  • Earthbind Totem [E]
    • Totem Health increased from 217 to 326.
  • Trait
    • All Ghost Wolf information has been moved to the Z key.
    • (New) Purge:
      • Activate to make an ally Unstoppable for .5 seconds or slow an enemy Hero by 80%, decaying over 2 seconds. Cannot be used on Self.
      • Cooldown: 30 Seconds.

Talents

  • Level 1
    • Stormcaller [W]
      • Moved from Level 4.
      • New functionality: Increase Lightning Shield’s radius by 25%.
      • Quest: Each time Lightning Shield hits an enemy Hero, permanently increase Rehgar’s Health by 2 and Mana by 1, to a maximum of 300 stacks.
    • Grounded Totem [E]
      • Moved from Level 7.
      • No longer grants additional Earthbind Totem Health.
      • Additional Functionality:
        • Heroes affected by Earthbind Totem also have their Spellpower reduced by 25%.
        • Increases range of Earthbind Totem by 50%.
    • Feral Heart [Z]
      • New Functionality:
        • Entering or Exiting Ghost Wolf form grants 20 Armor for 2 seconds.
        • Increase Ghost Wolf’s Movement Speed bonus to 40% for the first second, then fade to 30%.
    • Wolf Run [Z]
      • Removed.
  • Level 4
    • Earthliving Enchant [Q]
      • Moved from Level 13.
      • Healing increased from 45 to 50.
    • Electric Charge [W]
      • Moved from Level 1.
      • New Functionality:
        • Lightning Shield heals its bearer for 20% of the damage dealt to enemy Heroes. This healing amount is doubled for Rehgar.
        • While damaging an enemy, Lightning Shield increases its bearer’s Movement Speed by 10%.
    • Healing Totem [E/Active]
      • Healing Totem health increased from 50 to 175.
      • Healing Totem health now scales at .04% per Level.
      • Healing Totem healing increased from 2 to 3% maximum Health/second.
      • Healing Totem duration reduced from 10 to 7 seconds.
  • Level 7
    • Cleanse [Active]
      • Removed.
    • Colossal Totem [E]
      • Moved from Level 1.
      • No longer increases Earthbind Totem Range.
    • Blood and Thunder [Z]
      • Cooldown reduction reduced from 2 to 1.5 seconds.
      • Additional Functionality: Ghost Wolf attacks restore 5% of Rehgar’s maximum Mana.
    • (New) Purification [Trait D]
      • Removing a Slow, Stun, Root or Silence from an Ally heals them for 260 and refunds 50% of Purge’s cooldown.
      • Using Purge on an enemy deals up to 330 damage to shields and reduces Healing received by 40% for 3 seconds.
  • Level 13
    • Tidal Waves [Q]
      • Heroic target cooldown reduction increased from .75 seconds to 1 second.
      • Mana cost reduction increased from 15 to 20.
    • Earth Shield [W]
      • Shield amount increased from 12 to 14% maximum health.
    • (New) Wellspring [E]
      • Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at a nearby ally that heals for 40% of its normal value.
  • Level 16
    • Rising Storm [W]
      • Changed Functionality:
        • No longer grants Rehgar an untalented Lightning Shield.
        • Increase the duration of Lightning Shield by 3 seconds.
    • Earthgrasp Totem [E]
      • Additional Functionality: Earthbind Totem deals 145 damage when first placed.
    • Hunger of the Wolf [Z]
      • Damage and healing increased to 6%.
  • Level 20
    • Rewind [Active]
      • Removed.
    • Stormshield [Active]
      • Removed.
    • Elemental Conduit [Active]
      • Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield for 10% of their maximum Health for 5 seconds.
      • Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1.5% of their maximum Health.
      • 70 Second cooldown.
    • Pit Fighter [Passive]
      • Gain 10% Attack damage and 5 Spell Power for yourself and each nearby ally Hero, stacking up to 5 times. At 2 or more stacks, Purge’s cooldown refreshes 50% faster.
Developer Comment: Its been a while since we've made any major changes to Rehgar and while his win rates are not worrisome, his identity as a flexible generalist healer has suffered as of late. With this rework, we're making a number of quality-of-life changes by baselining some of the talents that felt mandatory as well as introducing new talents to sharpen his build identities. Just to prove that old dogs can learn new tricks, we've also given Rehgar a new activated trait, Purge, which allows him to micro-cleanse an ally or momentarily snare a distant enemy.

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Heroes

Auriel

Base

  • Sacred Sweep [Q]
    • Cast speed increased by 50%.
    • Cast finish time increased from 0 to .0625 seconds.

Talents

  • Level 1
    • Swift Sweep [Q]
      • Removed.
  • Level 4
    • Heavy Burden [E]
      • Additional Functionality: Increase Detainment Strike’s Stun duration by .25 seconds.
  • Level 16
    • Will of Heaven [D]
      • Additional Functionality: Increase Auriel’s Basic Attack damage by 10%.
    • Wrath of Heaven [D]
      • Additional Functionality: Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 10 for 3 seconds.
Developer Comment: Auriel’s Q talents have fallen off in both popularity and win rates, so we’re baking in the Swift Sweep talent functionality to help the abilities’ overall efficacy. We’re also bumping up some other talents that aren’t performing well. Similar to Zarya, Auriel’s power dynamics can change dramatically with even small number tweaks, so we’re keeping these changes relatively light this time around.

Brightwing

Talents

  • Level 1
    • Hyper Shift [Z]
      • Maximum Health healing bonus decreased from 8% to 6%.
  • Level 4
    • Magic Spit [Passive]
      • Cooldown reduction reduced from 6 to 4 seconds.
  • Level 20
    • Invisible Friends [R1]
      • Duration reduced from infinite to 9 seconds.
      • Heal increased from 20 to 25.
Developer Comment: Brightwing remains strong at all levels of play, and is also terrorizing her foes at higher levels. While this is a substantial nerf to Invisible Friends on paper, we feel Brightwing still has compelling reasons to take the talent.

Dehaka

Base

  • Vitals
    • Health reduced from 2434 to 2385.
    • Health regeneration reduced from 5.07 to 4.97.
  • Basic Attack
    • Damage reduced from 100 to 95.

Talents

  • Level 4
    • Lurker Strain [E]
      • Burrow cooldown reduction reduced from 6 to 3 seconds.
  • Level 7
    • Feeding Frenzy [Q]
      • Cooldown reduction reduced from 1.75 to 1.5 seconds.
Developer Comment: Dehaka has been collecting essence very successfully after his last update increased his attack speed, so we’re reining him in a smidge.

Falstad

Base

  • Tailwind [Trait]
    • Cooldown reduced from 6 to 5 seconds.

Talents

  • Level 1
    • Dishonorable Discharge [W]
      • Lightning Rod damage bonus per stack increased from .75% to 1%, maximum bonus remains 75%.
Developer Comment: Falstad has landed quite well after his recent tuning, and we think a mild buff to Dishonorable Discharge causes all his talent builds to pass with flying colors.

Imperius

Base

  • Celestial Charge [Q]
    • Final damage increased from 70 to 80.

Talents

  • Level 7
    • Blaze of Glory [W]
      • Damage increased from 185 to 205.
      • Changed Functionality: Blaze of Glory deals additional damage with Valorous Brand marks, but no longer consumes them.
Developer Comment: Celestial Charge needling enemies a bit more will help Imperius out, especially when taking Impaling Light. We’re happy with the gameplay of the Solarian’s Fire build, but we’d rather Imperius continue onward rather than go out in a Blaze of Glory.

Jaina

Base

  • Improved Ice Block [1]
    • Damage to unlock reduced from 15,000 to 12,000.

Talents

  • Level 1
    • Winter’s Reach [Q]
      • Additional Functionality: Increase the missile speed of Frostbolt by 30%.
Developer Comment: In games where Jaina’s team falls behind, we think it’s harder than it should be to unlock Improved Ice Block, especially when Jaina is focused on clearing enemy Minion waves. This should even that out, as well as provide a boon for Jaina players that blast away their opponents. Blizzard and Cone of Cold talents are competing nicely, so we thought we’d provide some quality of life to a Frostbolt talent.

Johanna

Base

  • Iron Skin [D]
    • Cooldown reduced from 25 to 22 seconds.

Talents

  • Level 1
    • Divine Fortress [Passive]
      • Physical Armor per Basic Attack increased from 8 to 10.
      • Duration increased from 2.5 to 4 seconds.
      • Changed Functionality: Basic Attacks against any target grants Physical Armor.
    • Zealous Glare [E]
      • Additional Functionality: Shield Glare deals 125% additional damage.
  • Level 4
    • Hold Your Ground [D]
      • Cooldown reduction reduced from 5 to 2 seconds.
  • Level 7
    • Sins Exposed [Q]
      • Duration increased from 2 to 3 seconds.
    • Steed Charge [Active]
      • Bonus Iron Skin duration increased from 1 to 2 seconds.
  • Level 13
    • Roar [Q]
      • Passive Punish damage bonus increased from 25% to 50%.
  • Level 20
    • Heaven’s Fury [R1]
      • Damaged reduced from 75 to 68.
      • Healing reduced from 75 to 68.
Developer Comment: Competing against strong Shield Glare talents, Divine Fortress’ Physical Armor wasn’t super appealing. We hope this change provides a comparable option for dealing with Physical damage while feeling and playing differently. While we’re here, we continue to drag part of Hold Your Ground’s benefit baseline in our endless journey to make the tier more competitive. Other than that, we have mild buffs for weak talents, and a whisper of a nerf to Heaven’s Fury.

Junkrat

Talents

  • Level 7
    • Big As [E]
      • Moved to Level 13.
  • Level 20
    • Puckish Scamp [R2]
      • Additional Functionality: Reduce both Heroic cooldowns by 20 seconds.
Developer Comment: Junkrat has caused more than enough mayhem for now – we believe that Big As was making Steel Traps an issue too frequently when combined with Gotta Trap ‘Em All! We think the decision between traps that demand a Hero’s intervention versus many traps is still interesting, but we’ll be keeping an eye on him.

Lunara

Base

  • Nature’s Toxin [Trait]
    • Damage dealt reduced from 36 to 33.

Talents

  • Level 7
    • Choking Pollen [Q]
      • Damage bonus against enemies with 3 stacks of Nature's Toxin decreased from 200% to 175%.
Developer Comment: Lunara has hopped a little higher than we expected, so we’re diluting her poison.

Probius

Base

  • Warp Rift [W]
    • Duration reduced from 9 to 3 seconds.
    • Additional Functionality: Warp Rifts explode on expiration.
  • Photon Cannon [E]
    • Attack period reduced from 1 to 1.4.
    • Additional Functionality:
      • No longer requires Pylons to be placed or be activated.
      • While in a Pylon's Power Field, gain 40% attack speed over 4 seconds and reveal nearby enemies.
      • Now prefers to acquire Heroic enemies.

Talents

  • Level 1
    • Echo Pulse [Q]
      • Increased returning Disruption Pulse damage from 75% to 100%.
    • Gather Minerals [E]
      • Removed Functionality: Quest reward no longer reveals nearby enemies.
  • Level 7
    • Particle Accelerator [Q]
      • New Functionality:
        • After hitting 4 Heroes with Disruption Pulse, the next Warp Rift detonated by Disruption Pulse fires 4 pulses for 71 damage.
        • Reduce Disruption Pulse's cooldown by .5 seconds.
    • Rift Shock [W]
      • New Functionality: Exploding a Warp Rift within 1 second of its arming deals 90 damage over 3 seconds.
  • Level 10
    • Pylon Overcharge [R1]
      • Duration reduced from 10 to 8 seconds.
      • Changed Functionality: Can only target enemy Heroes.
      • Additionality Functionality: Pylons are Invulnerable for the duration.
  • Level 20
    • Shoot 'Em Up [Q]
      • New Functionality:
        • Disruption Pulse deals 2.5% of enemy Heroes maximum health as damage.
        • Reduce Disruption Pulse's cooldown by .5 seconds.
Developer Comment: Probius has always had high requirements for successfully utilizing his abilities. The theme of this update is to turn those requirements into benefits, making Probius more approachable while still rewarding mastery. While the baseline changes to Warp Rift and Photon Cannon affect the identity of these abilities, we hope long time Probius players are still able to punish enemy Heroes that underestimate our favorite Probe.

Raynor

Talents

  • Level 1
    • Ace In The Hole [Passive]
      • Damage bonus increased from 10% to 12%.
  • Level 7
    • Heavy Slugs [Q]
      • Duration bonus increased from 1.5 to 2 seconds.
  • Level 20
    • Cavalry's Arrived [R1]
      • Mark duration increased from 2.5 to 6 seconds.
    • Dusk Wing [R2]
      • Armor reduction increased from 2.5 to 3.
      • Maximum Armor reduction increased from 25 to 30.
Developer Comment: Jimmy was never one to quit a fight.

Stukov

Base

  • Vitals
    • Health reduced from 1850 to 1835.
    • Health regeneration reduced from 3.85 to 3.82.
  • Bio-Kill Switch [Q]
    • Healing reduced from 450 to 435.
Developer Comment: Stukov’s level 1 talents have seen an influx of strength over the last couple months, and everything has a cost.

Tyrande

Talents

  • Level 1
    • Lunar Blaze [E]
      • Maximum bonus increased from 100% to 150%.
    • Trueshot Aura [Active]
      • Allied Attack Damage bonus increased from 30% to 40%.
  • Level 4
    • Mark of Mending [D]
      • Range increased from 6 to 8.5.
      • Changed Functionality: Now looks to heal allies near the attacked target, rather than near Tyrande.
  • Level 13
    • Harsh Moonlight [W]
      • Duration reduced from 4 to 3 seconds.
  • Level 16
    • Empower [W]
      • Damage decreased from 7% to 6% to targets maximum health.
  • Level 20
    • Eyes of the Huntress [R1]
      • Healing bonus increased from 50% to 75%.
    • Celestial Wrath [R2]
      • Slow increased from 40% to 60%.
Developer Comment: Ranger causing Sentinel to hit two Heroes has become the dominant style for playing Tyrande, so we’re reducing the power of Harsh Moonlight and Empower and raising up her weaker talents.

Zarya

Talents

  • Level 1
    • Together We Are Strong [E]
      • Changed Functionality: Talent effects now last 3 seconds, instead of for the duration of the Shield.
  • Level 7
    • Deep Burn [Q]
      • Energy gains increased from 1 to 2.
Developer Comment: The last round of Zarya changes didn’t blow her overall power out of proportion, so we’re touching up a few more underperforming talents.

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Bug Fixes

Heroes

  • General
    • Resolved issues when the attacker is Blinded or the enemy is Evading with:
      • Uther's Hammer of the Lightbringer
      • Valeera's Slice and Dice and Rupture
      • Varian's Heroic Strike
      • Whitemane's Saintly Greatstaff and Scarlet Wrath
      • Zeratul's Master Warp-Blade, Psionic Strength, Shadow Hunter, and Unwavering Pressure
      • Zul'jin's Grievous Throw , Eye of Zul'jin, and Let the Killing Begin
  • Lunara
    • Accelerated Contamination can no longer grant CDR from dead Heroes.
  • Valla
    • Corrected Death Dealer damage bonus.
  • Varian
    • Corrected Varian’s Physical Damage against Shielded Heroes with Shattering Throw and Twin Blades.
  • Whitemane
    • Radiance no longer reduces Whitemane’s Armor.
  • Xul
    • Corpse Explosion damage is now ignored by the Call for Help.
  • Yrel
    • Bubble Hearth's cast is now interrupted by Stuns.
  • Zagara
    • Devouring Maw now more consistently displays captured Heroes.
    • Corrected Medusa Blades’ damage to Monsters.
  • Zeratul
    • Shroud of Adun now contributes to Zeratul’s Self-Healing scoreboard stat.
    • Shadow Stride now contributes to Zeratul’s Self-Healing scoreboard stat.
  • Zul’jin
    • Amani Rage can now have its cooldown announced to your team.
    • Ensnare can now have its cooldown announced to your team.

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This game will always have a place in my heart for it's potential. Sadly, it was gutted by corporate greed.

 

Press F to pay respects

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That Healing Well change is super welcome in modes like QM where your team doesn't even realize it's happening or just let's it happen.

 

I only have experience coding in javascript, but I wonder how hard it would be for them to create an RGB-random generator for skin variations and release a massive rainbow event with acid like skins that are randomly generated. Just create the single code and run it for every hero for mass skins 🤪

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F.

 

I don't even get why they are bothering with these updates now. Just set up an automatic event rotation so the few remaining players aren't stuck in the same event for an entire !@#$ing year, and then leave the game to die alone.

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9 minutes ago, Frogspoison said:

F.

 

I don't even get why they are bothering with these updates now. Just set up an automatic event rotation so the few remaining players aren't stuck in the same event for an entire !@#$ing year, and then leave the game to die alone.

Summer Sun's Out, dude!

Edited by TyZone

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So no new hero, again. Just one rework and smaller balance adjustments. Change to healing wells is great, no more annoying sniping. While those skins might look good, it's not enough, we had Overwatch skin pack for a half of year. That SC1 Raynor though.

7 minutes ago, Frogspoison said:

I don't even get why they are bothering with these updates now. Just set up an automatic event rotation so the few remaining players aren't stuck in the same event for an entire !@#$ing year, and then leave the game to die alone.

I wonder if they even could do that, we just had collection with some spring/summer skins missing, and they haven't changed it. Looks like their updates have to be put manually, perhaps this is why we don't have events on automated rotation.

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3 hours ago, Arcling said:

So no new hero, again. Just one rework and smaller balance adjustments. Change to healing wells is great, no more annoying sniping. While those skins might look good, it's not enough, we had Overwatch skin pack for a half of year. That SC1 Raynor though.

I wonder if they even could do that, we just had collection with some spring/summer skins missing, and they haven't changed it. Looks like their updates have to be put manually, perhaps this is why we don't have events on automated rotation.

Apparently the hogger patch bugged some skins from collections, but I honestly can't fathom why that would be.

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9 minutes ago, TyZone said:

Apparently the hogger patch bugged some skins from collections, but I honestly can't fathom why that would be.

Yep, not just Hogger patch, but also there are some Lunar and Nexomania skins missing (like Garrosh one) from collection. People reported they could still be found in chests, but not available for direct purchase. Rather weird they never seemingly bothered to make some automated system, so they could roll out events the easy way.

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard just released a new patch for Heroes of the Storm and made some additional changes based on PTR feedback. Here are the official patch notes with everything you need to know!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Hero Updates Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
      Talents
      Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Mephisto
      Talents
      Level 4 Spite Spite has been disabled in ARAM. Qhira
      Base
      Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
      Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
      Talents
      Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
      Base
      Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
      Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
      Base
      Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
      Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
      Hero Updates
      Cassia
      Talents
      Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
      General
      Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
      General
      Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
      Talents
      Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
      Bug Fixes
      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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